Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 anos atrás
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BsApplication.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anos atrás
BsBuiltinResources.cpp c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 anos atrás
BsCamera.cpp 6ed941be49 Camera frustum is valid on first frame 11 anos atrás
BsCursor.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsDragAndDropManager.cpp a68c5a87de More documentation 11 anos atrás
BsDrawHelper2D.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) 11 anos atrás
BsDrawHelper3D.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) 11 anos atrás
BsDrawHelperTemplate.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anos atrás
BsGUIArea.cpp 5501d158b7 GUIPanelContainer works with clipping 11 anos atrás
BsGUIButton.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUIButtonBase.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUIContent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anos atrás
BsGUIContextMenu.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anos atrás
BsGUIDropDownBox.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 anos atrás
BsGUIDropDownBoxManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUIDropDownHitBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anos atrás
BsGUIElement.cpp f47503b3d9 Calculating optimal layout size now considers disabled elements 11 anos atrás
BsGUIElementBase.cpp f47503b3d9 Calculating optimal layout size now considers disabled elements 11 anos atrás
BsGUIElementContainer.cpp eee0e6bbf4 GUIPanelContainer used in C# and working 11 anos atrás
BsGUIHelper.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUIInputBox.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUIInputCaret.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUIInputSelection.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anos atrás
BsGUIInputTool.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUILabel.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUILayout.cpp 55d19e7973 Added GUIFoldout to InspectableArray/List/Object 11 anos atrás
BsGUILayoutOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anos atrás
BsGUILayoutUtility.cpp 5bbcc98953 Added a wrapper for GUIPanelContainer 11 anos atrás
BsGUILayoutX.cpp f47503b3d9 Calculating optimal layout size now considers disabled elements 11 anos atrás
BsGUILayoutY.cpp f47503b3d9 Calculating optimal layout size now considers disabled elements 11 anos atrás
BsGUIListBox.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 anos atrás
BsGUIManager.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 anos atrás
BsGUIMaterialManager.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anos atrás
BsGUIMenu.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anos atrás
BsGUIMouseEvent.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anos atrás
BsGUIOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anos atrás
BsGUIRenderTexture.cpp 3d1ffd9d09 Update scene view render target size whenever the view size changes 11 anos atrás
BsGUIScrollArea.cpp 5501d158b7 GUIPanelContainer works with clipping 11 anos atrás
BsGUIScrollBar.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUIScrollBarHandle.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUIScrollBarHorz.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUIScrollBarVert.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUISkin.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGUITextInputEvent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anos atrás
BsGUITexture.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anos atrás
BsGUIToggle.cpp 60ee2232d7 More documentation 11 anos atrás
BsGUIToggleGroup.cpp 60ee2232d7 More documentation 11 anos atrás
BsGUIViewport.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 anos atrás
BsGUIWidget.cpp 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed 11 anos atrás
BsImageSprite.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anos atrás
BsInputConfiguration.cpp a713a99a65 More documentation & input fixes 11 anos atrás
BsOverlay.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anos atrás
BsOverlayManager.cpp 4101088f37 Massive refactor due to work on Renderer 11 anos atrás
BsProfilerOverlay.cpp 2386b6c4cd Ensured meshes get properly released 11 anos atrás
BsRenderQueue.cpp 0eecfe525d More documentation 11 anos atrás
BsRenderable.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anos atrás
BsRenderableHandler.cpp 610f21b521 Refactored Renderer so that render type specific elements are in a separate class 11 anos atrás
BsRenderableProxy.cpp 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 anos atrás
BsSceneManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsScriptManager.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 anos atrás
BsSprite.cpp 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsSpriteTexture.cpp 591af1e6c0 MeshHeap and TransientMeshes no longer hold circular references to each other 11 anos atrás
BsTextSprite.cpp f272125527 Release build compiles 11 anos atrás
BsUpdateCallback.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anos atrás
BsVirtualInput.cpp 964e591f57 More documentation 11 anos atrás