BsMacOSRenderWindow.mm 13 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2017 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #define BS_COCOA_INTERNALS
  4. #include "MacOS/BsMacOSVideoModeInfo.h"
  5. #include "Private/MacOS/BsMacOSWindow.h"
  6. #include "Math/BsMath.h"
  7. #include "CoreThread/BsCoreThread.h"
  8. #include "MacOS/BsMacOSRenderWindow.h"
  9. #include "MacOS/BsMacOSGLSupport.h"
  10. #include "MacOS/BsMacOSContext.h"
  11. #include "BsGLRenderWindowManager.h"
  12. #include "BsGLPixelFormat.h"
  13. namespace bs
  14. {
  15. MacOSRenderWindow::MacOSRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::MacOSGLSupport& glSupport)
  16. :RenderWindow(desc, windowId), mProperties(desc), mGLSupport(glSupport)
  17. { }
  18. void MacOSRenderWindow::getCustomAttribute(const String& name, void* data) const
  19. {
  20. if(name == "WINDOW" || name == "COCOA_WINDOW")
  21. {
  22. blockUntilCoreInitialized();
  23. getCore()->getCustomAttribute(name, data);
  24. return;
  25. }
  26. }
  27. Vector2I MacOSRenderWindow::screenToWindowPos(const Vector2I& screenPos) const
  28. {
  29. blockUntilCoreInitialized();
  30. Vector2I point;
  31. point.x = screenPos.x - mProperties.left;
  32. point.y = screenPos.y - mProperties.top;
  33. return point;
  34. }
  35. Vector2I MacOSRenderWindow::windowToScreenPos(const Vector2I& windowPos) const
  36. {
  37. blockUntilCoreInitialized();
  38. Vector2I point;
  39. point.x = windowPos.x + mProperties.left;
  40. point.y = windowPos.y + mProperties.top;
  41. return point;
  42. }
  43. SPtr<ct::MacOSRenderWindow> MacOSRenderWindow::getCore() const
  44. {
  45. return std::static_pointer_cast<ct::MacOSRenderWindow>(mCoreSpecific);
  46. }
  47. void MacOSRenderWindow::syncProperties()
  48. {
  49. ScopedSpinLock lock(getCore()->_getPropertiesLock());
  50. mProperties = getCore()->mSyncedProperties;
  51. }
  52. namespace ct
  53. {
  54. MacOSRenderWindow::MacOSRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, MacOSGLSupport& glsupport)
  55. : RenderWindow(desc, windowId), mWindow(nullptr), mContext(nullptr), mGLSupport(glsupport), mProperties(desc)
  56. , mSyncedProperties(desc), mIsChild(false), mShowOnSwap(false)
  57. { }
  58. MacOSRenderWindow::~MacOSRenderWindow()
  59. {
  60. // Make sure to set the original desktop video mode before we exit
  61. if(mProperties.isFullScreen)
  62. setWindowed(50, 50);
  63. if (mWindow != nullptr)
  64. {
  65. bs_delete(mWindow);
  66. mWindow = nullptr;
  67. }
  68. }
  69. void MacOSRenderWindow::initialize()
  70. {
  71. RenderWindowProperties& props = mProperties;
  72. props.isFullScreen = mDesc.fullscreen;
  73. mIsChild = false;
  74. WINDOW_DESC windowDesc;
  75. windowDesc.x = mDesc.left;
  76. windowDesc.y = mDesc.top;
  77. windowDesc.width = mDesc.videoMode.getWidth();
  78. windowDesc.height = mDesc.videoMode.getHeight();
  79. windowDesc.title = mDesc.title;
  80. windowDesc.showDecorations = mDesc.showTitleBar;
  81. windowDesc.allowResize = mDesc.allowResize;
  82. windowDesc.modal = mDesc.modal;
  83. auto iter = mDesc.platformSpecific.find("parentWindowHandle");
  84. mIsChild = iter != mDesc.platformSpecific.end();
  85. props.isFullScreen = mDesc.fullscreen && !mIsChild;
