CmMaterial.cpp 26 KB

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  1. #include "CmMaterial.h"
  2. #include "CmException.h"
  3. #include "CmShader.h"
  4. #include "CmTechnique.h"
  5. #include "CmPass.h"
  6. #include "CmRenderSystem.h"
  7. #include "CmGpuProgramParams.h"
  8. #include "CmHardwareBufferManager.h"
  9. #include "CmGpuProgram.h"
  10. #include "CmGpuParamDesc.h"
  11. #include "CmMaterialRTTI.h"
  12. #include "CmDebug.h"
  13. namespace CamelotEngine
  14. {
  15. Material::Material()
  16. {
  17. // Material doesn't do anything render thread specific, so we can just initialize right away
  18. initialize_internal();
  19. }
  20. void Material::initialize_internal()
  21. {
  22. Resource::initialize_internal();
  23. }
  24. void Material::setShader(ShaderPtr shader)
  25. {
  26. mShader = shader;
  27. initBestTechnique();
  28. }
  29. void Material::initBestTechnique()
  30. {
  31. mBestTechnique = nullptr;
  32. mParametersPerPass.clear();
  33. mFloatValues.clear();
  34. mVec2Values.clear();
  35. mVec3Values.clear();
  36. mVec4Values.clear();
  37. mMat3Values.clear();
  38. mMat4Values.clear();
  39. mTextureValues.clear();
  40. mSamplerValues.clear();
  41. if(mShader)
  42. {
  43. mBestTechnique = mShader->getBestTechnique();
  44. if(mBestTechnique == nullptr)
  45. return;
  46. mValidShareableParamBlocks.clear();
  47. mValidParams.clear();
  48. vector<const GpuParamDesc*>::type allParamDescs;
  49. // Make sure all gpu programs are fully loaded
  50. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  51. {
  52. PassPtr curPass = mBestTechnique->getPass(i);
  53. GpuProgramHandle vertProgram = curPass->getVertexProgram();
  54. if(vertProgram)
  55. {
  56. vertProgram.waitUntilLoaded();
  57. allParamDescs.push_back(&vertProgram->getParamDesc());
  58. }
  59. GpuProgramHandle fragProgram = curPass->getFragmentProgram();
  60. if(fragProgram)
  61. {
  62. fragProgram.waitUntilLoaded();
  63. allParamDescs.push_back(&fragProgram->getParamDesc());
  64. }
  65. GpuProgramHandle geomProgram = curPass->getGeometryProgram();
  66. if(geomProgram)
  67. {
  68. geomProgram.waitUntilLoaded();
  69. allParamDescs.push_back(&geomProgram->getParamDesc());
  70. }
  71. GpuProgramHandle hullProgram = curPass->getHullProgram();
  72. if(hullProgram)
  73. {
  74. hullProgram.waitUntilLoaded();
  75. allParamDescs.push_back(&hullProgram->getParamDesc());
  76. }
  77. GpuProgramHandle domainProgram = curPass->getDomainProgram();
  78. if(domainProgram)
  79. {
  80. domainProgram.waitUntilLoaded();
  81. allParamDescs.push_back(&domainProgram->getParamDesc());
  82. }
  83. GpuProgramHandle computeProgram = curPass->getComputeProgram();
  84. if(computeProgram)
  85. {
  86. computeProgram.waitUntilLoaded();
  87. allParamDescs.push_back(&computeProgram->getParamDesc());
  88. }
  89. }
  90. // Fill out various helper structures
  91. set<String>::type validParameters = determineValidParameters(allParamDescs);
  92. set<String>::type validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  93. map<String, String>::type paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
  94. map<String, GpuParamBlockPtr>::type paramBlocks;
  95. // Create param blocks
  96. const map<String, SHADER_PARAM_BLOCK_DESC>::type& shaderDesc = mShader->getParamBlocks();
  97. for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
  98. {
  99. bool isShared = false;
  100. GpuParamBlockUsage usage = GPBU_STATIC;
  101. auto iterFind = shaderDesc.find(*iter);
  102. if(iterFind != shaderDesc.end())
  103. {
  104. isShared = iterFind->second.shared;
  105. usage = iterFind->second.usage;
  106. }
  107. GpuParamBlockDesc blockDesc;
  108. for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
  109. {
