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Win32
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanCommandBuffer.h
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12285c8173
Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass
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9 лет назад |
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BsVulkanCommandBufferManager.h
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10523f6750
Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled
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9 лет назад |
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BsVulkanDescriptorLayout.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsVulkanDescriptorManager.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsVulkanDescriptorPool.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsVulkanDescriptorSet.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsVulkanDevice.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsVulkanEventQuery.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsVulkanFramebuffer.h
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2e94779fc6
Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general.
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9 лет назад |
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BsVulkanGLSLProgramFactory.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanGpuBuffer.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanGpuParamBlockBuffer.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanGpuParams.h
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c41585f7af
Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader
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9 лет назад |
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BsVulkanGpuPipelineParamInfo.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanGpuPipelineState.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanGpuProgram.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanHardwareBuffer.h
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6732f7076a
Vulkan: Added support for shared storage buffer objects
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9 лет назад |
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BsVulkanHardwareBufferManager.h
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6732f7076a
Vulkan: Added support for shared storage buffer objects
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9 лет назад |
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BsVulkanIndexBuffer.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanOcclusionQuery.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsVulkanPrerequisites.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 лет назад |
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BsVulkanQueryManager.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsVulkanQueue.h
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10523f6750
Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled
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9 лет назад |
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BsVulkanRenderAPI.h
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 лет назад |
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BsVulkanRenderAPIFactory.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsVulkanRenderStateManager.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanRenderTexture.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanRenderWindowManager.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanResource.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsVulkanSamplerState.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanSwapChain.h
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2e94779fc6
Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general.
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9 лет назад |
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BsVulkanTexture.h
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 лет назад |
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BsVulkanTextureManager.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanTimerQuery.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
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BsVulkanUtility.h
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2e94779fc6
Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general.
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9 лет назад |
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BsVulkanVertexBuffer.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
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BsVulkanVertexInputManager.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |