BsScriptCodeEditor.h 858 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Interop class between C++ & CLR for CodeEditorManager.
  8. */
  9. class BS_SCR_BED_EXPORT ScriptCodeEditor : public ScriptObject<ScriptCodeEditor>
  10. {
  11. public:
  12. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "CodeEditor")
  13. private:
  14. ScriptCodeEditor(MonoObject* instance);
  15. /************************************************************************/
  16. /* CLR HOOKS */
  17. /************************************************************************/
  18. static void internal_SetActiveEditor(CodeEditorType type);
  19. static CodeEditorType internal_GetActiveEditor();
  20. static MonoArray* internal_GetAvailableEditors();
  21. static void internal_OpenFile(MonoString* path, UINT32 line);
  22. static void internal_SyncSolution();
  23. };
  24. }