BsEditorScriptManager.cpp 4.0 KB

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  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsScriptObjectManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsScriptDragDropManager.h"
  12. #include "BsScriptProjectLibrary.h"
  13. #include "BsMenuItemManager.h"
  14. #include "BsScriptFolderMonitor.h"
  15. #include "BsScriptEditorTestSuite.h"
  16. #include "BsTime.h"
  17. #include "BsMath.h"
  18. #include "BsEditorApplication.h"
  19. #include "BsScriptSelection.h"
  20. #include "BsTestOutput.h"
  21. #include "BsEditorResourceLoader.h"
  22. #include "BsScriptManager.h"
  23. #include "BsScriptEditorApplication.h"
  24. #include "BsScriptInspectorUtility.h"
  25. namespace BansheeEngine
  26. {
  27. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  28. EditorScriptManager::EditorScriptManager()
  29. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  30. {
  31. SPtr<EditorResourceLoader> resourceLoader = bs_shared_ptr_new<EditorResourceLoader>();
  32. GameResourceManager::instance().setLoader(resourceLoader);
  33. loadMonoTypes();
  34. ScriptAssemblyManager::instance().loadAssemblyInfo(EDITOR_ASSEMBLY);
  35. ScriptHandleSliderManager::startUp();
  36. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  37. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  38. ScriptDragDropManager::startUp();
  39. ScriptProjectLibrary::startUp();
  40. MenuItemManager::startUp(ScriptAssemblyManager::instance());
  41. ScriptFolderMonitorManager::startUp();
  42. ScriptSelection::startUp();
  43. ScriptInspectorUtility::startUp();
  44. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  45. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  46. triggerOnInitialize();
  47. // Trigger OnEditorLoad
  48. const String EDITOR_ON_LOAD = "Program::OnEditorLoad";
  49. mEditorAssembly->invoke(EDITOR_ON_LOAD);
  50. // Initial update
  51. mLastUpdateTime = gTime().getTime();
  52. mUpdateMethod->invoke(nullptr, nullptr);
  53. // Run tests
  54. #if BS_DEBUG_MODE
  55. TestSuitePtr testSuite = TestSuite::create<ScriptEditorTestSuite>();
  56. ExceptionTestOutput testOutput;
  57. testSuite->run(testOutput);
  58. #endif
  59. }
  60. EditorScriptManager::~EditorScriptManager()
  61. {
  62. mOnDomainLoadConn.disconnect();
  63. mOnAssemblyRefreshDoneConn.disconnect();
  64. ScriptInspectorUtility::shutDown();
  65. ScriptSelection::shutDown();
  66. ScriptFolderMonitorManager::shutDown();
  67. MenuItemManager::shutDown();
  68. ScriptProjectLibrary::shutDown();
  69. ScriptDragDropManager::shutDown();
  70. ScriptHandleSliderManager::shutDown();
  71. HandleManager::shutDown();
  72. ScriptGizmoManager::shutDown();
  73. }
  74. void EditorScriptManager::update()
  75. {
  76. float curTime = gTime().getTime();
  77. float diff = curTime - mLastUpdateTime;
  78. if (diff > EDITOR_UPDATE_RATE)
  79. {
  80. mUpdateMethod->invoke(nullptr, nullptr);
  81. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  82. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  83. }
  84. ScriptGizmoManager::instance().update();
  85. ScriptDragDropManager::instance().update();
  86. ScriptFolderMonitorManager::instance().update();
  87. ScriptEditorApplication::update();
  88. }
  89. void EditorScriptManager::triggerOnInitialize()
  90. {
  91. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  92. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  93. }
  94. void EditorScriptManager::onAssemblyRefreshDone()
  95. {
  96. triggerOnInitialize();
  97. }
  98. void EditorScriptManager::loadMonoTypes()
  99. {
  100. const String editorAssemblyPath = gEditorApplication().getEditorAssemblyPath().toString();
  101. mEditorAssembly = &MonoManager::instance().loadAssembly(editorAssemblyPath, EDITOR_ASSEMBLY);
  102. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  103. mUpdateMethod = mProgramEdClass->getMethod("OnEditorUpdate");
  104. ScriptEditorWindow::clearRegisteredEditorWindow();
  105. ScriptEditorWindow::registerManagedEditorWindows();
  106. }
  107. }