BearishSun 017c8f230d Feature: Exposed parts of particle system & decal system to script code 7 éve
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BsAnimationEx.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsAnimationEx.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsAsyncOpEx.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsAsyncOpEx.h c90c71228e Build: Updated 'bsf' version 7 éve
BsColorGradientEx.cpp 08e2812a09 Feature: Exposed particle system distributions and Random class to script code 7 éve
BsColorGradientEx.h c90c71228e Build: Updated 'bsf' version 7 éve
BsMaterialEx.cpp c90c71228e Build: Updated 'bsf' version 7 éve
BsMaterialEx.h c90c71228e Build: Updated 'bsf' version 7 éve
BsMeshDataEx.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsMeshDataEx.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsMeshEx.cpp c6b9730fd6 Refactor: Added script export for GUIColorGradient 7 éve
BsMeshEx.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsParticleDistributionEx.cpp 08e2812a09 Feature: Exposed particle system distributions and Random class to script code 7 éve
BsParticleDistributionEx.h 017c8f230d Feature: Exposed parts of particle system & decal system to script code 7 éve
BsPhysicsMeshEx.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsPhysicsMeshEx.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsPixelDataEx.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsPixelDataEx.h c90c71228e Build: Updated 'bsf' version 7 éve
BsRenderTargetEx.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsRenderTargetEx.h 95711c929f Refactor: Moving all script generated bindings to use RRefs for resources 7 éve
BsShaderEx.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsShaderEx.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsSkeletonEx.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsSkeletonEx.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsTextureEx.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsTextureEx.h 75464a6662 Bugfix: Clicking on the gradient picker texture won't recursively open another gradient picker 7 éve