  110. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  111. if(findParamBlockDesc != (*iter2)->paramBlocks.end())
  112. {
  113. blockDesc = findParamBlockDesc->second;
  114. break;
  115. }
  116. }
  117. GpuParamBlockPtr newParamBlockBuffer;
  118. if(!isShared)
  119. newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlock(blockDesc, usage);
  120. paramBlocks[*iter] = newParamBlockBuffer;
  121. mValidShareableParamBlocks.insert(*iter);
  122. }
  123. // Create data param mappings
  124. const map<String, SHADER_DATA_PARAM_DESC>::type& dataParamDesc = mShader->getDataParams();
  125. for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
  126. {
  127. auto findIter = validParameters.find(iter->first);
  128. // Not valid so we skip it
  129. if(findIter == validParameters.end())
  130. continue;
  131. auto findBlockIter = paramToParamBlockMap.find(iter->first);
  132. if(findBlockIter == paramToParamBlockMap.end())
  133. CM_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  134. String& paramBlockName = findBlockIter->second;
  135. mValidParams.insert(iter->first);
  136. switch(iter->second.type)
  137. {
  138. case GPDT_FLOAT1:
  139. mFloatValues[iter->first].resize(iter->second.arraySize);
  140. break;
  141. case GPDT_FLOAT2:
  142. mVec2Values[iter->first].resize(iter->second.arraySize);
  143. break;
  144. case GPDT_FLOAT3:
  145. mVec3Values[iter->first].resize(iter->second.arraySize);
  146. break;
  147. case GPDT_FLOAT4:
  148. mVec4Values[iter->first].resize(iter->second.arraySize);
  149. break;
  150. case GPDT_MATRIX_3X3:
  151. mMat3Values[iter->first].resize(iter->second.arraySize);
  152. break;
  153. case GPDT_MATRIX_4X4:
  154. mMat4Values[iter->first].resize(iter->second.arraySize);
  155. break;
  156. default:
  157. CM_EXCEPT(InternalErrorException, "Unsupported data type.");
  158. }
  159. }
  160. // Create object param mappings
  161. const map<String, SHADER_OBJECT_PARAM_DESC>::type& objectParamDesc = mShader->getObjectParams();
  162. for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
  163. {
  164. auto findIter = validParameters.find(iter->first);
  165. // Not valid so we skip it
  166. if(findIter == validParameters.end())
  167. continue;
  168. mValidParams.insert(iter->first);
  169. if(Shader::isSampler(iter->second.type))
  170. {
  171. mSamplerValues[iter->first] = SamplerStateHandle();
  172. }
  173. else if(Shader::isTexture(iter->second.type))
  174. {
  175. mTextureValues[iter->first] = TextureHandle();
  176. }
  177. else if(Shader::isBuffer(iter->second.type))
  178. {
  179. // TODO
  180. CM_EXCEPT(NotImplementedException, "Buffers not implemented.");
  181. }
  182. else
  183. CM_EXCEPT(InternalErrorException, "Invalid object param type.");
  184. }
  185. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  186. {
  187. PassPtr curPass = mBestTechnique->getPass(i);
  188. PassParametersPtr params = PassParametersPtr(new PassParameters());
  189. GpuProgramHandle vertProgram = curPass->getVertexProgram();
  190. if(vertProgram)
  191. params->mVertParams = vertProgram->createParameters();
  192. GpuProgramHandle fragProgram = curPass->getFragmentProgram();
  193. if(fragProgram)
  194. params->mFragParams = fragProgram->createParameters();
  195. GpuProgramHandle geomProgram = curPass->getGeometryProgram();
  196. if(geomProgram)
  197. params->mGeomParams = geomProgram->createParameters();
  198. GpuProgramHandle hullProgram = curPass->getHullProgram();
  199. if(hullProgram)
  200. params->mHullParams = hullProgram->createParameters();
  201. GpuProgramHandle domainProgram = curPass->getDomainProgram();
  202. if(domainProgram)
  203. params->mDomainParams = domainProgram->createParameters();
  204. GpuProgramHandle computeProgram = curPass->getComputeProgram();
