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BsScriptEditorBuiltin.cpp 5.9 KB

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  1. #include "BsScriptEditorBuiltin.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsScriptSpriteTexture.h"
  7. #include "BsScriptResourceManager.h"
  8. namespace BansheeEngine
  9. {
  10. ScriptEditorBuiltin::ScriptEditorBuiltin(MonoObject* instance)
  11. :ScriptObject(instance)
  12. { }
  13. void ScriptEditorBuiltin::initRuntimeData()
  14. {
  15. metaData.scriptClass->addInternalCall("Internal_GetFolderIcon", &ScriptEditorBuiltin::internal_getFolderIcon);
  16. metaData.scriptClass->addInternalCall("Internal_GetMeshIcon", &ScriptEditorBuiltin::internal_getMeshIcon);
  17. metaData.scriptClass->addInternalCall("Internal_GetFontIcon", &ScriptEditorBuiltin::internal_getFontIcon);
  18. metaData.scriptClass->addInternalCall("Internal_GetTextureIcon", &ScriptEditorBuiltin::internal_getTextureIcon);
  19. metaData.scriptClass->addInternalCall("Internal_GetPlainTextIcon", &ScriptEditorBuiltin::internal_getPlainTextIcon);
  20. metaData.scriptClass->addInternalCall("Internal_GetScriptCodeIcon", &ScriptEditorBuiltin::internal_getScriptCodeIcon);
  21. metaData.scriptClass->addInternalCall("Internal_GetShaderIcon", &ScriptEditorBuiltin::internal_getShaderIcon);
  22. metaData.scriptClass->addInternalCall("Internal_GetShaderIncludeIcon", &ScriptEditorBuiltin::internal_getShaderIncludeIcon);
  23. metaData.scriptClass->addInternalCall("Internal_GetMaterialIcon", &ScriptEditorBuiltin::internal_getMaterialIcon);
  24. metaData.scriptClass->addInternalCall("Internal_GetSpriteTextureIcon", &ScriptEditorBuiltin::internal_getSpriteTextureIcon);
  25. metaData.scriptClass->addInternalCall("Internal_GetPrefabIcon", &ScriptEditorBuiltin::internal_getPrefabIcon);
  26. metaData.scriptClass->addInternalCall("Internal_GetXBtnIcon", &ScriptEditorBuiltin::internal_getXBtnIcon);
  27. metaData.scriptClass->addInternalCall("Internal_GetEmptyShaderCode", &ScriptEditorBuiltin::internal_GetEmptyShaderCode);
  28. metaData.scriptClass->addInternalCall("Internal_GetEmptyCSScriptCode", &ScriptEditorBuiltin::internal_GetEmptyCSScriptCode);
  29. metaData.scriptClass->addInternalCall("Internal_GetToolbarIcon", &ScriptEditorBuiltin::internal_GetToolbarIcon);
  30. metaData.scriptClass->addInternalCall("Internal_LibraryWindowIcon", &ScriptEditorBuiltin::internal_LibraryWindowIcon);
  31. metaData.scriptClass->addInternalCall("Internal_GetSceneWindowIcon", &ScriptEditorBuiltin::internal_GetSceneWindowIcon);
  32. }
  33. MonoObject* ScriptEditorBuiltin::internal_getFolderIcon()
  34. {
  35. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Folder);
  36. return ScriptSpriteTexture::toManaged(tex);
  37. }
  38. MonoObject* ScriptEditorBuiltin::internal_getMeshIcon()
  39. {
  40. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Mesh);
  41. return ScriptSpriteTexture::toManaged(tex);
  42. }
  43. MonoObject* ScriptEditorBuiltin::internal_getFontIcon()
  44. {
  45. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Font);
  46. return ScriptSpriteTexture::toManaged(tex);
  47. }
  48. MonoObject* ScriptEditorBuiltin::internal_getTextureIcon()
  49. {
  50. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Texture);
  51. return ScriptSpriteTexture::toManaged(tex);
  52. }
  53. MonoObject* ScriptEditorBuiltin::internal_getPlainTextIcon()
  54. {
  55. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::PlainText);
  56. return ScriptSpriteTexture::toManaged(tex);
  57. }
  58. MonoObject* ScriptEditorBuiltin::internal_getScriptCodeIcon()
  59. {
  60. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ScriptCode);
  61. return ScriptSpriteTexture::toManaged(tex);
  62. }
  63. MonoObject* ScriptEditorBuiltin::internal_getShaderIcon()
  64. {
  65. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Shader);
  66. return ScriptSpriteTexture::toManaged(tex);
  67. }
  68. MonoObject* ScriptEditorBuiltin::internal_getShaderIncludeIcon()
  69. {
  70. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ShaderInclude);
  71. return ScriptSpriteTexture::toManaged(tex);
  72. }
  73. MonoObject* ScriptEditorBuiltin::internal_getMaterialIcon()
  74. {
  75. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Material);
  76. return ScriptSpriteTexture::toManaged(tex);
  77. }
  78. MonoObject* ScriptEditorBuiltin::internal_getSpriteTextureIcon()
  79. {
  80. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ScriptCode);
  81. return ScriptSpriteTexture::toManaged(tex);
  82. }
  83. MonoObject* ScriptEditorBuiltin::internal_getPrefabIcon()
  84. {
  85. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Prefab);
  86. return ScriptSpriteTexture::toManaged(tex);
  87. }
  88. MonoObject* ScriptEditorBuiltin::internal_getXBtnIcon()
  89. {
  90. HSpriteTexture tex = BuiltinEditorResources::instance().getIcon(EditorIcon::XBtn);
  91. return ScriptSpriteTexture::toManaged(tex);
  92. }
  93. MonoString* ScriptEditorBuiltin::internal_GetEmptyShaderCode()
  94. {
  95. WString code = BuiltinEditorResources::instance().getEmptyShaderCode();
  96. return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), code);
  97. }
  98. MonoString* ScriptEditorBuiltin::internal_GetEmptyCSScriptCode()
  99. {
  100. WString code = BuiltinEditorResources::instance().getEmptyCSScriptCode();
  101. return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), code);
  102. }
  103. MonoObject* ScriptEditorBuiltin::internal_GetToolbarIcon(ToolbarIcon icon)
  104. {
  105. HSpriteTexture tex = BuiltinEditorResources::instance().getToolbarIcon(icon);
  106. return ScriptSpriteTexture::toManaged(tex);
  107. }
  108. MonoObject* ScriptEditorBuiltin::internal_LibraryWindowIcon(LibraryWindowIcon icon)
  109. {
  110. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryWindowIcon(icon);
  111. return ScriptSpriteTexture::toManaged(tex);
  112. }
  113. MonoObject* ScriptEditorBuiltin::internal_GetSceneWindowIcon(SceneWindowIcon icon)
  114. {
  115. HSpriteTexture tex = BuiltinEditorResources::instance().getSceneWindowIcon(icon);
  116. return ScriptSpriteTexture::toManaged(tex);
  117. }
  118. }