Marko Pintera 2efd26a9a3 Added project-specific properties to EditorSettings 10 年 前
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Win32 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 年 前
BsBlendState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsCommandQueue.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 年 前
BsCoreApplication.cpp 3187a5f447 Hook up light updates in renderer core 10 年 前
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreRenderer.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 年 前
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDepthStencilState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 年 前
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFont.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 年 前
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFontManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGameObjectManager.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 年 前
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 年 前
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuParams.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuProgram.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsHString.cpp d293414daf Support for multiple StringTables 10 年 前
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMaterial.cpp a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 年 前
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 年 前
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMesh.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 年 前
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 年 前
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年 前
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPass.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsPixelUtil.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPrefab.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsPrefabImporter.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
BsProfilerCPU.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 年 前
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 年 前
BsRasterizerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsRenderAPI.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderStateManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年 前
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 年 前
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年 前
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 年 前
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 年 前
BsResources.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
BsSamplerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 年 前
BsSceneObject.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 年 前
BsShader.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsStringTable.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 年 前
BsTechnique.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsTextData.cpp c1d0163465 Minimized allocations when updating TextSprite 10 年 前
BsTexture.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsUUID.cpp ee9c441334 Proper UUID generation 10 年 前
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 年 前
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 年 前
BsViewport.cpp 2c35a0c825 Removed all the unused allocators 10 年 前