CmEditorPrerequisites.h 303 B

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  1. #pragma once
  2. #include "CmPrerequisites.h"
  3. using namespace CamelotEngine; // Not great design, but I'm just using namespaces to make the distinction between engine and editor cleaner so its fine
  4. namespace CamelotEditor
  5. {
  6. class LayoutManager;
  7. class EditorPrefs;
  8. class EditorApplication;
  9. }