CmSpriteTexture.cpp 452 B

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  1. #include "CmSpriteTexture.h"
  2. namespace CamelotEngine
  3. {
  4. SpriteTexture::SpriteTexture(const HTexture& baseTexture)
  5. :mBaseTexture(baseTexture), mUsingAtlas(false)
  6. {
  7. }
  8. const HTexture& SpriteTexture::getTexture() const
  9. {
  10. return mUsingAtlas ? mAtlasTexture : mBaseTexture;
  11. }
  12. Vector2 SpriteTexture::transformUV(const Vector2& uv) const
  13. {
  14. if(mUsingAtlas)
  15. return mUVOffset + uv * mUVScale;
  16. else
  17. return uv;
  18. }
  19. }