  205. if(computeProgram)
  206. params->mComputeParams = computeProgram->createParameters();
  207. mParametersPerPass.push_back(params);
  208. }
  209. // Assign param block buffers
  210. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  211. {
  212. PassParametersPtr params = *iter;
  213. for(UINT32 i = 0; i < params->getNumParams(); i++)
  214. {
  215. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  216. if(paramPtr)
  217. {
  218. // Assign shareable buffers
  219. for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  220. {
  221. const String& paramBlockName = *iterBlock;
  222. if(paramPtr->hasParamBlock(paramBlockName))
  223. {
  224. GpuParamBlockPtr blockBuffer = paramBlocks[paramBlockName];
  225. paramPtr->setParamBlock(paramBlockName, blockBuffer);
  226. }
  227. }
  228. // Create non-shareable ones
  229. const GpuParamDesc& desc = paramPtr->getParamDesc();
  230. for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  231. {
  232. if(!iterBlockDesc->second.isShareable)
  233. {
  234. GpuParamBlockPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlock(iterBlockDesc->second);
  235. paramPtr->setParamBlock(iterBlockDesc->first, newParamBlockBuffer);
  236. }
  237. }
  238. }
  239. }
  240. }
  241. }
  242. }
  243. set<String>::type Material::determineValidParameters(const vector<const GpuParamDesc*>::type& paramDescs) const
  244. {
  245. map<String, const GpuParamDataDesc*>::type foundDataParams;
  246. map<String, const GpuParamObjectDesc*>::type foundObjectParams;
  247. map<String, bool>::type validParameters;
  248. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  249. {
  250. const GpuParamDesc& curDesc = **iter;
  251. // Check regular data params
  252. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  253. {
  254. bool isParameterValid = true;
  255. const GpuParamDataDesc& curParam = iter2->second;
  256. auto objectFindIter = foundObjectParams.find(iter2->first);
  257. if(objectFindIter != foundObjectParams.end())
  258. isParameterValid = false; // Data param but we found another as object param with the same name
  259. if(isParameterValid)
  260. {
  261. auto dataFindIter = foundDataParams.find(iter2->first);
  262. if(dataFindIter == foundDataParams.end())
  263. {
  264. validParameters[iter2->first] = true;
  265. foundDataParams[iter2->first] = &curParam;
  266. }
  267. else
  268. {
  269. const GpuParamDataDesc* otherParam = dataFindIter->second;
  270. if(!areParamsEqual(curParam, *otherParam, true))
  271. isParameterValid = false;
  272. }
  273. }
  274. if(!isParameterValid)
  275. {
  276. if(validParameters[iter2->first]) // Do this check so we only report this error once
  277. LOGWRN("Found two parameters with the same name but different contents: " + iter2->first);
  278. validParameters[iter2->first] = false;
  279. }
  280. }
  281. // Check sampler params
  282. for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  283. {
  284. bool isParameterValid = true;
  285. const GpuParamObjectDesc& curParam = iter2->second;
  286. auto dataFindIter = foundDataParams.find(iter2->first);
  287. if(dataFindIter != foundDataParams.end())
  288. isParameterValid = false; // Object param but we found another as data param with the same name
  289. if(isParameterValid)
  290. {
  291. auto objectFindIter = foundObjectParams.find(iter2->first);
  292. if(objectFindIter == foundObjectParams.end())
  293. {
  294. validParameters[iter2->first] = true;
  295. foundObjectParams[iter2->first] = &curParam;
  296. }
  297. else
  298. {
  299. const GpuParamObjectDesc* otherParam = objectFindIter->second;
  300. if(!areParamsEqual(curParam, *otherParam))
  301. isParameterValid = false;
  302. }
  303. }
  304. if(!isParameterValid)
  305. {
