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- #include "BsScriptGUIFloatField.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsMonoMethod.h"
- #include "BsSpriteTexture.h"
- #include "BsMonoUtil.h"
- #include "BsGUILayout.h"
- #include "BsGUIFloatField.h"
- #include "BsGUIOptions.h"
- #include "BsGUIContent.h"
- #include "BsScriptGUIElementStyle.h"
- #include "BsScriptGUILayout.h"
- #include "BsScriptHString.h"
- #include "BsScriptGUIContent.h"
- using namespace std::placeholders;
- namespace BansheeEngine
- {
- ScriptGUIFloatField::OnChangedThunkDef ScriptGUIFloatField::onChangedThunk;
- ScriptGUIFloatField::ScriptGUIFloatField(MonoObject* instance, GUIFloatField* floatField)
- :TScriptGUIElement(instance, floatField)
- {
- }
- void ScriptGUIFloatField::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIFloatField::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIFloatField::internal_getValue);
- metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIFloatField::internal_setValue);
- metaData.scriptClass->addInternalCall("Internal_HasInputFocus", &ScriptGUIFloatField::internal_hasInputFocus);
- metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIFloatField::internal_setTint);
- metaData.scriptClass->addInternalCall("Internal_SetRange", &ScriptGUIFloatField::internal_setRange);
- onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk();
- }
- void ScriptGUIFloatField::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
- MonoString* style, MonoArray* guiOptions, bool withTitle)
- {
- GUIOptions options;
- UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
- for (UINT32 i = 0; i < arrayLen; i++)
- options.addOption(mono_array_get(guiOptions, GUIOption, i));
- String styleName = toString(MonoUtil::monoToWString(style));
- GUIFloatField* guiFloatField = nullptr;
- if (withTitle)
- {
- GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
- guiFloatField = GUIFloatField::create(nativeContent, titleWidth, options, styleName);
- }
- else
- {
- guiFloatField = GUIFloatField::create(options, styleName);
- }
- guiFloatField->onValueChanged.connect(std::bind(&ScriptGUIFloatField::onChanged, instance, _1));
- ScriptGUIFloatField* nativeInstance = new (bs_alloc<ScriptGUIFloatField>()) ScriptGUIFloatField(instance, guiFloatField);
- }
- void ScriptGUIFloatField::internal_getValue(ScriptGUIFloatField* nativeInstance, float* output)
- {
- GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
- *output = floatField->getValue();
- }
- void ScriptGUIFloatField::internal_setValue(ScriptGUIFloatField* nativeInstance, float value)
- {
- GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
- return floatField->setValue(value);
- }
- void ScriptGUIFloatField::internal_hasInputFocus(ScriptGUIFloatField* nativeInstance, bool* output)
- {
- GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
- *output = floatField->hasInputFocus();
- }
- void ScriptGUIFloatField::internal_setTint(ScriptGUIFloatField* nativeInstance, Color color)
- {
- GUIFloatField* floatField = (GUIFloatField*)nativeInstance->getGUIElement();
- floatField->setTint(color);
- }
- void ScriptGUIFloatField::internal_setRange(ScriptGUIFloatField* nativeInstance, float min, float max)
- {
- GUIFloatField* intField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
- intField->setRange(min, max);
- }
- void ScriptGUIFloatField::onChanged(MonoObject* instance, float newValue)
- {
- MonoUtil::invokeThunk(onChangedThunk, instance, newValue);
- }
- }
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