BsScriptInput.cpp 7.3 KB

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  1. #include "BsScriptInput.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsDebug.h"
  7. #include "BsInput.h"
  8. #include "BsScriptVector2I.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptInput::OnButtonEventThunkDef ScriptInput::OnButtonPressedThunk;
  12. ScriptInput::OnButtonEventThunkDef ScriptInput::OnButtonReleasedThunk;
  13. ScriptInput::OnCharInputEventThunkDef ScriptInput::OnCharInputThunk;
  14. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerPressedThunk;
  15. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerReleasedThunk;
  16. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerMovedThunk;
  17. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerDoubleClickThunk;
  18. HEvent ScriptInput::OnButtonPressedConn;
  19. HEvent ScriptInput::OnButtonReleasedConn;
  20. HEvent ScriptInput::OnCharInputConn;
  21. HEvent ScriptInput::OnPointerPressedConn;
  22. HEvent ScriptInput::OnPointerReleasedConn;
  23. HEvent ScriptInput::OnPointerMovedConn;
  24. HEvent ScriptInput::OnPointerDoubleClickConn;
  25. ScriptInput::ScriptInput(MonoObject* instance)
  26. :ScriptObject(instance)
  27. { }
  28. void ScriptInput::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_IsButtonHeld", &ScriptInput::internal_isButtonHeld);
  31. metaData.scriptClass->addInternalCall("Internal_IsButtonDown", &ScriptInput::internal_isButtonDown);
  32. metaData.scriptClass->addInternalCall("Internal_IsButtonUp", &ScriptInput::internal_isButtonUp);
  33. metaData.scriptClass->addInternalCall("Internal_IsPointerButtonHeld", &ScriptInput::internal_isPointerButtonHeld);
  34. metaData.scriptClass->addInternalCall("Internal_IsPointerButtonDown", &ScriptInput::internal_isPointerButtonDown);
  35. metaData.scriptClass->addInternalCall("Internal_IsPointerButtonUp", &ScriptInput::internal_isPointerButtonUp);
  36. metaData.scriptClass->addInternalCall("Internal_IsPointerDoubleClicked", &ScriptInput::internal_isPointerDoubleClicked);
  37. metaData.scriptClass->addInternalCall("Internal_GetAxisValue", &ScriptInput::internal_getAxisValue);
  38. metaData.scriptClass->addInternalCall("Internal_GetPointerPosition", &ScriptInput::internal_getPointerPosition);
  39. metaData.scriptClass->addInternalCall("Internal_GetPointerDelta", &ScriptInput::internal_getPointerDelta);
  40. OnButtonPressedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonDown", "ButtonCode,int")->getThunk();
  41. OnButtonReleasedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonUp", "ButtonCode,int")->getThunk();
  42. OnCharInputThunk = (OnCharInputEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerCharInput", "int")->getThunk();
  43. OnPointerPressedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerPressed", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single")->getThunk();
  44. OnPointerReleasedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerReleased", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single")->getThunk();
  45. OnPointerMovedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerMove", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single")->getThunk();
  46. OnPointerDoubleClickThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerDoubleClick", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single")->getThunk();
  47. }
  48. void ScriptInput::startUp()
  49. {
  50. Input& input = Input::instance();
  51. OnButtonPressedConn = input.onButtonDown.connect(&ScriptInput::onButtonDown);
  52. OnButtonReleasedConn = input.onButtonUp.connect(&ScriptInput::onButtonUp);
  53. OnCharInputConn = input.onCharInput.connect(&ScriptInput::onCharInput);
  54. OnPointerPressedConn = input.onPointerPressed.connect(&ScriptInput::onPointerPressed);
  55. OnPointerReleasedConn = input.onPointerReleased.connect(&ScriptInput::onPointerReleased);