  306. if(validParameters[iter2->first]) // Do this check so we only report this error once
  307. LOGWRN("Found two parameters with the same name but different contents: " + iter2->first);
  308. validParameters[iter2->first] = false;
  309. }
  310. }
  311. // Check texture params
  312. for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  313. {
  314. bool isParameterValid = true;
  315. const GpuParamObjectDesc& curParam = iter2->second;
  316. auto dataFindIter = foundDataParams.find(iter2->first);
  317. if(dataFindIter != foundDataParams.end())
  318. isParameterValid = false; // Object param but we found another as data param with the same name
  319. if(isParameterValid)
  320. {
  321. auto objectFindIter = foundObjectParams.find(iter2->first);
  322. if(objectFindIter == foundObjectParams.end())
  323. {
  324. validParameters[iter2->first] = true;
  325. foundObjectParams[iter2->first] = &curParam;
  326. }
  327. else
  328. {
  329. const GpuParamObjectDesc* otherParam = objectFindIter->second;
  330. if(!areParamsEqual(curParam, *otherParam))
  331. isParameterValid = false;
  332. }
  333. }
  334. if(!isParameterValid)
  335. {
  336. if(validParameters[iter2->first]) // Do this check so we only report this error once
  337. LOGWRN("Found two parameters with the same name but different contents: " + iter2->first);
  338. validParameters[iter2->first] = false;
  339. }
  340. }
  341. // Check buffer params
  342. for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  343. {
  344. bool isParameterValid = true;
  345. const GpuParamObjectDesc& curParam = iter2->second;
  346. auto dataFindIter = foundDataParams.find(iter2->first);
  347. if(dataFindIter != foundDataParams.end())
  348. isParameterValid = false; // Object param but we found another as data param with the same name
  349. if(isParameterValid)
  350. {
  351. auto objectFindIter = foundObjectParams.find(iter2->first);
  352. if(objectFindIter == foundObjectParams.end())
  353. {
  354. validParameters[iter2->first] = true;
  355. foundObjectParams[iter2->first] = &curParam;
  356. }
  357. else
  358. {
  359. const GpuParamObjectDesc* otherParam = objectFindIter->second;
  360. if(!areParamsEqual(curParam, *otherParam))
  361. isParameterValid = false;
  362. }
  363. }
  364. if(!isParameterValid)
  365. {
  366. if(validParameters[iter2->first]) // Do this check so we only report this error once
  367. LOGWRN("Found two parameters with the same name but different contents: " + iter2->first);
  368. validParameters[iter2->first] = false;
  369. }
  370. }
  371. }
  372. set<String>::type validParamsReturn;
  373. for(auto iter = validParameters.begin(); iter != validParameters.end(); ++iter)
  374. {
  375. if(iter->second)
  376. validParamsReturn.insert(iter->first);
  377. }
  378. return validParamsReturn;
  379. }
  380. set<String>::type Material::determineValidShareableParamBlocks(const vector<const GpuParamDesc*>::type& paramDescs) const
  381. {
  382. // Make sure param blocks with the same name actually are the same
  383. map<String, std::pair<String, const GpuParamDesc*>>::type uniqueParamBlocks;
  384. map<String, bool>::type validParamBlocks;
  385. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  386. {
  387. const GpuParamDesc& curDesc = **iter;
  388. for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  389. {
  390. bool isBlockValid = true;
  391. const GpuParamBlockDesc& curBlock = blockIter->second;
  392. if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  393. continue;
  394. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  395. if(iterFind == uniqueParamBlocks.end())
  396. {
  397. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  398. validParamBlocks[blockIter->first] = true;
  399. continue;
  400. }
  401. String otherBlockName = iterFind->second.first;
