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BsBuiltinComponentLookup.h
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2f3e87edcc
Refactor: GUIContent and LocString types now use the script binding generator
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7 years ago |
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BsBuiltinResourceLookup.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedDiff.cpp
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bdc266ac01
Refactor: Game object serialization refactored so it can be done safely from multiple threads
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7 years ago |
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BsManagedDiff.h
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bdc266ac01
Refactor: Game object serialization refactored so it can be done safely from multiple threads
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7 years ago |
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BsManagedSerializableArray.cpp
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a12a28e258
Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources
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7 years ago |
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BsManagedSerializableArray.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedSerializableDictionary.cpp
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a12a28e258
Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources
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7 years ago |
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BsManagedSerializableDictionary.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedSerializableDiff.cpp
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedSerializableDiff.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedSerializableField.cpp
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a12a28e258
Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources
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7 years ago |
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BsManagedSerializableField.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedSerializableList.cpp
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a12a28e258
Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources
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7 years ago |
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BsManagedSerializableList.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedSerializableObject.cpp
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5296be63cf
Bugfix: Call managed object constructor when using ManagedSerializable types to create the objects
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7 years ago |
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BsManagedSerializableObject.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedSerializableObjectInfo.cpp
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a12a28e258
Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources
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7 years ago |
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BsManagedSerializableObjectInfo.h
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bb568ad493
Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector
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7 years ago |
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BsScriptAssemblyManager.cpp
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bb568ad493
Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector
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7 years ago |
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BsScriptAssemblyManager.h
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bb568ad493
Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector
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7 years ago |