  56. OnPointerMovedConn = input.onPointerMoved.connect(&ScriptInput::onPointerMoved);
  57. OnPointerDoubleClickConn = input.onPointerDoubleClick.connect(&ScriptInput::onPointerDoubleClick);
  58. }
  59. void ScriptInput::shutDown()
  60. {
  61. OnButtonPressedConn.disconnect();
  62. OnButtonReleasedConn.disconnect();
  63. OnCharInputConn.disconnect();
  64. OnPointerPressedConn.disconnect();
  65. OnPointerReleasedConn.disconnect();
  66. OnPointerMovedConn.disconnect();
  67. OnPointerDoubleClickConn.disconnect();
  68. }
  69. void ScriptInput::onButtonDown(const ButtonEvent& ev)
  70. {
  71. MonoUtil::invokeThunk(OnButtonPressedThunk, ev.buttonCode, ev.deviceIdx);
  72. }
  73. void ScriptInput::onButtonUp(const ButtonEvent& ev)
  74. {
  75. MonoUtil::invokeThunk(OnButtonReleasedThunk, ev.buttonCode, ev.deviceIdx);
  76. }
  77. void ScriptInput::onCharInput(const TextInputEvent& ev)
  78. {
  79. MonoUtil::invokeThunk(OnCharInputThunk, ev.textChar);
  80. }
  81. void ScriptInput::onPointerMoved(const PointerEvent& ev)
  82. {
  83. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  84. MonoObject* delta = ScriptVector2I::box(ev.delta);
  85. MonoUtil::invokeThunk(OnPointerMovedThunk, screenPos, delta,
  86. ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount);
  87. }
  88. void ScriptInput::onPointerPressed(const PointerEvent& ev)
  89. {
  90. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  91. MonoObject* delta = ScriptVector2I::box(ev.delta);
  92. MonoUtil::invokeThunk(OnPointerPressedThunk, screenPos, delta,
  93. ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount);
  94. }
  95. void ScriptInput::onPointerReleased(const PointerEvent& ev)
  96. {
  97. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  98. MonoObject* delta = ScriptVector2I::box(ev.delta);
  99. MonoUtil::invokeThunk(OnPointerReleasedThunk, screenPos, delta,
  100. ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount);
  101. }
  102. void ScriptInput::onPointerDoubleClick(const PointerEvent& ev)
  103. {
  104. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  105. MonoObject* delta = ScriptVector2I::box(ev.delta);
  106. MonoUtil::invokeThunk(OnPointerDoubleClickThunk, screenPos, delta,
  107. ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount);
  108. }
  109. bool ScriptInput::internal_isButtonHeld(ButtonCode code, UINT32 deviceIdx)
  110. {
  111. return Input::instance().isButtonHeld(code, deviceIdx);
  112. }
  113. bool ScriptInput::internal_isButtonDown(ButtonCode code, UINT32 deviceIdx)
  114. {
  115. return Input::instance().isButtonDown(code, deviceIdx);
  116. }
  117. bool ScriptInput::internal_isButtonUp(ButtonCode code, UINT32 deviceIdx)
  118. {
  119. return Input::instance().isButtonUp(code, deviceIdx);
  120. }
  121. bool ScriptInput::internal_isPointerButtonHeld(PointerEventButton code)
  122. {
  123. return Input::instance().isPointerButtonHeld(code);
  124. }
  125. bool ScriptInput::internal_isPointerButtonDown(PointerEventButton code)
  126. {
  127. return Input::instance().isPointerButtonDown(code);
  128. }
  129. bool ScriptInput::internal_isPointerButtonUp(PointerEventButton code)
  130. {
  131. return Input::instance().isPointerButtonUp(code);
  132. }
  133. bool ScriptInput::internal_isPointerDoubleClicked()
  134. {
  135. return Input::instance().isPointerDoubleClicked();
  136. }
  137. float ScriptInput::internal_getAxisValue(UINT32 axisType, UINT32 deviceIdx)
  138. {
  139. return Input::instance().getAxisValue(axisType, deviceIdx);
  140. }
  141. void ScriptInput::internal_getPointerPosition(Vector2I* position)
  142. {
  143. *position = Input::instance().getPointerPosition();
  144. }
  145. void ScriptInput::internal_getPointerDelta(Vector2I* position)
  146. {
  147. *position = Input::instance().getPointerDelta();
  148. }
  149. }