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- #include "BsRenderWindow.h"
- #include "BsCoreThread.h"
- #include "BsRenderWindowManager.h"
- #include "BsViewport.h"
- #include "BsPlatform.h"
- #include "BsFrameAlloc.h"
- namespace BansheeEngine
- {
- RenderWindowProperties::RenderWindowProperties(const RENDER_WINDOW_DESC& desc)
- {
- mWidth = desc.videoMode.getWidth();
- mHeight = desc.videoMode.getHeight();
- mHwGamma = desc.gamma;
- mVSync = desc.vsync;
- mVSyncInterval = desc.vsyncInterval;
- mMultisampleCount = desc.multisampleCount;
- mLeft = desc.left;
- mTop = desc.top;
- mIsFullScreen = desc.fullscreen;
- mHidden = desc.hidden;
- mIsModal = desc.modal;
- mIsWindow = true;
- mRequiresTextureFlipping = false;
- }
- RenderWindowCore::RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId)
- :mDesc(desc), mWindowId(windowId)
- {
- }
- RenderWindowCore::~RenderWindowCore()
- {
- Platform::resetNonClientAreas(*this);
- RenderWindowCoreManager::instance().windowDestroyed(this);
- }
- void RenderWindowCore::setHidden(bool hidden)
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
- props.mHidden = hidden;
- {
- ScopedSpinLock lock(mLock);
- getSyncedProperties().mHidden = hidden;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- void RenderWindowCore::setActive(bool state)
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
- props.mActive = state;
- {
- ScopedSpinLock lock(mLock);
- getSyncedProperties().mActive = state;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- void RenderWindowCore::_windowMovedOrResized()
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
- {
- ScopedSpinLock lock(mLock);
- getSyncedProperties().mTop = props.mTop;
- getSyncedProperties().mLeft = props.mLeft;
- getSyncedProperties().mWidth = props.mWidth;
- getSyncedProperties().mHeight = props.mHeight;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- RenderWindowManager::instance().notifyMovedOrResized(this);
- }
- void RenderWindowCore::_windowFocusReceived()
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& properties = const_cast<RenderWindowProperties&>(getProperties());
- properties.mHasFocus = true;
- {
- ScopedSpinLock lock(mLock);
- getSyncedProperties().mHasFocus = true;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- RenderWindowManager::instance().notifyFocusReceived(this);
- }
- void RenderWindowCore::_windowFocusLost()
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& properties = const_cast<RenderWindowProperties&>(getProperties());
- properties.mHasFocus = false;
- {
- ScopedSpinLock lock(mLock);
- getSyncedProperties().mHasFocus = false;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- RenderWindowManager::instance().notifyFocusLost(this);
- }
- void RenderWindowCore::_notifyMaximized()
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
- props.mIsMaximized = true;
- {
- ScopedSpinLock lock(mLock);
- getSyncedProperties().mIsMaximized = true;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- void RenderWindowCore::_notifyMinimized()
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
- props.mIsMaximized = false;
- {
- ScopedSpinLock lock(mLock);
- getSyncedProperties().mIsMaximized = false;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- void RenderWindowCore::_notifyRestored()
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
- props.mIsMaximized = false;
- {
- ScopedSpinLock lock(mLock);
- getSyncedProperties().mIsMaximized = false;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- const RenderWindowProperties& RenderWindowCore::getProperties() const
- {
- return static_cast<const RenderWindowProperties&>(getPropertiesInternal());
- }
- void RenderWindow::destroy()
- {
- RenderWindowManager::instance().notifyWindowDestroyed(this);
- RenderTarget::destroy();
- }
- RenderWindow::RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId)
- :mDesc(desc), mWindowId(windowId)
- {
- }
- void RenderWindow::resize(CoreAccessor& accessor, UINT32 width, UINT32 height)
- {
- std::function<void(SPtr<RenderWindowCore>, UINT32, UINT32)> resizeFunc =
- [](SPtr<RenderWindowCore> renderWindow, UINT32 width, UINT32 height)
- {
- renderWindow->resize(width, height);
- };
- getMutableProperties().mWidth = width;
- getMutableProperties().mHeight = height;
- {
- ScopedSpinLock lock(getCore()->mLock);
- getCore()->getSyncedProperties().mWidth = width;
- getCore()->getSyncedProperties().mHeight = height;
- }
- RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
- onResized();
- accessor.queueCommand(std::bind(resizeFunc, getCore(), width, height));
- }
- void RenderWindow::move(CoreAccessor& accessor, INT32 left, INT32 top)
- {
- std::function<void(SPtr<RenderWindowCore>, INT32, INT32)> moveFunc =
- [](SPtr<RenderWindowCore> renderWindow, INT32 left, INT32 top)
