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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for Debug.
- */
- class BS_SCR_BE_EXPORT ScriptDebug : public ScriptObject<ScriptDebug>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Debug")
- /**
- * @brief Registers internal callbacks. Must be called on scripting system load.
- */
- static void startUp();
- /**
- * @brief Unregisters internal callbacks. Must be called on scripting system shutdown.
- */
- static void shutDown();
- private:
- ScriptDebug(MonoObject* instance);
- /**
- * @brief Triggered when a new entry is added to the debug log.
- */
- static void onLogEntryAdded(const LogEntry& entry);
- static HEvent mOnLogEntryAddedConn;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_log(MonoString* message);
- static void internal_logWarning(MonoString* message);
- static void internal_logError(MonoString* message);
- static void internal_clear();
- static MonoArray* internal_getMessages();
- typedef void(__stdcall *OnAddedThunkDef) (UINT32, MonoString*, MonoException**);
- static OnAddedThunkDef onAddedThunk;
- };
- }
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