BsScriptMesh.cpp 6.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptMesh.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptMeta.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoArray.h"
  9. #include "BsMonoManager.h"
  10. #include "BsCoreThread.h"
  11. #include "BsScriptSkeleton.h"
  12. #include "BsScriptMorphShapes.h"
  13. namespace bs
  14. {
  15. ScriptSubMesh::ScriptSubMesh(MonoObject* instance)
  16. :ScriptObject(instance)
  17. { }
  18. void ScriptSubMesh::initRuntimeData()
  19. { }
  20. MonoObject* ScriptSubMesh::box(const SubMeshData& value)
  21. {
  22. // We're casting away const but it's fine since structs are passed by value anyway
  23. return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
  24. }
  25. SubMeshData ScriptSubMesh::unbox(MonoObject* obj)
  26. {
  27. return *(SubMeshData*)MonoUtil::unbox(obj);
  28. }
  29. ScriptMesh::ScriptMesh(MonoObject* instance, const HMesh& mesh)
  30. :TScriptResource(instance, mesh)
  31. {
  32. }
  33. void ScriptMesh::initRuntimeData()
  34. {
  35. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMesh::internal_CreateInstance);
  36. metaData.scriptClass->addInternalCall("Internal_CreateInstanceMeshData", &ScriptMesh::internal_CreateInstanceMeshData);
  37. metaData.scriptClass->addInternalCall("Internal_GetSubMeshes", &ScriptMesh::internal_GetSubMeshes);
  38. metaData.scriptClass->addInternalCall("Internal_GetSubMeshCount", &ScriptMesh::internal_GetSubMeshCount);
  39. metaData.scriptClass->addInternalCall("Internal_GetSkeleton", &ScriptMesh::internal_GetSkeleton);
  40. metaData.scriptClass->addInternalCall("Internal_GetMorphShapes", &ScriptMesh::internal_GetMorphShapes);
  41. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptMesh::internal_GetBounds);
  42. metaData.scriptClass->addInternalCall("Internal_GetMeshData", &ScriptMesh::internal_GetMeshData);
  43. metaData.scriptClass->addInternalCall("Internal_SetMeshData", &ScriptMesh::internal_SetMeshData);
  44. }
  45. void ScriptMesh::internal_CreateInstance(MonoObject* instance, int numVertices, int numIndices,
  46. MonoArray* subMeshes, MeshUsage usage, VertexLayout vertex, ScriptIndexType index)
  47. {
  48. IndexType indexType = IT_16BIT;
  49. if (index == ScriptIndexType::Index32)
  50. indexType = IT_32BIT;
  51. MESH_DESC desc;
  52. desc.numVertices = numVertices;
  53. desc.numIndices = numIndices;
  54. desc.vertexDesc = RendererMeshData::vertexLayoutVertexDesc(vertex);
  55. desc.subMeshes = monoToNativeSubMeshes(subMeshes);
  56. desc.usage = usage;
  57. desc.indexType = indexType;
  58. HMesh mesh = Mesh::create(desc);
  59. ScriptResourceBase* scriptInstance = ScriptResourceManager::instance().createBuiltinScriptResource(mesh, instance);
  60. }
  61. void ScriptMesh::internal_CreateInstanceMeshData(MonoObject* instance, ScriptMeshData* data, MonoArray* subMeshes,
  62. MeshUsage usage)
  63. {
  64. SPtr<MeshData> meshData;
  65. if (data != nullptr)
  66. meshData = data->getInternalValue()->getData();
  67. MESH_DESC desc;
  68. desc.subMeshes = monoToNativeSubMeshes(subMeshes);
  69. desc.usage = usage;
  70. HMesh mesh = Mesh::create(meshData, desc);
  71. ScriptResourceBase* scriptInstance = ScriptResourceManager::instance().createBuiltinScriptResource(mesh, instance);
  72. }
  73. MonoArray* ScriptMesh::internal_GetSubMeshes(ScriptMesh* thisPtr)
  74. {
  75. HMesh mesh = thisPtr->getHandle();
  76. UINT32 numSubMeshes = mesh->getProperties().getNumSubMeshes();
  77. ScriptArray subMeshArray = ScriptArray::create<ScriptSubMesh>(numSubMeshes);
  78. for (UINT32 i = 0; i < numSubMeshes; i++)
  79. {
  80. SubMesh curSubMesh = mesh->getProperties().getSubMesh(i);
  81. SubMeshData data;
  82. data.indexOffset = curSubMesh.indexOffset;
  83. data.indexCount = curSubMesh.indexCount;
