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- #include "BsSceneGrid.h"
- #include "BsMath.h"
- #include "BsShapeMeshes3D.h"
- #include "BsVertexDataDesc.h"
- #include "BsMaterial.h"
- #include "BsMesh.h"
- #include "BsBuiltinEditorResources.h"
- #include "BsCCamera.h"
- #include "BsRect3.h"
- #include "BsCoreThread.h"
- #include "BsEditorSettings.h"
- #include "BsRendererManager.h"
- #include "BsRenderer.h"
- #include "BsRendererUtility.h"
- namespace BansheeEngine
- {
- const Color SceneGridCore::GRID_LINE_COLOR = Color(0.5f, 0.5f, 0.5f);
- const float SceneGridCore::LINE_WIDTH = 0.025f;
- const float SceneGridCore::LINE_BORDER_WIDTH = 0.00075f;
- const float SceneGridCore::FADE_OUT_START = 5.0f;
- const float SceneGridCore::FADE_OUT_END = 40.0f;
- SceneGrid::SceneGrid(const CameraPtr& camera)
- :mCoreDirty(true), mCore(nullptr)
- {
- mVertexDesc = bs_shared_ptr_new<VertexDataDesc>();
- mVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
- mVertexDesc->addVertElem(VET_FLOAT3, VES_NORMAL);
- mCore.store(bs_new<SceneGridCore>(), std::memory_order_release);
- HMaterial gridMaterial = BuiltinEditorResources::instance().createSceneGridMaterial();
- SPtr<MaterialCore> materialCore = gridMaterial->getCore();
- gCoreAccessor().queueCommand(std::bind(&SceneGrid::initializeCore, this, camera->getCore(), materialCore));
- updateGridMesh();
- }
- SceneGrid::~SceneGrid()
- {
- gCoreAccessor().queueCommand(std::bind(&SceneGrid::destroyCore, this, mCore.load(std::memory_order_relaxed)));
- }
- void SceneGrid::initializeCore(const SPtr<CameraCore>& camera, const SPtr<MaterialCore>& material)
- {
- THROW_IF_NOT_CORE_THREAD;
- mCore.load()->initialize(camera, material);
- }
- void SceneGrid::destroyCore(SceneGridCore* core)
- {
- THROW_IF_NOT_CORE_THREAD;
- bs_delete(core);
- }
- void SceneGrid::setOrigin(const Vector3& origin)
- {
- if (mOrigin != origin)
- {
- mOrigin = origin;
- updateGridMesh();
- }
- }
- void SceneGrid::setSize(UINT32 size)
- {
- if (mSize != size)
- {
- mSize = size;
- updateGridMesh();
- }
- }
- void SceneGrid::setSpacing(float spacing)
- {
- if (mSpacing != spacing)
- {
- mSpacing = spacing;
- mCoreDirty = true;
- }
- }
- void SceneGrid::setSettings(const EditorSettingsPtr& settings)
- {
- mSettings = settings;
- updateFromEditorSettings();
- }
- void SceneGrid::update()
- {
- if (mSettings != nullptr && mSettingsHash != mSettings->getHash())
- updateFromEditorSettings();
- if (mCoreDirty)
- {
- SceneGridCore* core = mCore.load(std::memory_order_relaxed);
- gCoreAccessor().queueCommand(std::bind(&SceneGridCore::updateData, core, mGridMesh->getCore(), mSpacing));
- mCoreDirty = false;
- }
- }
- void SceneGrid::updateFromEditorSettings()
- {
- setSize(mSettings->getGridSize());
- setSpacing(mSettings->getGridSpacing());
- mSettingsHash = mSettings->getHash();
- }
- void SceneGrid::updateGridMesh()
- {
- std::array<Vector3, 2> axes;
- axes[0] = Vector3::UNIT_X;
- axes[1] = Vector3::UNIT_Z;
- std::array<float, 2> extents;
- extents[0] = mSize * 0.5f;
- extents[1] = mSize * 0.5f;
- Rect3 quad(mOrigin, axes, extents);
- MeshDataPtr meshData = bs_shared_ptr_new<MeshData>(8, 12, mVertexDesc);
- ShapeMeshes3D::solidQuad(quad, meshData, 0, 0);
- mGridMesh = Mesh::create(meshData);
- mCoreDirty = true;
- }
- SceneGridCore::~SceneGridCore()
- {
- CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
- activeRenderer->_unregisterRenderCallback(mCamera.get(), -10);
- }
- void SceneGridCore::initialize(const SPtr<CameraCore>& camera, const SPtr<MaterialCore>& material)
- {
- mCamera = camera;
- mGridMaterial = material;
- mViewProjParam = mGridMaterial->getParamMat4("matViewProj");
- mWorldCameraPosParam = mGridMaterial->getParamVec4("worldCameraPos");
- mGridColorParam = mGridMaterial->getParamColor("gridColor");
- mGridSpacingParam = mGridMaterial->getParamFloat("gridSpacing");
- mGridBorderWidthParam = mGridMaterial->getParamFloat("gridBorderWidth");
- mGridFadeOutStartParam = mGridMaterial->getParamFloat("gridFadeOutStart");
- mGridFadeOutEndParam = mGridMaterial->getParamFloat("gridFadeOutEnd");
- CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
- activeRenderer->_registerRenderCallback(camera.get(), -10, std::bind(&SceneGridCore::render, this));
- }
- void SceneGridCore::updateData(const SPtr<MeshCore>& mesh, float spacing)
- {
- mGridMesh = mesh;
- mSpacing = spacing;
- }
- void SceneGridCore::render()
- {
- THROW_IF_NOT_CORE_THREAD;
- Matrix4 projMatrix = mCamera->getProjectionMatrixRS();
- Matrix4 viewMatrix = mCamera->getViewMatrix();
- Matrix4 viewProjMatrix = projMatrix * viewMatrix;
- mViewProjParam.set(viewProjMatrix);
- mWorldCameraPosParam.set(Vector4(mCamera->getPosition(), 1.0f));
- mGridColorParam.set(GRID_LINE_COLOR);
- mGridSpacingParam.set(mSpacing);
- mGridBorderWidthParam.set(LINE_BORDER_WIDTH);
- mGridFadeOutStartParam.set(FADE_OUT_START);
- mGridFadeOutEndParam.set(FADE_OUT_END);
- gRendererUtility().setPass(mGridMaterial, 0);
- gRendererUtility().draw(mGridMesh, mGridMesh->getProperties().getSubMesh(0));
- }
- }
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