Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 år sedan
..
Win32 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 år sedan
BsBlendState.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsBlendStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsCameraProxy.h 6ed941be49 Camera frustum is valid on first frame 11 år sedan
BsCommandQueue.h 098594dddd Managed resources are now properly cleaned up on domain finalization 11 år sedan
BsCommonTypes.h 4101088f37 Massive refactor due to work on Renderer 11 år sedan
BsComponent.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsCoreApplication.h 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed 11 år sedan
BsCoreObject.h d1881075fa Various fixes to Renderer 11 år sedan
BsCoreObjectManager.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsCorePrerequisites.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 år sedan
BsCoreSceneManager.h 4101088f37 Massive refactor due to work on Renderer 11 år sedan
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 år sedan
BsCoreThreadAccessor.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 år sedan
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsDepthStencilState.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsDepthStencilStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsDrawList.h 0eecfe525d More documentation 11 år sedan
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 år sedan
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 år sedan
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 år sedan
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 år sedan
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 år sedan
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGameObjectManager.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 år sedan
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuBufferView.h 0d839f9f3d More documentation 11 år sedan
BsGpuParam.h 830c1f5fe8 Added a debug model in Scene view 11 år sedan
BsGpuParamBlock.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 år sedan
BsGpuParamBlockBuffer.h 0eecfe525d More documentation 11 år sedan
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 år sedan
BsGpuParams.h 6fa7ffec97 Various fixes to Renderer 11 år sedan
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuProgram.h 6fa7ffec97 Various fixes to Renderer 11 år sedan
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 år sedan
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuProgramManager.h 21e4301182 More documentation 11 år sedan
BsGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuResource.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 år sedan
BsGpuResourceData.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuResourceRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsHardwareBufferManager.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 år sedan
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 år sedan
BsIndexBuffer.h 4101088f37 Massive refactor due to work on Renderer 11 år sedan
BsInput.h a713a99a65 More documentation & input fixes 11 år sedan
BsInputFwd.h 7912eda84e Fixed XInput key mappings 11 år sedan
BsMaterial.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 år sedan
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsMaterialProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 år sedan
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsMesh.h 97744d0baf A lot more renderer and proxy refactoring 11 år sedan
BsMeshBase.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 år sedan
BsMeshBaseRTTI.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 år sedan
BsMeshData.h 8c5ffb497d Various fixes in order to get example model to render 11 år sedan
BsMeshDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsMeshHeap.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 år sedan
BsMeshManager.h 4101088f37 Massive refactor due to work on Renderer 11 år sedan
BsMeshProxy.h 2386b6c4cd Ensured meshes get properly released 11 år sedan
BsMultiRenderTexture.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 år sedan
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsPass.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsPassRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsPixelBuffer.h fc8f2b1eaf More documentation 11 år sedan
BsPixelData.h aef74705f2 Added texture compression and texture mip map generation 11 år sedan
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsPixelUtil.h ba3d6db3f8 Texture compression with DX11 works 11 år sedan
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 år sedan
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 år sedan
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 år sedan
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 år sedan
BsRasterizerState.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsRasterizerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 år sedan
BsRenderStateManager.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 år sedan
BsRenderSystem.h 19a14f5940 GPU profiler working 11 år sedan
BsRenderSystemCapabilities.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsRenderTarget.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 år sedan
BsRenderTargetManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 år sedan
BsRenderTexture.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 år sedan
BsRenderWindow.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 år sedan
BsRenderWindowManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 år sedan
BsRenderer.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 år sedan
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly 11 år sedan
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 år sedan
BsResourceHandle.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 år sedan
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 år sedan
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 år sedan
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 år sedan
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 år sedan
BsResources.h becb8d0082 Easier importer and resources interface 11 år sedan
BsSamplerState.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsSamplerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsSceneObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 år sedan
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 år sedan
BsShader.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 år sedan
BsShaderProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 år sedan
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 år sedan
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTechnique.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTechniqueRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTexture.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 år sedan
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 år sedan
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 år sedan
BsTextureManager.h 72dc696f1c More documentation 11 år sedan
BsTextureRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTextureView.h 8d97ad0802 More documentation 11 år sedan
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTransientMesh.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 år sedan
BsUUID.h cf60b3980a More documentation 11 år sedan
BsVertexBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsVertexData.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsVertexDataDesc.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsVertexDeclaration.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsVertexDeclarationRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 år sedan
BsViewport.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 år sedan