BsScriptGUIFloatField.cpp 3.8 KB

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  1. #include "BsScriptGUIFloatField.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIFloatField.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptHString.h"
  16. #include "BsScriptGUIContent.h"
  17. using namespace std::placeholders;
  18. namespace BansheeEngine
  19. {
  20. ScriptGUIFloatField::OnChangedThunkDef ScriptGUIFloatField::onChangedThunk;
  21. ScriptGUIFloatField::ScriptGUIFloatField(MonoObject* instance, GUIFloatField* floatField)
  22. :TScriptGUIElement(instance, floatField)
  23. {
  24. }
  25. void ScriptGUIFloatField::initRuntimeData()
  26. {
  27. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIFloatField::internal_createInstance);
  28. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIFloatField::internal_getValue);
  29. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIFloatField::internal_setValue);
  30. metaData.scriptClass->addInternalCall("Internal_HasInputFocus", &ScriptGUIFloatField::internal_hasInputFocus);
  31. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIFloatField::internal_setTint);
  32. metaData.scriptClass->addInternalCall("Internal_SetRange", &ScriptGUIFloatField::internal_setRange);
  33. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk();
  34. }
  35. void ScriptGUIFloatField::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  36. MonoString* style, MonoArray* guiOptions, bool withTitle)
  37. {
  38. GUIOptions options;
  39. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  40. for (UINT32 i = 0; i < arrayLen; i++)
  41. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  42. String styleName = toString(MonoUtil::monoToWString(style));
  43. GUIFloatField* guiFloatField = nullptr;
  44. if (withTitle)
  45. {
  46. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  47. guiFloatField = GUIFloatField::create(nativeContent, titleWidth, options, styleName);
  48. }
  49. else
  50. {
  51. guiFloatField = GUIFloatField::create(options, styleName);
  52. }
  53. guiFloatField->onValueChanged.connect(std::bind(&ScriptGUIFloatField::onChanged, instance, _1));
  54. ScriptGUIFloatField* nativeInstance = new (bs_alloc<ScriptGUIFloatField>()) ScriptGUIFloatField(instance, guiFloatField);
  55. }
  56. void ScriptGUIFloatField::internal_getValue(ScriptGUIFloatField* nativeInstance, float* output)
  57. {
  58. GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  59. *output = floatField->getValue();
  60. }
  61. void ScriptGUIFloatField::internal_setValue(ScriptGUIFloatField* nativeInstance, float value)
  62. {
  63. GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  64. return floatField->setValue(value);
  65. }
  66. void ScriptGUIFloatField::internal_hasInputFocus(ScriptGUIFloatField* nativeInstance, bool* output)
  67. {
  68. GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  69. *output = floatField->hasInputFocus();
  70. }
  71. void ScriptGUIFloatField::internal_setTint(ScriptGUIFloatField* nativeInstance, Color color)
  72. {
  73. GUIFloatField* floatField = (GUIFloatField*)nativeInstance->getGUIElement();
  74. floatField->setTint(color);
  75. }
  76. void ScriptGUIFloatField::internal_setRange(ScriptGUIFloatField* nativeInstance, float min, float max)
  77. {
  78. GUIFloatField* intField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  79. intField->setRange(min, max);
  80. }
  81. void ScriptGUIFloatField::onChanged(MonoObject* instance, float newValue)
  82. {
  83. MonoUtil::invokeThunk(onChangedThunk, instance, newValue);
  84. }
  85. }