BsMainEditorWindow.cpp 3.0 KB

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  1. #include "BsMainEditorWindow.h"
  2. #include "BsDockManager.h"
  3. #include "BsGUIMenuBar.h"
  4. #include "BsCamera.h"
  5. #include "CmSceneObject.h"
  6. #include "CmRenderTexture.h"
  7. // DEBUG ONLY
  8. #include "CmTestTextSprite.h"
  9. #include "CmDebugCamera.h"
  10. #include "BsDrawHelper2D.h"
  11. #include "BsDrawHelper3D.h"
  12. #include "CmFRect.h"
  13. using namespace CamelotFramework;
  14. using namespace BansheeEngine;
  15. namespace BansheeEditor
  16. {
  17. MainEditorWindow::MainEditorWindow(CM::RenderWindowPtr renderWindow)
  18. :EditorWindowBase(renderWindow), mDockManager(cm_new<DockManager>(mGUI.get())), mMenuBar(cm_new<GUIMenuBar>(mGUI.get()))
  19. {
  20. UINT32 widgetWidth = (UINT32)std::max(0, (INT32)getWidth() - 2);
  21. UINT32 widgetHeight = (UINT32)std::max(0, (INT32)getHeight() - 2);
  22. UINT32 menuBarHeight = 20;
  23. mMenuBar->setArea(1, 1, widgetWidth, menuBarHeight);
  24. UINT32 dockHeight = (UINT32)std::max(0, (INT32)widgetHeight - (INT32)menuBarHeight);
  25. mDockManager->setArea(1, menuBarHeight + 1, widgetWidth, dockHeight);
  26. // DEBUG ONLY
  27. HSceneObject sceneCameraGO = SceneObject::create("SceneCamera");
  28. HCamera sceneCamera = sceneCameraGO->addComponent<Camera>();
  29. RenderTexturePtr sceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, 800, 600);
  30. sceneCamera->initialize(sceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f, 0);
  31. sceneCamera->setPriority(-1);
  32. sceneCameraGO->setPosition(Vector3(0,50,1240));
  33. sceneCameraGO->lookAt(Vector3(0,50,-300));
  34. sceneCamera->setNearClipDistance(5);
  35. sceneCamera->setAspectRatio(800.0f / 600.0f);
  36. GameObjectHandle<DebugCamera> debugCamera = sceneCameraGO->addComponent<DebugCamera>();
  37. GameObjectHandle<TestTextSprite> textSprite = mSceneObject->addComponent<TestTextSprite>();
  38. textSprite->initialize(mCamera->getViewport().get(), renderWindow.get());
  39. textSprite->init(sceneCamera, "Testing in a new row, does this work?", sceneRenderTarget);
  40. //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(0.0f, 0.2f, 0.75f, 0.5f), Color::White, DebugDrawCoordType::Normalized, 250.0f);
  41. //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(50.0f, 50.0f, 100.0f, 50.0f), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  42. //DrawHelper2D::instance().drawLine_Pixel(sceneCamera, Vector2(0, 0), Vector2(20, 20), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  43. //DrawHelper2D::instance().drawLine_AA(sceneCamera, Vector2(100, 10), Vector2(120, 40), 1.0f, 1.0f, Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  44. AABox dbgBox(Vector3(-300, -200, 1000), Vector3(300, 300, 1500));
  45. DrawHelper3D::instance().drawAABox(sceneCamera, dbgBox, Color::Green, 250.0f);
  46. }
  47. MainEditorWindow::~MainEditorWindow()
  48. {
  49. cm_delete(mDockManager);
  50. cm_delete(mMenuBar);
  51. }
  52. void MainEditorWindow::movedOrResized()
  53. {
  54. EditorWindowBase::movedOrResized();
  55. UINT32 widgetWidth = (UINT32)std::max(0, (INT32)getWidth() - 2);
  56. UINT32 widgetHeight = (UINT32)std::max(0, (INT32)getHeight() - 2);
  57. mDockManager->setArea(1, 1, widgetWidth, widgetHeight);
  58. }
  59. }