BsScriptBuildManager.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsBuildManager.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Interop class between C++ & CLR for BuildManager.
  9. */
  10. class BS_SCR_BED_EXPORT ScriptBuildManager : public ScriptObject <ScriptBuildManager>
  11. {
  12. public:
  13. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "BuildManager")
  14. private:
  15. ScriptBuildManager(MonoObject* instance);
  16. /************************************************************************/
  17. /* CLR HOOKS */
  18. /************************************************************************/
  19. static MonoArray* internal_GetAvailablePlatforms();
  20. static PlatformType internal_GetActivePlatform();
  21. static void internal_SetActivePlatform(PlatformType value);
  22. static MonoObject* internal_GetActivePlatformInfo();
  23. static MonoObject* internal_GetPlatformInfo(PlatformType type);
  24. static MonoArray* internal_GetFrameworkAssemblies(PlatformType type);
  25. static MonoString* internal_GetMainExecutable(PlatformType type);
  26. static MonoString* internal_GetDefines(PlatformType type);
  27. };
  28. }