BearishSun 18ab7deb32 Vulkan GPU parameter binding 9 anni fa
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Win32 59db12dbc5 Added special Vulkan command buffers for transfer operations 9 anni fa
BsVulkanCommandBuffer.h 18ab7deb32 Vulkan GPU parameter binding 9 anni fa
BsVulkanCommandBufferManager.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 anni fa
BsVulkanDescriptorLayout.h ce07bf692b Descriptor set allocation 9 anni fa
BsVulkanDescriptorManager.h ce7fad6a81 Vulkan pipeline layout creation and caching 9 anni fa
BsVulkanDescriptorPool.h 6e60730055 More work on Vulkan buffers 9 anni fa
BsVulkanDescriptorSet.h ce07bf692b Descriptor set allocation 9 anni fa
BsVulkanDevice.h 8e8f590033 Vulkan queries 9 anni fa
BsVulkanEventQuery.h 11c403a10d Vulkan queries WIP 9 anni fa
BsVulkanFramebuffer.h 643f494d3a Hooking up various Vulkan RenderAPI methods 9 anni fa
BsVulkanGLSLProgramFactory.h 234e7e004e Added skeleton for Vulkan render API 9 anni fa
BsVulkanGpuBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation 9 anni fa
BsVulkanGpuParamBlockBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 anni fa
BsVulkanGpuParams.h 18ab7deb32 Vulkan GPU parameter binding 9 anni fa
BsVulkanGpuPipelineParamInfo.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 anni fa
BsVulkanGpuPipelineState.h 18ab7deb32 Vulkan GPU parameter binding 9 anni fa
BsVulkanGpuProgram.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 anni fa
BsVulkanHardwareBuffer.h 90a05366f1 Finished Vulkan hardware buffer implementation 9 anni fa
BsVulkanHardwareBufferManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 anni fa
BsVulkanIndexBuffer.h 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations 9 anni fa
BsVulkanMappings.h 234e7e004e Added skeleton for Vulkan render API 9 anni fa
BsVulkanOcclusionQuery.h 8e8f590033 Vulkan queries 9 anni fa
BsVulkanPrerequisites.h 643f494d3a Hooking up various Vulkan RenderAPI methods 9 anni fa
BsVulkanQueryManager.h 8e8f590033 Vulkan queries 9 anni fa
BsVulkanQueue.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 anni fa
BsVulkanRenderAPI.h af560f18fc Added a ComputePipelineState 9 anni fa
BsVulkanRenderAPIFactory.h 234e7e004e Added skeleton for Vulkan render API 9 anni fa
BsVulkanRenderStateManager.h c8b4aaf0fb Separated constant GpuParams data into a GpuPipelineParamInfo object. Aside from being cleaner, it also gives Vulkan descriptor layouts a place to reside. 9 anni fa
BsVulkanRenderTexture.h 234e7e004e Added skeleton for Vulkan render API 9 anni fa
BsVulkanRenderWindowManager.h d38fc0c070 Vulkan render window and swap chain (WIP) 9 anni fa
BsVulkanResource.h cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 anni fa
BsVulkanSamplerState.h 6e60730055 More work on Vulkan buffers 9 anni fa
BsVulkanSwapChain.h 0f68b63eb4 Vulkan render target binding and render pass start 9 anni fa
BsVulkanTexture.h 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues 9 anni fa
BsVulkanTextureManager.h 234e7e004e Added skeleton for Vulkan render API 9 anni fa
BsVulkanTimerQuery.h 8e8f590033 Vulkan queries 9 anni fa
BsVulkanUtility.h ca328eff7d Finishing up Vulkan sampler states 9 anni fa
BsVulkanVertexBuffer.h 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations 9 anni fa
BsVulkanVertexInputManager.h 1df7760fcc VulkanVertexInputManager now thread safe and returns a uniquely identifiable object 9 anni fa