  402. const GpuParamDesc* otherDesc = iterFind->second.second;
  403. for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  404. {
  405. const GpuParamDataDesc& myParam = myParamIter->second;
  406. if(myParam.paramBlockSlot != curBlock.slot)
  407. continue; // Param is in another block, so we will check it when its time for that block
  408. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  409. // Cannot find other param, blocks aren't equal
  410. if(otherParamFind == otherDesc->params.end())
  411. {
  412. isBlockValid = false;
  413. break;
  414. }
  415. const GpuParamDataDesc& otherParam = otherParamFind->second;
  416. if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
  417. {
  418. isBlockValid = false;
  419. break;
  420. }
  421. }
  422. if(!isBlockValid)
  423. {
  424. if(validParamBlocks[blockIter->first])
  425. {
  426. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  427. validParamBlocks[blockIter->first] = false;
  428. }
  429. }
  430. }
  431. }
  432. set<String>::type validParamBlocksReturn;
  433. for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  434. {
  435. if(iter->second)
  436. validParamBlocksReturn.insert(iter->first);
  437. }
  438. return validParamBlocksReturn;
  439. }
  440. map<String, String>::type Material::determineParameterToBlockMapping(const vector<const GpuParamDesc*>::type& paramDescs)
  441. {
  442. map<String, String>::type paramToParamBlock;
  443. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  444. {
  445. const GpuParamDesc& curDesc = **iter;
  446. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  447. {
  448. const GpuParamDataDesc& curParam = iter2->second;
  449. auto iterFind = paramToParamBlock.find(curParam.name);
  450. if(iterFind != paramToParamBlock.end())
  451. continue;
  452. for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  453. {
  454. if(iterBlock->second.slot == curParam.paramBlockSlot)
  455. {
  456. paramToParamBlock[curParam.name] = iterBlock->second.name;
  457. break;
  458. }
  459. }
  460. }
  461. }
  462. return paramToParamBlock;
  463. }
  464. bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
  465. {
  466. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize && paramA.type == paramB.type;
  467. if(!ignoreBufferOffsets)
  468. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  469. return equal;
  470. }
  471. bool Material::areParamsEqual(const GpuParamObjectDesc& paramA, const GpuParamObjectDesc& paramB) const
  472. {
  473. return paramA.type == paramB.type;
  474. }
  475. void Material::throwIfNotInitialized() const
  476. {
  477. if(mShader == nullptr)
  478. {
  479. CM_EXCEPT(InternalErrorException, "Material does not have shader set.");
  480. }
  481. if(mBestTechnique == nullptr)
  482. {
  483. CM_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  484. }
  485. }
  486. void Material::setTexture(const String& name, TextureHandle& value)
  487. {
  488. throwIfNotInitialized();
  489. auto iterFind = mValidParams.find(name);
  490. if(iterFind == mValidParams.end())
  491. {
  492. LOGWRN("Material doesn't have a parameter named " + name);
  493. return;
  494. }
  495. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  496. {
  497. PassParametersPtr params = *iter;
  498. for(UINT32 i = 0; i < params->getNumParams(); i++)
  499. {
  500. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  501. if(paramPtr)
  502. {
  503. if(paramPtr->hasTexture(name))
  504. paramPtr->setTexture(name, value);
  505. }
  506. }
  507. }
  508. mTextureValues[name] = value;
  509. }
  510. void Material::setSamplerState(const String& name, SamplerStateHandle& samplerState)
  511. {
  512. throwIfNotInitialized();
  513. auto iterFind = mValidParams.find(name);
