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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptTexture.h"
- #include "BsScriptObject.h"
- #include "BsTexture.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for a cube Texture.
- */
- class BS_SCR_BE_EXPORT ScriptTextureCube : public TScriptResource <ScriptTextureCube, Texture>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "TextureCube")
- private:
- friend class ScriptResourceManager;
- ScriptTextureCube(MonoObject* instance, const HTexture& texture);
- /**
- * @brief Creates an empty, uninitialized managed instance of the resource interop object.
- */
- static MonoObject* createInstance();
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width,
- UINT32 height, TextureUsage usage, UINT32 numSamples, bool hasMipmaps, bool gammaCorrection);
- static MonoObject* internal_getPixels(ScriptTextureCube* thisPtr, UINT32 face, UINT32 mipLevel);
- static MonoObject* internal_getGPUPixels(ScriptTextureCube* thisPtr, UINT32 face, UINT32 mipLevel);
- static void internal_setPixels(ScriptTextureCube* thisPtr, MonoObject* data, UINT32 face, UINT32 mipLevel);
- };
- }
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