  84. data.topology = drawOpToMeshTopology(curSubMesh.drawOp);
  85. subMeshArray.set(i, data);
  86. }
  87. return subMeshArray.getInternal();
  88. }
  89. UINT32 ScriptMesh::internal_GetSubMeshCount(ScriptMesh* thisPtr)
  90. {
  91. HMesh mesh = thisPtr->getHandle();
  92. return mesh->getProperties().getNumSubMeshes();
  93. }
  94. MonoObject* ScriptMesh::internal_GetSkeleton(ScriptMesh* thisPtr)
  95. {
  96. HMesh mesh = thisPtr->getHandle();
  97. SPtr<Skeleton> skeleton = mesh->getSkeleton();
  98. if (skeleton == nullptr)
  99. return nullptr;
  100. return ScriptSkeleton::create(skeleton);
  101. }
  102. MonoObject* ScriptMesh::internal_GetMorphShapes(ScriptMesh* thisPtr)
  103. {
  104. HMesh mesh = thisPtr->getHandle();
  105. SPtr<MorphShapes> morphShapes = mesh->getMorphShapes();
  106. if (morphShapes == nullptr)
  107. return nullptr;
  108. return ScriptMorphShapes::create(morphShapes);
  109. }
  110. void ScriptMesh::internal_GetBounds(ScriptMesh* thisPtr, AABox* box, Sphere* sphere)
  111. {
  112. HMesh mesh = thisPtr->getHandle();
  113. Bounds bounds = mesh->getProperties().getBounds();
  114. *box = bounds.getBox();
  115. *sphere = bounds.getSphere();
  116. }
  117. MonoObject* ScriptMesh::internal_GetMeshData(ScriptMesh* thisPtr)
  118. {
  119. HMesh mesh = thisPtr->getHandle();
  120. SPtr<MeshData> meshData = mesh->allocBuffer();
  121. mesh->readCachedData(*meshData);
  122. return ScriptMeshData::create(meshData);
  123. }
  124. void ScriptMesh::internal_SetMeshData(ScriptMesh* thisPtr, ScriptMeshData* value)
  125. {
  126. HMesh mesh = thisPtr->getHandle();
  127. if (value != nullptr)
  128. {
  129. SPtr<MeshData> meshData = value->getInternalValue()->getData();
  130. mesh->writeData(meshData, true);
  131. }
  132. }
  133. MonoObject* ScriptMesh::createInstance()
  134. {
  135. return metaData.scriptClass->createInstance();
  136. }
  137. DrawOperationType ScriptMesh::meshTopologyToDrawOp(MeshTopology topology)
  138. {
  139. switch (topology)
  140. {
  141. case MeshTopology::PointList:
  142. return DOT_POINT_LIST;
  143. case MeshTopology::LineList:
  144. return DOT_LINE_LIST;
  145. case MeshTopology::LineStrip:
  146. return DOT_LINE_STRIP;
  147. case MeshTopology::TriangleList:
  148. return DOT_TRIANGLE_LIST;
  149. case MeshTopology::TriangleStrip:
  150. return DOT_TRIANGLE_STRIP;
  151. case MeshTopology::TriangleFan:
  152. return DOT_TRIANGLE_FAN;
  153. }
  154. return DOT_TRIANGLE_LIST;
  155. }
  156. MeshTopology ScriptMesh::drawOpToMeshTopology(DrawOperationType drawOp)
  157. {
  158. switch (drawOp)
  159. {
  160. case DOT_POINT_LIST:
  161. return MeshTopology::PointList;
  162. case DOT_LINE_LIST:
  163. return MeshTopology::TriangleList;
  164. case DOT_LINE_STRIP:
  165. return MeshTopology::TriangleStrip;
  166. case DOT_TRIANGLE_LIST:
  167. return MeshTopology::TriangleList;
  168. case DOT_TRIANGLE_STRIP:
  169. return MeshTopology::TriangleStrip;
  170. case DOT_TRIANGLE_FAN:
  171. return MeshTopology::TriangleFan;
  172. }
  173. return MeshTopology::TriangleList;
  174. }
  175. Vector<SubMesh> ScriptMesh::monoToNativeSubMeshes(MonoArray* subMeshes)
  176. {
  177. Vector<SubMesh> nativeSubMeshes;
  178. if (subMeshes != nullptr)
  179. {
  180. ScriptArray subMeshArray(subMeshes);
  181. UINT32 numSubMeshes = subMeshArray.size();
  182. for (UINT32 i = 0; i < numSubMeshes; i++)
  183. {
  184. SubMeshData curData = subMeshArray.get<SubMeshData>(i);
  185. SubMesh subMesh;
  186. subMesh.indexOffset = curData.indexOffset;
  187. subMesh.indexCount = curData.indexCount;
  188. subMesh.drawOp = meshTopologyToDrawOp(curData.topology);
  189. nativeSubMeshes.push_back(subMesh);
  190. }
  191. }
  192. return nativeSubMeshes;
  193. }
  194. }