BsScriptTexture2D.h 1.4 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptTexture.h"
  4. #include "BsScriptObject.h"
  5. #include "BsTexture.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for a 2D Texture.
  10. */
  11. class BS_SCR_BE_EXPORT ScriptTexture2D : public TScriptResource<ScriptTexture2D, Texture>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Texture2D")
  15. private:
  16. friend class ScriptResourceManager;
  17. ScriptTexture2D(MonoObject* instance, const HTexture& texture);
  18. /**
  19. * @brief Creates an empty, uninitialized managed instance of the resource interop object.
  20. */
  21. static MonoObject* createInstance();
  22. /************************************************************************/
  23. /* CLR HOOKS */
  24. /************************************************************************/
  25. static void internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width,
  26. UINT32 height, TextureUsage usage, UINT32 numSamples, bool hasMipmaps, bool gammaCorrection);
  27. static MonoObject* internal_getPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel);
  28. static MonoObject* internal_getGPUPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel);
  29. static void internal_setPixels(ScriptTexture2D* thisPtr, MonoObject* data, UINT32 mipLevel);
  30. static void internal_setPixelsArray(ScriptTexture2D* thisPtr, MonoArray* colors, UINT32 mipLevel);
  31. };
  32. }