BearishSun bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector пре 7 година
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GUI e6ce211943 Feature: More particle system code exposed to scripting пре 7 година
BsScriptBuiltin.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptBuiltin.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptColor.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptColor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptComponent.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources пре 7 година
BsScriptComponent.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator пре 7 година
BsScriptContextMenu.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator пре 7 година
BsScriptContextMenu.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptCursor.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptCursor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptDebug.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptDebug.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptGameObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptGameObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptInputConfiguration.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptInputConfiguration.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptLogEntry.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptLogEntry.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptManagedComponent.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources пре 7 година
BsScriptManagedComponent.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator пре 7 година
BsScriptManagedResource.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptManagedResource.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptPixelUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptPixelUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptPlainText.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptPlainText.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptPlane.cpp e6ce211943 Feature: More particle system code exposed to scripting пре 7 година
BsScriptPlane.h e6ce211943 Feature: More particle system code exposed to scripting пре 7 година
BsScriptPrefab.cpp e6ce211943 Feature: More particle system code exposed to scripting пре 7 година
BsScriptPrefab.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptQuaternion.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptQuaternion.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptRRefBase.cpp 3785c46e7a Bugfix: Properly destroy resource reference script objects пре 7 година
BsScriptRRefBase.h b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access пре 7 година
BsScriptResource.cpp eb339122da Build: Fixing recursive include issue causing GCC/Clang to fail compiling пре 7 година
BsScriptResource.h eb339122da Build: Fixing recursive include issue causing GCC/Clang to fail compiling пре 7 година
BsScriptResources.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources пре 7 година
BsScriptResources.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources пре 7 година
BsScriptScene.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings пре 7 година
BsScriptScene.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings пре 7 година
BsScriptSceneObject.cpp e6ce211943 Feature: More particle system code exposed to scripting пре 7 година
BsScriptSceneObject.h e6ce211943 Feature: More particle system code exposed to scripting пре 7 година
BsScriptScriptCode.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources пре 7 година
BsScriptScriptCode.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptSerializableArray.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptSerializableArray.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptSerializableDictionary.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptSerializableDictionary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptSerializableField.cpp bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector пре 7 година
BsScriptSerializableField.h bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector пре 7 година
BsScriptSerializableList.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptSerializableList.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptSerializableObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptSerializableObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptSerializableProperty.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptSerializableProperty.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptSerializableUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptSerializableUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptShaderInclude.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptShaderInclude.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptTime.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptTime.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptVector.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptVector.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptVector2I.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptVector2I.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptVirtualButton.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptVirtualButton.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptVirtualInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година
BsScriptVirtualInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf пре 7 година