  514. if(iterFind == mValidParams.end())
  515. {
  516. LOGWRN("Material doesn't have a parameter named " + name);
  517. return;
  518. }
  519. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  520. {
  521. PassParametersPtr params = *iter;
  522. for(UINT32 i = 0; i < params->getNumParams(); i++)
  523. {
  524. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  525. if(paramPtr)
  526. {
  527. if(paramPtr->hasSamplerState(name))
  528. paramPtr->setSamplerState(name, samplerState);
  529. }
  530. }
  531. }
  532. mSamplerValues[name] = samplerState;
  533. }
  534. void Material::setFloat(const String& name, float value, UINT32 arrayIdx)
  535. {
  536. throwIfNotInitialized();
  537. auto iterFind = mValidParams.find(name);
  538. if(iterFind == mValidParams.end())
  539. {
  540. LOGWRN("Material doesn't have a parameter named " + name);
  541. return;
  542. }
  543. setParam(name, value, arrayIdx);
  544. auto savedValue = mFloatValues[name];
  545. savedValue[arrayIdx] = value;
  546. }
  547. void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
  548. {
  549. throwIfNotInitialized();
  550. auto iterFind = mValidParams.find(name);
  551. if(iterFind == mValidParams.end())
  552. {
  553. LOGWRN("Material doesn't have a parameter named " + name);
  554. return;
  555. }
  556. setParam(name, value, arrayIdx);
  557. auto savedValue = mVec4Values[name];
  558. savedValue[arrayIdx] = Vector4(value.r, value.g, value.b, value.a);
  559. }
  560. void Material::setVec2(const String& name, const Vector2& value, UINT32 arrayIdx)
  561. {
  562. throwIfNotInitialized();
  563. auto iterFind = mValidParams.find(name);
  564. if(iterFind == mValidParams.end())
  565. {
  566. LOGWRN("Material doesn't have a parameter named " + name);
  567. return;
  568. }
  569. setParam(name, value, arrayIdx);
  570. auto savedValue = mVec2Values[name];
  571. savedValue[arrayIdx] = value;
  572. }
  573. void Material::setVec3(const String& name, const Vector3& value, UINT32 arrayIdx)
  574. {
  575. throwIfNotInitialized();
  576. auto iterFind = mValidParams.find(name);
  577. if(iterFind == mValidParams.end())
  578. {
  579. LOGWRN("Material doesn't have a parameter named " + name);
  580. return;
  581. }
  582. setParam(name, value, arrayIdx);
  583. auto savedValue = mVec3Values[name];
  584. savedValue[arrayIdx] = value;
  585. }
  586. void Material::setVec4(const String& name, const Vector4& value, UINT32 arrayIdx)
  587. {
  588. throwIfNotInitialized();
  589. auto iterFind = mValidParams.find(name);
  590. if(iterFind == mValidParams.end())
  591. {
  592. LOGWRN("Material doesn't have a parameter named " + name);
  593. return;
  594. }
  595. setParam(name, value, arrayIdx);
  596. auto savedValue = mVec4Values[name];
  597. savedValue[arrayIdx] = value;
  598. }
  599. void Material::setMat3(const String& name, const Matrix3& value, UINT32 arrayIdx)
  600. {
  601. throwIfNotInitialized();
  602. auto iterFind = mValidParams.find(name);
  603. if(iterFind == mValidParams.end())
  604. {
  605. LOGWRN("Material doesn't have a parameter named " + name);
  606. return;
  607. }
  608. setParam(name, value, arrayIdx);
  609. auto savedValue = mMat3Values[name];
  610. savedValue[arrayIdx] = value;
  611. }
  612. void Material::setMat4(const String& name, const Matrix4& value, UINT32 arrayIdx)
  613. {
  614. throwIfNotInitialized();
  615. auto iterFind = mValidParams.find(name);
  616. if(iterFind == mValidParams.end())
  617. {
  618. LOGWRN("Material doesn't have a parameter named " + name);
  619. return;
  620. }
  621. setParam(name, value, arrayIdx);
  622. auto savedValue = mMat4Values[name];
  623. savedValue[arrayIdx] = value;
  624. }
  625. void Material::setParamBlock(const String& name, GpuParamBlockPtr paramBlock)
