BsGUIVector2Field.cpp 2.6 KB

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  1. #include "BsGUIVector2Field.h"
  2. #include "BsGUILayoutX.h"
  3. #include "BsGUILayoutY.h"
  4. #include "BsGUILabel.h"
  5. #include "BsGUIFloatField.h"
  6. #include "BsBuiltinResources.h"
  7. #include "BsCGUIWidget.h"
  8. #include "BsGUIMouseEvent.h"
  9. #include "BsGUISpace.h"
  10. #include "BsCGUIWidget.h"
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. const UINT32 GUIVector2Field::ELEMENT_LABEL_WIDTH = 10;
  15. GUIVector2Field::GUIVector2Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  16. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  17. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel),
  18. mFieldX(nullptr), mFieldY(nullptr)
  19. {
  20. mFieldX = GUIFloatField::create(HString(L"X"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  21. mFieldY = GUIFloatField::create(HString(L"Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  22. mFieldX->onValueChanged.connect(std::bind(&GUIVector2Field::valueChanged, this, _1));
  23. mFieldY->onValueChanged.connect(std::bind(&GUIVector2Field::valueChanged, this, _1));
  24. mLayout->removeElement(mLabel);
  25. GUILayout* layout = mLayout->addNewElement<GUILayoutY>();
  26. layout->addElement(mLabel);
  27. mLabel->resetDimensions();
  28. GUILayout* elementLayout = layout->addNewElement<GUILayoutX>();
  29. elementLayout->addElement(mFieldX);
  30. elementLayout->addElement(mFieldY);
  31. }
  32. Vector2 GUIVector2Field::getValue() const
  33. {
  34. Vector2 value;
  35. value.x = mFieldX->getValue();
  36. value.y = mFieldY->getValue();
  37. return value;
  38. }
  39. void GUIVector2Field::setValue(const Vector2& value)
  40. {
  41. mFieldX->setValue(value.x);
  42. mFieldY->setValue(value.y);
  43. }
  44. bool GUIVector2Field::hasInputFocus() const
  45. {
  46. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus();
  47. }
  48. void GUIVector2Field::setTint(const Color& color)
  49. {
  50. if (mLabel != nullptr)
  51. mLabel->setTint(color);
  52. mFieldX->setTint(color);
  53. mFieldY->setTint(color);
  54. }
  55. void GUIVector2Field::valueChanged(float newValue)
  56. {
  57. onValueChanged(getValue());
  58. }
  59. void GUIVector2Field::styleUpdated()
  60. {
  61. if (mLabel != nullptr)
  62. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  63. mFieldX->setStyle(getSubStyleName(getFloatFieldStyleType()));
  64. mFieldY->setStyle(getSubStyleName(getFloatFieldStyleType()));
  65. }
  66. const String& GUIVector2Field::getGUITypeName()
  67. {
  68. static String typeName = "GUIVector2Field";
  69. return typeName;
  70. }
  71. const String& GUIVector2Field::getFloatFieldStyleType()
  72. {
  73. static String LABEL_STYLE_TYPE = "EditorFloatField";
  74. return LABEL_STYLE_TYPE;
  75. }
  76. }