BsScriptGUISkin.h 1.4 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Interop class between C++ & CLR for GUISkin.
  8. */
  9. class BS_SCR_BE_EXPORT ScriptGUISkin : public TScriptResource<ScriptGUISkin, GUISkin>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUISkin")
  13. private:
  14. friend class ScriptResourceManager;
  15. ScriptGUISkin(MonoObject* instance, const HGUISkin& skin);
  16. /**
  17. * @copydoc ScriptObjectBase::_createManagedInstance
  18. */
  19. MonoObject* _createManagedInstance(bool construct) override;
  20. /**
  21. * @brief Creates an empty, uninitialized managed instance of the resource interop object.
  22. */
  23. static MonoObject* createInstance();
  24. /************************************************************************/
  25. /* CLR HOOKS */
  26. /************************************************************************/
  27. static void internal_CreateInstance(MonoObject* instance);
  28. static bool internal_HasStyle(ScriptGUISkin* thisPtr, MonoString* name);
  29. static MonoObject* internal_GetStyle(ScriptGUISkin* thisPtr, MonoString* name);
  30. static void internal_SetStyle(ScriptGUISkin* thisPtr, MonoString* name, ScriptGUIElementStyle* style);
  31. static void internal_RemoveStyle(ScriptGUISkin* thisPtr, MonoString* name);
  32. static MonoArray* internal_GetStyleNames(ScriptGUISkin* thisPtr);
  33. };
  34. }