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- #include "BsScriptObjectImpl.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- #include "BsScriptObjectManager.h"
- namespace BansheeEngine
- {
- ScriptObjectImpl::ScriptObjectImpl(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptObjectImpl::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_ManagedInstanceDeleted", &ScriptObjectImpl::internal_managedInstanceDeleted);
- }
- void ScriptObjectImpl::internal_managedInstanceDeleted(ScriptObjectBase* instance)
- {
- // This method gets called on the finalizer thread, but so that we don't need to deal
- // with multi-threading issues we just delay it and execute it on the sim thread.
- ScriptObjectManager::instance().notifyObjectFinalized(instance);
- }
- }
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