  626. {
  627. auto iterFind = mValidShareableParamBlocks.find(name);
  628. if(iterFind == mValidShareableParamBlocks.end())
  629. {
  630. LOGWRN("Material doesn't have a parameter block named " + name);
  631. return;
  632. }
  633. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  634. {
  635. PassParametersPtr params = *iter;
  636. for(UINT32 i = 0; i < params->getNumParams(); i++)
  637. {
  638. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  639. if(paramPtr)
  640. {
  641. if(paramPtr->hasParamBlock(name))
  642. paramPtr->setParam(name, paramBlock);
  643. }
  644. }
  645. }
  646. }
  647. UINT32 Material::getNumPasses() const
  648. {
  649. throwIfNotInitialized();
  650. return mShader->getBestTechnique()->getNumPasses();
  651. }
  652. PassPtr Material::getPass(UINT32 passIdx) const
  653. {
  654. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  655. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  656. return mShader->getBestTechnique()->getPass(passIdx);
  657. }
  658. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  659. {
  660. if(passIdx < 0 || passIdx >= mParametersPerPass.size())
  661. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  662. return mParametersPerPass[passIdx];
  663. }
  664. TextureHandle Material::getTexture(const String& name) const
  665. {
  666. auto iterFind = mTextureValues.find(name);
  667. if(iterFind == mTextureValues.end())
  668. CM_EXCEPT(InternalErrorException, "No texture parameter with the name: " + name);
  669. return iterFind->second;
  670. }
  671. SamplerStateHandle Material::getSamplerState(const String& name) const
  672. {
  673. auto iterFind = mSamplerValues.find(name);
  674. if(iterFind == mSamplerValues.end())
  675. CM_EXCEPT(InternalErrorException, "No sampler state parameter with the name: " + name);
  676. return iterFind->second;
  677. }
  678. float Material::getFloat(const String& name, UINT32 arrayIdx) const
  679. {
  680. auto iterFind = mFloatValues.find(name);
  681. if(iterFind == mFloatValues.end())
  682. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  683. return iterFind->second.at(arrayIdx);
  684. }
  685. Vector2 Material::getVec2(const String& name, UINT32 arrayIdx) const
  686. {
  687. auto iterFind = mVec2Values.find(name);
  688. if(iterFind == mVec2Values.end())
  689. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  690. return iterFind->second.at(arrayIdx);
  691. }
  692. Vector3 Material::getVec3(const String& name, UINT32 arrayIdx) const
  693. {
  694. auto iterFind = mVec3Values.find(name);
  695. if(iterFind == mVec3Values.end())
  696. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  697. return iterFind->second.at(arrayIdx);
  698. }
  699. Vector4 Material::getVec4(const String& name, UINT32 arrayIdx) const
  700. {
  701. auto iterFind = mVec4Values.find(name);
  702. if(iterFind == mVec4Values.end())
  703. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  704. return iterFind->second.at(arrayIdx);
  705. }
  706. Matrix3 Material::getMat3(const String& name, UINT32 arrayIdx) const
  707. {
  708. auto iterFind = mMat3Values.find(name);
  709. if(iterFind == mMat3Values.end())
  710. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  711. return iterFind->second.at(arrayIdx);
  712. }
  713. Matrix4 Material::getMat4(const String& name, UINT32 arrayIdx) const
  714. {
  715. auto iterFind = mMat4Values.find(name);
  716. if(iterFind == mMat4Values.end())
  717. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  718. return iterFind->second.at(arrayIdx);
  719. }
  720. RTTITypeBase* Material::getRTTIStatic()
  721. {
  722. return MaterialRTTI::instance();
  723. }
  724. RTTITypeBase* Material::getRTTI() const
  725. {
  726. return Material::getRTTIStatic();
  727. }
  728. }