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BsApplication.cpp
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 anos atrás |
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BsBuiltinResources.cpp
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c256b7e5d5
Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems
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11 anos atrás |
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BsCamera.cpp
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6ed941be49
Camera frustum is valid on first frame
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11 anos atrás |
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BsCursor.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsDragAndDropManager.cpp
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a68c5a87de
More documentation
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11 anos atrás |
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BsDrawHelper2D.cpp
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17d906d731
SceneGrid renders (but doesn't look pretty)
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11 anos atrás |
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BsDrawHelper3D.cpp
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17d906d731
SceneGrid renders (but doesn't look pretty)
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11 anos atrás |
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BsDrawHelperTemplate.cpp
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 anos atrás |
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BsGUIArea.cpp
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5501d158b7
GUIPanelContainer works with clipping
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11 anos atrás |
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BsGUIButton.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsGUIButtonBase.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsGUIContent.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 anos atrás |
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BsGUIContextMenu.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 anos atrás |
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BsGUIDropDownBox.cpp
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7094b00be0
A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update)
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11 anos atrás |
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BsGUIDropDownBoxManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsGUIDropDownHitBox.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 anos atrás |
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BsGUIElement.cpp
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f47503b3d9
Calculating optimal layout size now considers disabled elements
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11 anos atrás |
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BsGUIElementBase.cpp
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f47503b3d9
Calculating optimal layout size now considers disabled elements
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11 anos atrás |
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BsGUIElementContainer.cpp
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eee0e6bbf4
GUIPanelContainer used in C# and working
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11 anos atrás |
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BsGUIHelper.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsGUIInputBox.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsGUIInputCaret.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsGUIInputSelection.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 anos atrás |
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BsGUIInputTool.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsGUILabel.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsGUILayout.cpp
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55d19e7973
Added GUIFoldout to InspectableArray/List/Object
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11 anos atrás |
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BsGUILayoutOptions.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 anos atrás |
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BsGUILayoutUtility.cpp
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5bbcc98953
Added a wrapper for GUIPanelContainer
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11 anos atrás |
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BsGUILayoutX.cpp
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f47503b3d9
Calculating optimal layout size now considers disabled elements
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11 anos atrás |
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BsGUILayoutY.cpp
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f47503b3d9
Calculating optimal layout size now considers disabled elements
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11 anos atrás |
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BsGUIListBox.cpp
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7094b00be0
A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update)
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11 anos atrás |
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BsGUIManager.cpp
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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11 anos atrás |
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BsGUIMaterialManager.cpp
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 anos atrás |
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BsGUIMenu.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 anos atrás |
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BsGUIMouseEvent.cpp
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8bfe4ef813
Ported to VS2013 and removed boost completely
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11 anos atrás |
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BsGUIOptions.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 anos atrás |
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BsGUIRenderTexture.cpp
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3d1ffd9d09
Update scene view render target size whenever the view size changes
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11 anos atrás |
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BsGUIScrollArea.cpp
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5501d158b7
GUIPanelContainer works with clipping
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11 anos atrás |
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BsGUIScrollBar.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsGUIScrollBarHandle.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsGUIScrollBarHorz.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsGUIScrollBarVert.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsGUISkin.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsGUITextInputEvent.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 anos atrás |
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BsGUITexture.cpp
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 anos atrás |
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BsGUIToggle.cpp
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60ee2232d7
More documentation
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11 anos atrás |
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BsGUIToggleGroup.cpp
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60ee2232d7
More documentation
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11 anos atrás |
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BsGUIViewport.cpp
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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11 anos atrás |
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BsGUIWidget.cpp
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3fcc9e78d4
Modified GUI so GUI elements always destroy their children when they are destroyed
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11 anos atrás |
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BsImageSprite.cpp
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117612030f
Refactored Profiler and CPUProfiler to make them a bit more intuitive
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11 anos atrás |
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BsInputConfiguration.cpp
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a713a99a65
More documentation & input fixes
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11 anos atrás |
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BsOverlay.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 anos atrás |
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BsOverlayManager.cpp
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4101088f37
Massive refactor due to work on Renderer
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11 anos atrás |
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BsProfilerOverlay.cpp
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2386b6c4cd
Ensured meshes get properly released
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11 anos atrás |
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BsRenderQueue.cpp
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0eecfe525d
More documentation
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11 anos atrás |
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BsRenderable.cpp
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 anos atrás |
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BsRenderableHandler.cpp
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610f21b521
Refactored Renderer so that render type specific elements are in a separate class
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11 anos atrás |
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BsRenderableProxy.cpp
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5f6fe3b27f
Updated how are GpuParamBlocks handled on the core thread and compile fixes
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11 anos atrás |
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BsSceneManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsScriptManager.cpp
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84d73a2baa
More fixes to prevent errors at shutdown - Mostly Mono and Script related
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11 anos atrás |
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BsSprite.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsSpriteTexture.cpp
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591af1e6c0
MeshHeap and TransientMeshes no longer hold circular references to each other
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11 anos atrás |
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BsTextSprite.cpp
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f272125527
Release build compiles
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11 anos atrás |
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BsUpdateCallback.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 anos atrás |
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BsVirtualInput.cpp
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964e591f57
More documentation
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11 anos atrás |