| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198 |
- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- /// <summary>
- /// Font resource containing data about textual characters and how to render text. Contains one or multiple font
- /// bitmaps, each for a specific size.
- /// </summary>
- public sealed class Font : Resource
- {
- /// <summary>
- /// Creates a new font resource. For runtime use only.
- /// </summary>
- private Font()
- { }
- /// <summary>
- /// Returns font bitmap for a specific font size.
- /// </summary>
- /// <param name="size">Size of the bitmap in points.</param>
- /// <returns>Bitmap object if size was found, null otherwise.</returns>
- public FontBitmap GetBitmap(int size)
- {
- return Internal_GetBitmap(mCachedPtr, size);
- }
- /// <summary>
- /// Finds the available font bitmap size closest to the provided size.
- /// </summary>
- /// <param name="size">Size of the bitmap in points.</param>
- /// <returns>Nearest available bitmap size.</returns>
- public int GetClosestSize(int size)
- {
- return Internal_GetClosestSize(mCachedPtr, size);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern FontBitmap Internal_GetBitmap(IntPtr instance, int size);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern int Internal_GetClosestSize(IntPtr instance, int size);
- }
- /// <summary>
- /// Contains textures and data about every character for a bitmap font of a specific size.
- /// </summary>
- public sealed class FontBitmap : ScriptObject
- {
- /// <summary>
- /// Constructor for internal runtime use only.
- /// </summary>
- internal FontBitmap()
- { }
- /// <summary>
- /// Size of the font in the bitmap, in points.
- /// </summary>
- public int Size { get { return Internal_GetSize(mCachedPtr); } }
- /// <summary>
- /// Y offset to the baseline on which the characters are placed, in pixels.
- /// </summary>
- public int BaselineOffset { get { return Internal_GetBaselineOffset(mCachedPtr); } }
- /// <summary>
- /// Height of a single line of the font, in pixels.
- /// </summary>
- public int LineHeight { get { return Internal_GetLineHeight(mCachedPtr); } }
- /// <summary>
- /// Width of a space in pixels.
- /// </summary>
- public int SpaceWidth { get { return Internal_GetSpaceWidth(mCachedPtr); } }
- /// <summary>
- /// Character to use when data for a character is missing.
- /// </summary>
- public CharDesc MissingChar { get { CharDesc value; Internal_GetMissingChar(mCachedPtr, out value); return value; } }
- /// <summary>
- /// Textures in which the character's pixels are stored.
- /// </summary>
- public Texture2D[] Pages { get { return Internal_GetPages(mCachedPtr); } }
- /// <summary>
- /// Returns a description of the character in the bitmap.
- /// </summary>
- /// <param name="id">Unicode key of the character to retrieve.</param>
- /// <returns>Character data if it was found in the bitmap, missing character data otherwise.</returns>
- public CharDesc GetChar(int id)
- {
- CharDesc value;
- Internal_GetChar(mCachedPtr, id, out value);
- return value;
- }
- /// <summary>
- /// Returns a set of pairs that determine if the provided character should be closer or father together than normal
- /// with a specific other character. e.g. the combination of "A" and "V" characters is normally a kerning pair "AV"
- /// as their bounds overlap and are closer together than characters would be normally.
- /// </summary>
- /// <param name="id">Unicode key of the character to retrieve kerning pairs for.</param>
- /// <returns>A set of kerning pairs for the character.</returns>
- public KerningPair[] GetKerning(int id)
- {
- return Internal_GetKerning(mCachedPtr, id);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern int Internal_GetSize(IntPtr instance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern int Internal_GetBaselineOffset(IntPtr instance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern int Internal_GetLineHeight(IntPtr instance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern int Internal_GetSpaceWidth(IntPtr instance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetMissingChar(IntPtr instance, out CharDesc output);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern Texture2D[] Internal_GetPages(IntPtr instance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetChar(IntPtr instance, int id, out CharDesc output);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern KerningPair[] Internal_GetKerning(IntPtr instance, int id);
- }
- /// <summary>
- /// Marks a range of characters in a font.
- /// </summary>
- [StructLayout(LayoutKind.Sequential), SerializeObject]
- public struct CharRange
- {
- public int start;
- public int end;
- }
- /// <summary>
- /// Kerning pair representing larger or smaller offset between a specific pair of characters.
- /// </summary>
- [StructLayout(LayoutKind.Sequential), SerializeObject]
- public struct KerningPair // Note: Must match C++ struct KerningPair
- {
- public int OtherChar;
- public int Amount;
- }
- /// <summary>
- /// Describes a single character in a font of a specific size.
- /// </summary>
- [StructLayout(LayoutKind.Sequential), SerializeObject]
- public struct CharDesc // Note: Must match C++ struct ScriptCharDesc
- {
- /// <summary>Character ID, corresponding to a Unicode key.</summary>
- public int Id;
- /// <summary>Index of the texture the character is located on.</summary>
- public int Page;
- /// <summary>Texture coordinates of the character in the page texture.</summary>
- public float UVX;
- /// <summary>Texture coordinates of the character in the page texture.</summary>
- public float UVY;
- /// <summary>Size of the character in texture coordinates.</summary>
- public float UVWidth;
- /// <summary>Size of the character in texture coordinates.</summary>
- public float UVHeight;
- /// <summary>Size of the character in pixels.</summary>
- public int Width;
- /// <summary>Size of the character in pixels.</summary>
- public int Height;
- /// <summary>Offset for the visible portion of the character in pixels.</summary>
- public int XOffset;
- /// <summary>Offset for the visible portion of the character in pixels.</summary>
- public int YOffset;
- /// <summary>Determines how much to advance the pen after writing this character, in pixels.</summary>
- public int XAdvance;
- /// <summary>Determines how much to advance the pen after writing this character, in pixels.</summary>
- public int YAdvance;
- }
- }
|