  86. mShowOnSwap = mDesc.hideUntilSwap;
  87. props.isHidden = mDesc.hideUntilSwap || mDesc.hidden;
  88. mWindow = bs_new<CocoaWindow>(windowDesc);
  89. mWindow->_setUserData(this);
  90. Rect2I area = mWindow->getArea();
  91. props.width = area.width;
  92. props.height = area.height;
  93. props.top = area.y;
  94. props.left = area.x;
  95. props.hwGamma = mDesc.gamma;
  96. props.multisampleCount = mDesc.multisampleCount;
  97. mContext = mGLSupport.createContext(mDesc.depthBuffer, mDesc.multisampleCount);
  98. if(mDesc.fullscreen && !mIsChild)
  99. setFullscreen(mDesc.videoMode);
  100. if(mDesc.vsync && mDesc.vsyncInterval > 0)
  101. setVSync(true, mDesc.vsyncInterval);
  102. mScreenArea = mWindow->_getScreenArea();
  103. mNativeWindowArea = mWindow->_getScreenArea();
  104. {
  105. ScopedSpinLock lock(mLock);
  106. mSyncedProperties = props;
  107. }
  108. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  109. RenderWindow::initialize();
  110. }
  111. void MacOSRenderWindow::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  112. {
  113. THROW_IF_NOT_CORE_THREAD;
  114. VideoMode videoMode(width, height, refreshRate, monitorIdx);
  115. setFullscreen(videoMode);
  116. }
  117. void MacOSRenderWindow::setFullscreen(const VideoMode& mode)
  118. {
  119. THROW_IF_NOT_CORE_THREAD;
  120. if (mIsChild)
  121. return;
  122. const VideoModeInfo& videoModeInfo = RenderAPI::instance().getVideoModeInfo();
  123. UINT32 outputIdx = mode.getOutputIdx();
  124. if(outputIdx >= videoModeInfo.getNumOutputs())
  125. {
  126. LOGERR("Invalid output device index.")
  127. return;
  128. }
  129. const VideoOutputInfo& outputInfo = videoModeInfo.getOutputInfo (outputIdx);
  130. if(!mode.isCustom())
  131. setDisplayMode(outputInfo, mode);
  132. else
  133. {
  134. // Look for mode matching the requested resolution
  135. UINT32 foundMode = (UINT32)-1;
  136. UINT32 numModes = outputInfo.getNumVideoModes();
  137. for (UINT32 i = 0; i < numModes; i++)
  138. {
  139. const VideoMode& currentMode = outputInfo.getVideoMode(i);
  140. if (currentMode.getWidth() == mode.getWidth() && currentMode.getHeight() == mode.getHeight())
  141. {
  142. foundMode = i;
  143. if (Math::approxEquals(currentMode.getRefreshRate(), mode.getRefreshRate()))
  144. break;
  145. }
  146. }
  147. if (foundMode == (UINT32)-1)
  148. {
  149. LOGERR("Unable to enter fullscreen, unsupported video mode requested.");
  150. return;
  151. }
  152. setDisplayMode(outputInfo, outputInfo.getVideoMode(foundMode));
  153. }
  154. mWindow->setFullscreen();
  155. RenderWindowProperties& props = mProperties;
  156. props.isFullScreen = true;
  157. props.top = 0;
  158. props.left = 0;
  159. props.width = mode.getWidth();
  160. props.height = mode.getHeight();
  161. _windowMovedOrResized();
  162. }
  163. void MacOSRenderWindow::setWindowed(UINT32 width, UINT32 height)
  164. {
  165. THROW_IF_NOT_CORE_THREAD;
  166. RenderWindowProperties& props = mProperties;
  167. if (!props.isFullScreen)
  168. return;
  169. // Restore original display mode
  170. const VideoModeInfo& videoModeInfo = RenderAPI::instance().getVideoModeInfo();
  171. UINT32 outputIdx = 0; // 0 is always primary
  172. if(outputIdx >= videoModeInfo.getNumOutputs())
