BearishSun 1807ea3adf Enable vertical flips during blit, if requested %!s(int64=9) %!d(string=hai) anos
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BansheeCore ed349dbc99 More work on user manuals %!s(int64=9) %!d(string=hai) anos
BansheeD3D11RenderAPI dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies %!s(int64=9) %!d(string=hai) anos
BansheeEditor 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeEngine 1807ea3adf Enable vertical flips during blit, if requested %!s(int64=9) %!d(string=hai) anos
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing %!s(int64=9) %!d(string=hai) anos
BansheeFMOD b82e9e33bb Improving build find module functions %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter 7cbf69f663 Dropping support for rarely used pixel formats %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI 0dceeed61b OpenGL: Framebuffer with a depth only attachment is allowed %!s(int64=9) %!d(string=hai) anos
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos
BansheeUtility 9b563dd1eb Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git %!s(int64=9) %!d(string=hai) anos
BansheeVulkanRenderAPI f0039a0815 Vulkan: Mapping a single face of a cubemap for rendering now works %!s(int64=9) %!d(string=hai) anos
CMake aa3da03dd4 Fixing findglslang build module %!s(int64=9) %!d(string=hai) anos
ExampleLowLevelRendering 83b40c0c88 Minor cleanup (mostly style) %!s(int64=9) %!d(string=hai) anos
ExampleProject a4a8a242bb Added a new low-level rendering example project %!s(int64=9) %!d(string=hai) anos
Game 0ffb5e7c80 Example project no longer depends on the scripting system %!s(int64=9) %!d(string=hai) anos
MBansheeEditor cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor %!s(int64=9) %!d(string=hai) anos
MBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor %!s(int64=9) %!d(string=hai) anos
RenderBeast f3c0d2e377 Reflection capture code %!s(int64=9) %!d(string=hai) anos
SBansheeEditor c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) %!s(int64=9) %!d(string=hai) anos
SBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt a4a8a242bb Added a new low-level rendering example project %!s(int64=9) %!d(string=hai) anos