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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsCPlaneCollider.h"
- #include "BsSceneObject.h"
- #include "BsCPlaneColliderRTTI.h"
- namespace BansheeEngine
- {
- CPlaneCollider::CPlaneCollider(const HSceneObject& parent)
- : CCollider(parent)
- {
- setName("PlaneCollider");
- }
- void CPlaneCollider::setNormal(const Vector3& normal)
- {
- if (mNormal == normal)
- return;
- mNormal = normal;
- mNormal.normalize();
-
- mLocalRotation = Quaternion::getRotationFromTo(Vector3::UNIT_X, normal);
- mLocalPosition = mNormal * mDistance;
- if(mInternal != nullptr)
- updateTransform();
- }
- void CPlaneCollider::setDistance(float distance)
- {
- if (mDistance == distance)
- return;
- mDistance = distance;
- mLocalPosition = mNormal * distance;
- if (mInternal != nullptr)
- updateTransform();
- }
- SPtr<Collider> CPlaneCollider::createInternal()
- {
- return PlaneCollider::create(SO()->getWorldPosition(), SO()->getWorldRotation());
- }
- RTTITypeBase* CPlaneCollider::getRTTIStatic()
- {
- return CPlaneColliderRTTI::instance();
- }
- RTTITypeBase* CPlaneCollider::getRTTI() const
- {
- return CPlaneCollider::getRTTIStatic();
- }
- }
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