- {
- renderWindow->move(left, top);
- };
- getMutableProperties().mLeft = left;
- getMutableProperties().mTop = top;
- {
- ScopedSpinLock lock(getCore()->mLock);
- getCore()->getSyncedProperties().mLeft = left;
- getCore()->getSyncedProperties().mTop = top;
- }
- RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
- accessor.queueCommand(std::bind(moveFunc, getCore(), left, top));
- }
- void RenderWindow::hide(CoreAccessor& accessor)
- {
- std::function<void(SPtr<RenderWindowCore>)> hideFunc =
- [](SPtr<RenderWindowCore> renderWindow)
- {
- renderWindow->setHidden(true);
- };
- getMutableProperties().mHidden = true;
- {
- ScopedSpinLock lock(getCore()->mLock);
- getCore()->getSyncedProperties().mHidden = true;
- }
- RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
- accessor.queueCommand(std::bind(hideFunc, getCore()));
- }
- void RenderWindow::show(CoreAccessor& accessor)
- {
- std::function<void(SPtr<RenderWindowCore>)> showFunc =
- [](SPtr<RenderWindowCore> renderWindow)
- {
- renderWindow->setHidden(false);
- };
- getMutableProperties().mHidden = false;
- {
- ScopedSpinLock lock(getCore()->mLock);
- getCore()->getSyncedProperties().mHidden = false;
- }
- RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
- accessor.queueCommand(std::bind(showFunc, getCore()));
- }
- void RenderWindow::minimize(CoreAccessor& accessor)
- {
- std::function<void(SPtr<RenderWindowCore>)> minimizeFunc =
- [](SPtr<RenderWindowCore> renderWindow)
- {
- renderWindow->minimize();
- };
- getMutableProperties().mIsMaximized = false;
- {
- ScopedSpinLock lock(getCore()->mLock);
- getCore()->getSyncedProperties().mIsMaximized = false;
- }
- RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
- accessor.queueCommand(std::bind(minimizeFunc, getCore()));
- }
- void RenderWindow::maximize(CoreAccessor& accessor)
- {
- std::function<void(SPtr<RenderWindowCore>)> maximizeFunc =
- [](SPtr<RenderWindowCore> renderWindow)
- {
- renderWindow->maximize();
- };
- getMutableProperties().mIsMaximized = true;
- {
- ScopedSpinLock lock(getCore()->mLock);
- getCore()->getSyncedProperties().mIsMaximized = true;
- }
- RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
- accessor.queueCommand(std::bind(maximizeFunc, getCore()));
- }
- void RenderWindow::restore(CoreAccessor& accessor)
- {
- std::function<void(SPtr<RenderWindowCore>)> restoreFunc =
- [](SPtr<RenderWindowCore> renderWindow)
- {
- renderWindow->restore();
- };
- getMutableProperties().mIsMaximized = false;
- {
- ScopedSpinLock lock(getCore()->mLock);
- getCore()->getSyncedProperties().mIsMaximized = false;
- }
- RenderWindowCoreManager::instance().notifySyncDataDirty(getCore().get());
- accessor.queueCommand(std::bind(restoreFunc, getCore()));
- }
- void RenderWindow::setFullscreen(CoreAccessor& accessor, UINT32 width, UINT32 height,
- float refreshRate, UINT32 monitorIdx)
- {
- std::function<void(SPtr<RenderWindowCore>, UINT32, UINT32, float, UINT32)> fullscreenFunc =
- [](SPtr<RenderWindowCore> renderWindow, UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
- {
- renderWindow->setFullscreen(width, height, refreshRate, monitorIdx);
- };
- accessor.queueCommand(std::bind(fullscreenFunc, getCore(), width, height, refreshRate, monitorIdx));
- }
- void RenderWindow::setFullscreen(CoreAccessor& accessor, const VideoMode& mode)
- {
- std::function<void(SPtr<RenderWindowCore>, const VideoMode&)> fullscreenFunc =
- [](SPtr<RenderWindowCore> renderWindow, const VideoMode& mode)
- {
- renderWindow->setFullscreen(mode);
- };
- accessor.queueCommand(std::bind(fullscreenFunc, getCore(), std::cref(mode)));
- }
- void RenderWindow::setWindowed(CoreAccessor& accessor, UINT32 width, UINT32 height)
- {
- std::function<void(SPtr<RenderWindowCore>, UINT32, UINT32)> windowedFunc =
- [](SPtr<RenderWindowCore> renderWindow, UINT32 width, UINT32 height)
- {
- renderWindow->setWindowed(width, height);
- };
- accessor.queueCommand(std::bind(windowedFunc, getCore(), width, height));
- }
- SPtr<RenderWindowCore> RenderWindow::getCore() const
- {
- return std::static_pointer_cast<RenderWindowCore>(mCoreSpecific);
- }
- SPtr<CoreObjectCore> RenderWindow::createCore() const
- {
- RENDER_WINDOW_DESC desc = mDesc;
- return RenderWindowCoreManager::instance().createInternal(desc, mWindowId);
- }
- RenderWindowPtr RenderWindow::create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow)
- {
- return RenderWindowManager::instance().create(desc, parentWindow);
- }
- RenderWindowProperties& RenderWindow::getMutableProperties()
- {
- return const_cast<RenderWindowProperties&>(getProperties());
- }
- const RenderWindowProperties& RenderWindow::getProperties() const
- {
- return static_cast<const RenderWindowProperties&>(getPropertiesInternal());
- }
- }
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