  173. {
  174. LOGERR("Invalid output device index.")
  175. return;
  176. }
  177. const VideoOutputInfo& outputInfo = videoModeInfo.getOutputInfo(outputIdx);
  178. setDisplayMode(outputInfo, outputInfo.getDesktopVideoMode());
  179. mWindow->setWindowed();
  180. props.isFullScreen = false;
  181. props.width = width;
  182. props.height = height;
  183. {
  184. ScopedSpinLock lock(mLock);
  185. mSyncedProperties.width = props.width;
  186. mSyncedProperties.height = props.height;
  187. }
  188. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  189. _windowMovedOrResized();
  190. }
  191. void MacOSRenderWindow::setDisplayMode(const VideoOutputInfo& output, const VideoMode& mode)
  192. {
  193. CGDisplayFadeReservationToken fadeToken = kCGDisplayFadeReservationInvalidToken;
  194. if (CGAcquireDisplayFadeReservation(5.0f, &fadeToken))
  195. CGDisplayFade(fadeToken, 0.3f, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, TRUE);
  196. auto& destOutput = static_cast<const MacOSVideoOutputInfo&>(output);
  197. auto& newMode = static_cast<const MacOSVideoMode&>(mode);
  198. auto& desktopMode = static_cast<const MacOSVideoMode&>(output.getDesktopVideoMode());
  199. CGDirectDisplayID displayID = destOutput._getDisplayID();
  200. if (desktopMode._getModeRef() == newMode._getModeRef())
  201. {
  202. CGDisplaySetDisplayMode(displayID, newMode._getModeRef(), nullptr);
  203. if (CGDisplayIsMain(displayID))
  204. CGReleaseAllDisplays();
  205. else
  206. CGDisplayRelease(displayID);
  207. }
  208. else
  209. {
  210. CGError status;
  211. if (CGDisplayIsMain(displayID))
  212. status = CGCaptureAllDisplays();
  213. else
  214. status = CGDisplayCapture(displayID);
  215. if (status != kCGErrorSuccess)
  216. goto UNFADE;
  217. status = CGDisplaySetDisplayMode(displayID, newMode._getModeRef(), nullptr);
  218. if(status != kCGErrorSuccess)
  219. {
  220. if (CGDisplayIsMain(displayID))
  221. CGReleaseAllDisplays();
  222. else
  223. CGDisplayRelease(displayID);
  224. goto UNFADE;
  225. }
  226. }
  227. UNFADE:
  228. if (fadeToken != kCGDisplayFadeReservationInvalidToken)
  229. {
  230. CGDisplayFade(fadeToken, 0.3f, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, FALSE);
  231. CGReleaseDisplayFadeReservation(fadeToken);
  232. }
  233. }
  234. void MacOSRenderWindow::move(INT32 left, INT32 top)
  235. {
  236. THROW_IF_NOT_CORE_THREAD;
  237. RenderWindowProperties& props = mProperties;
  238. if (!props.isFullScreen)
  239. {
  240. mWindow->move(left, top);
  241. Rect2I area = mWindow->getArea();
  242. props.top = area.y;
  243. props.left = area.x;
  244. {
  245. ScopedSpinLock lock(mLock);
  246. mSyncedProperties.top = props.top;
  247. mSyncedProperties.left = props.left;
  248. }
  249. mScreenArea = mWindow->_getScreenArea();
  250. mNativeWindowArea = mWindow->_getScreenArea();
  251. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  252. }
  253. }
  254. void MacOSRenderWindow::resize(UINT32 width, UINT32 height)
  255. {
  256. THROW_IF_NOT_CORE_THREAD;
  257. RenderWindowProperties& props = mProperties;
  258. if (!props.isFullScreen)
  259. {
  260. mWindow->resize(width, height);
  261. Rect2I area = mWindow->getArea();
  262. props.width = area.width;
  263. props.height = area.height;
  264. {
  265. ScopedSpinLock lock(mLock);
  266. mSyncedProperties.width = props.width;
  267. mSyncedProperties.height = props.height;
  268. }
  269. mScreenArea = mWindow->_getScreenArea();
  270. mNativeWindowArea = mWindow->_getScreenArea();
  271. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  272. }
  273. }
  274. void MacOSRenderWindow::minimize()
  275. {
  276. THROW_IF_NOT_CORE_THREAD;
  277. mWindow->minimize();
  278. }
  279. void MacOSRenderWindow::maximize()
  280. {
  281. THROW_IF_NOT_CORE_THREAD;
  282. mWindow->maximize();
  283. }
  284. void MacOSRenderWindow::restore()
  285. {
  286. THROW_IF_NOT_CORE_THREAD;
  287. mWindow->restore();
  288. }
  289. void MacOSRenderWindow::setVSync(bool enabled, UINT32 interval)
  290. {
  291. THROW_IF_NOT_CORE_THREAD;
  292. if(!enabled)
  293. interval = 0;
  294. mContext->setVSync(interval);
  295. mProperties.vsync = enabled;
  296. mProperties.vsyncInterval = interval;
  297. {
  298. ScopedSpinLock lock(mLock);
  299. mSyncedProperties.vsync = enabled;
  300. mSyncedProperties.vsyncInterval = interval;
  301. }
  302. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  303. }
  304. void MacOSRenderWindow::swapBuffers(UINT32 syncMask)
  305. {
  306. THROW_IF_NOT_CORE_THREAD;
  307. if (mShowOnSwap)
  308. setHidden(false);
  309. mContext->swapBuffers();
  310. }
  311. void MacOSRenderWindow::copyToMemory(PixelData &dst, FrameBuffer buffer)
  312. {
  313. THROW_IF_NOT_CORE_THREAD;
  314. if ((dst.getRight() > getProperties().width) ||
  315. (dst.getBottom() > getProperties().height) ||
  316. (dst.getFront() != 0) || (dst.getBack() != 1))
  317. {
  318. BS_EXCEPT(InvalidParametersException, "Invalid box.");
  319. }
  320. if (buffer == FB_AUTO)
  321. {
  322. buffer = mProperties.isFullScreen ? FB_FRONT : FB_BACK;
  323. }
  324. GLenum format = GLPixelUtil::getGLOriginFormat(dst.getFormat());
  325. GLenum type = GLPixelUtil::getGLOriginDataType(dst.getFormat());
  326. if ((format == GL_NONE) || (type == 0))
  327. {
  328. BS_EXCEPT(InvalidParametersException, "Unsupported format.");
  329. }
  330. // Must change the packing to ensure no overruns!
