BearishSun 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 anni fa
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BsLightRendering.h 8a5d6db814 Material refactor - Things working again 9 anni fa
BsObjectRendering.h 014bac08b8 Renderer can now handle morph animation 9 anni fa
BsPostProcessing.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsRenderBeast.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anni fa
BsRenderBeastFactory.h 855b052658 More fixes in order to get everything to compile with Clang 9 anni fa
BsRenderBeastOptions.h eb5d33c976 Post processing: 9 anni fa
BsRenderBeastPrerequisites.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 anni fa
BsRenderTargets.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 anni fa
BsRenderTexturePool.h 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 anni fa
BsRendererCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 anni fa
BsRendererObject.h d86bc7b768 Updated morph shape rendering so it uses a proper vertex declaration 9 anni fa
BsSamplerOverrides.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anni fa