| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsScriptMeshData.h"
- #include "BsMesh.h"
- namespace BansheeEngine
- {
- /**
- * @brief Possible mesh toplogy values.
- *
- * @note Must match C# enum MeshTopology.
- */
- enum class MeshTopology
- {
- PointList = 1,
- LineList = 2,
- LineStrip = 3,
- TriangleList = 4,
- TriangleStrip = 5,
- TriangleFan = 6
- };
- /**
- * @brief Contains data about a portion of a mesh inside MeshData.
- */
- struct BS_SCR_BE_EXPORT SubMeshData
- {
- UINT32 indexOffset;
- UINT32 indexCount;
- MeshTopology topology;
- };
- /**
- * @brief Interop class between C++ & CLR for SubMesh.
- */
- class BS_SCR_BE_EXPORT ScriptSubMesh : public ScriptObject < ScriptSubMesh >
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SubMesh")
- /**
- * @brief Unboxes a boxed managed SubMesh struct and returns
- * the native version of the structure.
- */
- static SubMeshData unbox(MonoObject* obj);
- /**
- * @brief Boxes a native SubMesh struct and returns
- * a managed object containing it.
- */
- static MonoObject* box(const SubMeshData& value);
- private:
- ScriptSubMesh(MonoObject* instance);
- };
- /**
- * @brief Interop class between C++ & CLR for Mesh.
- */
- class BS_SCR_BE_EXPORT ScriptMesh : public TScriptResource<ScriptMesh, Mesh>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Mesh")
- private:
- friend class ScriptResourceManager;
- ScriptMesh(MonoObject* instance, const HMesh& mesh);
- /**
- * @brief Converts the C# MeshTopology enum to DrawOperationType enum
- * used by engine internals.
- */
- static DrawOperationType meshTopologyToDrawOp(MeshTopology topology);
- /**
- * @brief Converts the DrawOperationType enum used by engine
- * internals to C# MeshTopology enum.
- */
- static MeshTopology drawOpToMeshTopology(DrawOperationType drawOp);
-
- /**
- * @brief Converts a managed array of SubMeshData%es into an array
- * of SubMesh%es used by engine internals.
- */
- static Vector<SubMesh> monoToNativeSubMeshes(MonoArray* subMeshes);
- /**
- * @brief Creates an empty, uninitialized managed instance of the resource interop object.
- */
- static MonoObject* createInstance();
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance, int numVertices,
- int numIndices, MonoArray* subMeshes, MeshUsage usage, VertexLayout vertex, ScriptIndexType index);
- static void internal_CreateInstanceMeshData(MonoObject* instance, ScriptMeshData* data, MonoArray* subMeshes,
- MeshUsage usage);
- static MonoArray* internal_GetSubMeshes(ScriptMesh* thisPtr);
- static UINT32 internal_GetSubMeshCount(ScriptMesh* thisPtr);
- static void internal_GetBounds(ScriptMesh* thisPtr, AABox* box, Sphere* sphere);
- static MonoObject* internal_GetMeshData(ScriptMesh* thisPtr);
- static void internal_SetMeshData(ScriptMesh* thisPtr, ScriptMeshData* value);
- };
- }
|