BsMacOSRenderWindow.h 4.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2017 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "RenderAPI/BsRenderWindow.h"
  5. namespace bs
  6. {
  7. class CocoaWindow;
  8. class MacOSRenderWindow;
  9. namespace ct
  10. {
  11. class MacOSGLSupport;
  12. class MacOSContext;
  13. class MacOSRenderWindow;
  14. }
  15. /** @addtogroup GL
  16. * @{
  17. */
  18. /**
  19. * Render window implementation for MacOS.
  20. *
  21. * @note Sim thread only.
  22. */
  23. class MacOSRenderWindow : public RenderWindow
  24. {
  25. public:
  26. ~MacOSRenderWindow() { }
  27. /** @copydoc RenderWindow::getCustomAttribute */
  28. void getCustomAttribute(const String& name, void* pData) const override;
  29. /** @copydoc RenderWindow::screenToWindowPos */
  30. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  31. /** @copydoc RenderWindow::windowToScreenPos */
  32. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  33. /** @copydoc RenderWindow::getCore */
  34. SPtr<ct::MacOSRenderWindow> getCore() const;
  35. protected:
  36. friend class GLRenderWindowManager;
  37. friend class ct::MacOSGLSupport;
  38. friend class ct::MacOSRenderWindow;
  39. MacOSRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::MacOSGLSupport& glSupport);
  40. /** @copydoc RenderWindow::getProperties */
  41. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  42. /** @copydoc RenderWindow::syncProperties */
  43. void syncProperties() override;
  44. private:
  45. RenderWindowProperties mProperties;
  46. const ct::MacOSGLSupport& mGLSupport;
  47. };
  48. namespace ct
  49. {
  50. /**
  51. * Render window implementation for MacOS.
  52. *
  53. * @note Core thread only.
  54. */
  55. class MacOSRenderWindow : public RenderWindow
  56. {
  57. public:
  58. MacOSRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, MacOSGLSupport& glSupport);
  59. ~MacOSRenderWindow();
  60. /** @copydoc RenderWindow::setFullscreen(UINT32, UINT32, float, UINT32) */
  61. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  62. /** @copydoc RenderWindow::setFullscreen(const VideoMode&) */
  63. void setFullscreen(const VideoMode& videoMode) override;
  64. /** @copydoc RenderWindow::setWindowed */
  65. void setWindowed(UINT32 width, UINT32 height) override;
  66. /** @copydoc RenderWindow::setHidden */
  67. void setHidden(bool hidden) override;
  68. /** @copydoc RenderWindow::minimize */
  69. void minimize() override;
  70. /** @copydoc RenderWindow::maximize */
  71. void maximize() override;
  72. /** @copydoc RenderWindow::restore */
  73. void restore() override;
  74. /** @copydoc RenderWindow::move */
  75. void move(INT32 left, INT32 top) override;
  76. /** @copydoc RenderWindow::resize */
  77. void resize(UINT32 width, UINT32 height) override;
  78. /** @copydoc RenderWindow::setVSync */
  79. void setVSync(bool enabled, UINT32 interval = 1) override;
  80. /**
  81. * Copies the contents of a frame buffer into the pre-allocated buffer.
  82. *
  83. * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
  84. * @param[in] buffer Frame buffer to read the contents from.
  85. */
  86. void copyToMemory(PixelData& dst, FrameBuffer buffer);
  87. /** @copydoc RenderWindow::swapBuffers */
  88. void swapBuffers(UINT32 syncMask) override;
  89. /** @copydoc RenderWindow::getCustomAttribute */
  90. void getCustomAttribute(const String& name, void* pData) const override;
  91. /** @copydoc RenderWindow::setActive */
  92. void setActive(bool state) override;
  93. /** @copydoc RenderWindow::_windowMovedOrResized */
  94. void _windowMovedOrResized() override;
  95. /** Returns a lock that can be used for accessing synced properties. */
  96. SpinLock& _getPropertiesLock() { return mLock;}
  97. protected:
  98. friend class MacOSGLSupport;
  99. /** @copydoc CoreObject::initialize */
  100. void initialize() override;
  101. /** @copydoc RenderWindow::getProperties */
  102. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  103. /** @copydoc RenderWindow::getSyncedProperties */
  104. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  105. /** @copydoc RenderWindow::syncProperties */
  106. void syncProperties() override;
  107. /** Changes the display mode (resolution, refresh rate) of the specified output device. */
  108. void setDisplayMode(const VideoOutputInfo& output, const VideoMode& mode);
  109. protected:
  110. friend class bs::MacOSRenderWindow;
  111. CocoaWindow* mWindow;
  112. SPtr<MacOSContext> mContext;
  113. ct::MacOSGLSupport& mGLSupport;
  114. RenderWindowProperties mProperties;
  115. RenderWindowProperties mSyncedProperties;
  116. bool mIsChild;
  117. bool mShowOnSwap;
  118. // Coordinate conversions
  119. Mutex mDimensionsMutex;
  120. Rect2I mScreenArea;
  121. Rect2I mNativeWindowArea;
  122. };
  123. }
  124. /** @} */
  125. }