Marko Pintera 1fa581e378 Tiny changes, removed some non relevant lines %!s(int64=13) %!d(string=hai) anos
..
GLX 5f93eb1683 Remaining files after adding OIS and timers %!s(int64=13) %!d(string=hai) anos
OSX 5f93eb1683 Remaining files after adding OIS and timers %!s(int64=13) %!d(string=hai) anos
Win32 62cc09827b Time %!s(int64=13) %!d(string=hai) anos
CmBinarySerializer.cpp cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds %!s(int64=13) %!d(string=hai) anos
CmColor.cpp 9a5afbda41 Removed some more useless stuff %!s(int64=13) %!d(string=hai) anos
CmDataStream.cpp 7510922d21 Importer uses newly added TextureData %!s(int64=13) %!d(string=hai) anos
CmDebug.cpp b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmDynLib.cpp 3a44bae9a6 Started porting stuff from singleton to module %!s(int64=13) %!d(string=hai) anos
CmDynLibManager.cpp 3a44bae9a6 Started porting stuff from singleton to module %!s(int64=13) %!d(string=hai) anos
CmException.cpp a884d33548 Exception ported %!s(int64=13) %!d(string=hai) anos
CmFileSerializer.cpp be9a1abb9e Serialization stores (and automatically figures out on loading) types %!s(int64=13) %!d(string=hai) anos
CmFileSystem.cpp d0f2212f2a Resource meta files %!s(int64=13) %!d(string=hai) anos
CmIDestroyable.cpp 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources %!s(int64=13) %!d(string=hai) anos
CmIReflectable.cpp 52ab5975f5 Material RTTI slowly coming together %!s(int64=13) %!d(string=hai) anos
CmInt2.cpp 54d787cc56 Some cursor management methods %!s(int64=13) %!d(string=hai) anos
CmLog.cpp 9798fda457 FBX importer now running on VS2012 %!s(int64=13) %!d(string=hai) anos
CmMath.cpp 970391f0a6 Started on GpuParam re-implementation %!s(int64=13) %!d(string=hai) anos
CmMatrix3.cpp 970391f0a6 Started on GpuParam re-implementation %!s(int64=13) %!d(string=hai) anos
CmMatrix4.cpp a61ab3d5b3 Renamed all files and removed some warnings %!s(int64=13) %!d(string=hai) anos
CmPixelData.cpp 7aefc7c854 Updated how textures get serialized (needs serious testing) %!s(int64=13) %!d(string=hai) anos
CmPixelUtil.cpp 570e911896 Merged Depth stencil surface into Texture class for DX9 %!s(int64=13) %!d(string=hai) anos
CmPlane.cpp a61ab3d5b3 Renamed all files and removed some warnings %!s(int64=13) %!d(string=hai) anos
CmQuaternion.cpp 7ef92f594e Some fixes with camera rotation %!s(int64=13) %!d(string=hai) anos
CmRTTIField.cpp 4dc4b7d4e6 Added serialization/reflection methods %!s(int64=13) %!d(string=hai) anos
CmRTTIType.cpp 4dc4b7d4e6 Added serialization/reflection methods %!s(int64=13) %!d(string=hai) anos
CmString.cpp 1fa581e378 Tiny changes, removed some non relevant lines %!s(int64=13) %!d(string=hai) anos
CmTime.cpp 7ef92f594e Some fixes with camera rotation %!s(int64=13) %!d(string=hai) anos
CmUUID.cpp d0f2212f2a Resource meta files %!s(int64=13) %!d(string=hai) anos
CmVector2.cpp a61ab3d5b3 Renamed all files and removed some warnings %!s(int64=13) %!d(string=hai) anos
CmVector3.cpp 7ef92f594e Some fixes with camera rotation %!s(int64=13) %!d(string=hai) anos
CmVector4.cpp a61ab3d5b3 Renamed all files and removed some warnings %!s(int64=13) %!d(string=hai) anos
CmWorkQueue.cpp 54be900b15 Keep references to loaded resources %!s(int64=13) %!d(string=hai) anos