BearishSun 775b9c4431 Vulkan up and running on the unified shader platform %!s(int64=8) %!d(string=hai) anos
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BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support %!s(int64=8) %!d(string=hai) anos
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support %!s(int64=8) %!d(string=hai) anos
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support %!s(int64=8) %!d(string=hai) anos
ImageBasedLighting.bslinc d4c19836b5 Initial support for unified shading language across all render APIs %!s(int64=8) %!d(string=hai) anos
LightGridCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs %!s(int64=8) %!d(string=hai) anos
LightingCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs %!s(int64=8) %!d(string=hai) anos
NormalVertexInput.bslinc 775b9c4431 Vulkan up and running on the unified shader platform %!s(int64=8) %!d(string=hai) anos
PPBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
PPTonemapCommon.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
PPWhiteBalance.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support %!s(int64=8) %!d(string=hai) anos
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support %!s(int64=8) %!d(string=hai) anos
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support %!s(int64=8) %!d(string=hai) anos
ResolveCommon.bslinc 775b9c4431 Vulkan up and running on the unified shader platform %!s(int64=8) %!d(string=hai) anos
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support %!s(int64=8) %!d(string=hai) anos
SkinnedVertexInput.bslinc 775b9c4431 Vulkan up and running on the unified shader platform %!s(int64=8) %!d(string=hai) anos
SpriteImage.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
Surface.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support %!s(int64=8) %!d(string=hai) anos
VolumeRenderBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos