Marko Pintera 185c7efa71 Temporarily docked window tab (during drag and drop) can now be undocked by dragging it off again 10 年 前
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Win32 9e5b116ee1 Making sure scene grid renders after all objects so its depth is valid 10 年 前
BsBuildManager.cpp e6b22c9586 Getting ScriptCompiler to work 10 年 前
BsBuiltinEditorResources.cpp ade33f8b54 Added drag and drop functionality for prefabs (save & load) 10 年 前
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects 11 年 前
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsCodeEditor.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDockManager.cpp 49110d0834 Windows can now be properly docked as tabs 10 年 前
BsDockManagerLayout.cpp d61a7ecffd A lot more work on C# scene window 11 年 前
BsDropDownWindow.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) 10 年 前
BsEditorApplication.cpp 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown 10 年 前
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsEditorSettings.cpp 0683c43fd8 Refresh handle as soon as it changes and make move handle the default 11 年 前
BsEditorTestSuite.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) 11 年 前
BsEditorWidget.cpp 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown 10 年 前
BsEditorWidgetContainer.cpp 7f224d0279 Fixed an issue where editor window non-client areas were not properly set up right after creation 10 年 前
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 年 前
BsEditorWidgetManager.cpp 53dc112890 Fixed an issue where GUI widget depth wasn't being used 10 年 前
BsEditorWindow.cpp 7f224d0279 Fixed an issue where editor window non-client areas were not properly set up right after creation 10 年 前
BsEditorWindowBase.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
BsEditorWindowManager.cpp 09ea24b888 C# DialogBox class ready to use 10 年 前
BsGUIColor.cpp baf74e865e Fixing various GUI issues to get it back to working state after the recent refactors 10 年 前
BsGUIColorField.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
BsGUIComponentFoldout.cpp 005da72c82 Better way of calculating GUI clip rectangle 10 年 前
BsGUIDockSlider.cpp d693b8733c Renamed GUiLayoutExplicit -> GUIPanel 10 年 前
BsGUIDropButton.cpp d693b8733c Renamed GUiLayoutExplicit -> GUIPanel 10 年 前
BsGUIFieldBase.cpp 005da72c82 Better way of calculating GUI clip rectangle 10 年 前
BsGUIFloatField.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 年 前
BsGUIFoldout.cpp 005da72c82 Better way of calculating GUI clip rectangle 10 年 前
BsGUIIntField.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 年 前
BsGUIMenuBar.cpp 9f802264bf Clicking on a parent of a GUI menu item now properly closes the sub menu if its currently open 10 年 前
BsGUIResourceTreeView.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 年 前
BsGUISceneTreeView.cpp ade33f8b54 Added drag and drop functionality for prefabs (save & load) 10 年 前
BsGUITabButton.cpp d693b8733c Renamed GUiLayoutExplicit -> GUIPanel 10 年 前
BsGUITabbedTitleBar.cpp 185c7efa71 Temporarily docked window tab (during drag and drop) can now be undocked by dragging it off again 10 年 前
BsGUITextField.cpp 005da72c82 Better way of calculating GUI clip rectangle 10 年 前
BsGUIToggleField.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
BsGUITreeView.cpp adee486455 More work on the Project Window 10 年 前
BsGUITreeViewEditBox.cpp d693b8733c Renamed GUiLayoutExplicit -> GUIPanel 10 年 前
BsGUIVector2Field.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
BsGUIVector3Field.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
BsGUIVector4Field.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
BsGUIWindowDropArea.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 年 前
BsGUIWindowFrame.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 年 前
BsGUIWindowFrameWidget.cpp 36dd4706af WIP changing all uses of GUIArea to GUIPanel 10 年 前
BsGizmoManager.cpp 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs 11 年 前
BsHandleDrawManager.cpp 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs 11 年 前
BsHandleManager.cpp 24f99ac96e Various fixes in order to get handles operational 11 年 前
BsHandleSlider.cpp 912143ab1e Fix for handle sometimes moving backwards 11 年 前
BsHandleSliderDisc.cpp 50e58153be Cutoff plane for rotate handle sliders work 11 年 前
BsHandleSliderLine.cpp 17e7648476 Work on handles: 11 年 前
BsHandleSliderManager.cpp 24f99ac96e Various fixes in order to get handles operational 11 年 前
BsHandleSliderPlane.cpp 9260710936 Various tweaks related to handle rendering 11 年 前
BsMainEditorWindow.cpp 53dc112890 Fixed an issue where GUI widget depth wasn't being used 10 年 前
BsModalWindow.cpp 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges 10 年 前
BsPlatformInfo.cpp 558bba0c05 Added runtime script compiling (untested) 10 年 前
BsProjectLibrary.cpp bc5f01ff6e Improved ProjectWindow label look slightly 10 年 前
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年 前
BsResourceImporter.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 年 前
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window 11 年 前
BsSceneGrid.cpp 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds 10 年 前
BsScenePicking.cpp d0793ab046 Shader default values (untested) 10 年 前
BsSceneViewHandler.cpp 0eb7d2b417 Bulk of the work for Project Window drop down (WIP) 10 年 前
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object 11 年 前
BsSelectionRenderer.cpp 3270121b9d Better scene grid shader/rendering + selection rendering 10 年 前
BsShaderIncludeHandler.cpp fbbe8659aa Refactored how builtin resources are processed and loaded 10 年 前
BsTestTextSprite.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
DbgEditorWidget1.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前
DbgEditorWidget2.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年 前