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- using System;
- using System.Runtime.CompilerServices;
- namespace BansheeEngine
- {
- /// <summary>
- /// A two dimensional texture.
- /// </summary>
- public sealed class Texture2D : Texture
- {
- /// <summary>
- /// Constructor for the internal use by the runtime.
- /// </summary>
- private Texture2D()
- { }
- /// <summary>
- /// Creates a new blank 2D texture.
- /// </summary>
- /// <param name="width">Width of the texture in pixels.</param>
- /// <param name="height">Height of the texture in pixels.</param>
- /// <param name="format">Format of the pixels.</param>
- /// <param name="usage">Describes planned texture use.</param>
- /// <param name="numSamples">If higher than 1, texture containing multiple samples per pixel is created.</param>
- /// <param name="hasMipmaps">Should the texture allocate memory for the entire mip-map chain or only the top level.
- /// </param>
- /// <param name="gammaCorrection">If true the texture data is assumed to have be gamma corrected and will be
- /// converted back to linear space when sampled on GPU, and converted to gamma space
- /// before being written by the GPU.</param>
- public Texture2D(int width, int height, PixelFormat format = PixelFormat.R8G8B8A8, TextureUsage usage = TextureUsage.Default,
- int numSamples = 1, bool hasMipmaps = false, bool gammaCorrection = false)
- {
- Internal_CreateInstance(this, format, width, height, usage, numSamples, hasMipmaps, gammaCorrection);
- }
- /// <summary>
- /// Returns pixels for the specified mip level. Pixels will be read from system memory, which means the texture has
- /// to be created with <see cref="TextureUsage.CPUCached"/>. If the texture was updated from the GPU the pixels
- /// retrieved from this method will not reflect that, and you should use <see cref="GetGPUPixels"/> instead.
- /// </summary>
- /// <param name="mipLevel">Mip level to retrieve pixels for. Top level (0) is the highest quality.</param>
- /// <returns>A set of pixels for the specified mip level.</returns>
- public PixelData GetPixels(int mipLevel = 0)
- {
- return Internal_GetPixels(mCachedPtr, mipLevel);
- }
- /// <summary>
- /// Sets pixels for the specified mip level.
- /// </summary>
- /// <param name="data">Pixels to assign to the specified mip level. Pixel data must match the mip level size
- /// and texture pixel format.</param>
- /// <param name="mipLevel">Mip level to set pixels for. Top level (0) is the highest quality.</param>
- public void SetPixels(PixelData data, int mipLevel = 0)
- {
- Internal_SetPixels(mCachedPtr, data, mipLevel);
- }
- /// <summary>
- /// Sets pixels for the specified mip level.
- /// </summary>
- /// <param name="data">Pixels to assign to the specified mip level. Size of the array must match texture width
- /// multiplied by height. Data is expected to be laid out row by row. Pixels will be
- /// automatically converted to the valid pixel format.</param>
- /// <param name="mipLevel">Mip level to set pixels for. Top level (0) is the highest quality.</param>
- public void SetPixels(Color[] data, int mipLevel = 0)
- {
- if (data == null || data.Length != (Width*Height))
- {
- int size = data == null ? 0 : data.Length;
- Debug.LogError("SetPixels called with incorrect size: " + size);
- }
- Internal_SetPixelsArray(mCachedPtr, data, mipLevel);
- }
- /// <summary>
- /// Reads texture pixels directly from the GPU. This is similar to <see cref="GetPixels"/> but the texture doesn't
- /// need to be created with <see cref="TextureUsage.CPUCached"/>, and the data will contain any updates performed by
- /// the GPU. This method can be potentially slow as it introduces a CPU-GPU synchronization point. Additionally
- /// this method is asynchronous which means the data is not available immediately.
- /// </summary>
- /// <param name="mipLevel">Mip level to retrieve pixels for. Top level (0) is the highest quality.</param>
- /// <returns><see cref="AsyncOp"/> object that will contain <see cref="PixelData"/> object when the operation
- /// completes.</returns>
- public AsyncOp GetGPUPixels(int mipLevel = 0)
- {
- return Internal_GetGPUPixels(mCachedPtr, mipLevel);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(Texture2D instance, PixelFormat format, int width,
- int height, TextureUsage usage, int numSamples, bool hasMipmaps, bool gammaCorrection);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern PixelData Internal_GetPixels(IntPtr thisPtr, int mipLevel);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern AsyncOp Internal_GetGPUPixels(IntPtr thisPtr, int mipLevel);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetPixels(IntPtr thisPtr, PixelData data, int mipLevel);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetPixelsArray(IntPtr thisPtr, Color[] data, int mipLevel);
- }
- }
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