BsScriptScriptCode.h 1.5 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsScriptObject.h"
  5. #include "BsScriptCode.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for ScriptCode.
  10. */
  11. class BS_SCR_BE_EXPORT ScriptScriptCode : public TScriptResource<ScriptScriptCode, ScriptCode>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ScriptCode")
  15. private:
  16. friend class ScriptResourceManager;
  17. typedef std::pair<WString, WString> FullTypeName;
  18. ScriptScriptCode(MonoObject* instance, const HScriptCode& scriptCode);
  19. /**
  20. * @brief Parses the provided C# code and finds a list of all classes
  21. * and their namespaces. Nested classes are ignored.
  22. */
  23. static Vector<FullTypeName> parseTypes(const WString& code);
  24. /**
  25. * @brief Creates an empty, uninitialized managed instance of the resource interop object.
  26. */
  27. static MonoObject* createInstance();
  28. /************************************************************************/
  29. /* CLR HOOKS */
  30. /************************************************************************/
  31. static void internal_createInstance(MonoObject* instance, MonoString* text);
  32. static MonoString* internal_getText(ScriptScriptCode* thisPtr);
  33. static void internal_setText(ScriptScriptCode* thisPtr, MonoString* text);
  34. static bool internal_isEditorScript(ScriptScriptCode* thisPtr);
  35. static void internal_setEditorScript(ScriptScriptCode* thisPtr, bool value);
  36. static MonoArray* internal_getTypes(ScriptScriptCode* thisPtr);
  37. };
  38. }