  331. glPixelStorei(GL_PACK_ALIGNMENT, 1);
  332. glReadBuffer((buffer == FB_FRONT)? GL_FRONT : GL_BACK);
  333. glReadPixels((GLint)dst.getLeft(), (GLint)dst.getTop(),
  334. (GLsizei)dst.getWidth(), (GLsizei)dst.getHeight(),
  335. format, type, dst.getData());
  336. // restore default alignment
  337. glPixelStorei(GL_PACK_ALIGNMENT, 4);
  338. //vertical flip
  339. {
  340. size_t rowSpan = dst.getWidth() * PixelUtil::getNumElemBytes(dst.getFormat());
  341. size_t height = dst.getHeight();
  342. UINT8* tmpData = (UINT8*)bs_alloc((UINT32)(rowSpan * height));
  343. UINT8* srcRow = (UINT8 *)dst.getData(), *tmpRow = tmpData + (height - 1) * rowSpan;
  344. while (tmpRow >= tmpData)
  345. {
  346. memcpy(tmpRow, srcRow, rowSpan);
  347. srcRow += rowSpan;
  348. tmpRow -= rowSpan;
  349. }
  350. memcpy(dst.getData(), tmpData, rowSpan * height);
  351. bs_free(tmpData);
  352. }
  353. }
  354. void MacOSRenderWindow::getCustomAttribute(const String& name, void* data) const
  355. {
  356. if(name == "GLCONTEXT")
  357. {
  358. SPtr<GLContext>* contextPtr = static_cast<SPtr<GLContext>*>(data);
  359. *contextPtr = mContext;
  360. return;
  361. }
  362. else if(name == "COCOA_WINDOW")
  363. {
  364. CocoaWindow** window = (CocoaWindow**)data;
  365. *window = mWindow;
  366. return;
  367. }
  368. }
  369. void MacOSRenderWindow::setActive(bool state)
  370. {
  371. THROW_IF_NOT_CORE_THREAD;
  372. if(state)
  373. mWindow->restore();
  374. else
  375. mWindow->minimize();
  376. RenderWindow::setActive(state);
  377. }
  378. void MacOSRenderWindow::setHidden(bool hidden)
  379. {
  380. THROW_IF_NOT_CORE_THREAD;
  381. if(!hidden)
  382. mShowOnSwap = false;
  383. if(hidden)
  384. mWindow->hide();
  385. else
  386. mWindow->show();
  387. RenderWindow::setHidden(hidden);
  388. }
  389. void MacOSRenderWindow::_windowMovedOrResized()
  390. {
  391. if (!mWindow)
  392. return;
  393. Lock lock(mDimensionsMutex);
  394. RenderWindowProperties& props = mProperties;
  395. if (!props.isFullScreen) // Fullscreen is handled directly by this object
  396. {
  397. Rect2I area = mWindow->getArea();
  398. props.top = area.y;
  399. props.left = area.x;
  400. props.width = area.width;
  401. props.height = area.height;
  402. }
  403. mScreenArea = mWindow->_getScreenArea();
  404. mNativeWindowArea = mWindow->getArea(false);
  405. RenderWindow::_windowMovedOrResized();
  406. }
  407. void MacOSRenderWindow::syncProperties()
  408. {
  409. ScopedSpinLock lock(mLock);
  410. mProperties = mSyncedProperties;
  411. }
  412. }
  413. }