BsVulkanCommandBufferManager.cpp 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVulkanCommandBufferManager.h"
  4. #include "BsVulkanCommandBuffer.h"
  5. #include "BsVulkanRenderAPI.h"
  6. #include "BsVulkanDevice.h"
  7. #include "BsVulkanQueue.h"
  8. namespace bs
  9. {
  10. VulkanTransferBuffer::VulkanTransferBuffer()
  11. :mDevice(nullptr), mType(GQT_GRAPHICS), mQueueIdx(0), mQueue(nullptr), mCB(nullptr), mSyncMask(0), mQueueMask(0)
  12. { }
  13. VulkanTransferBuffer::VulkanTransferBuffer(VulkanDevice* device, GpuQueueType type, UINT32 queueIdx)
  14. :mDevice(device), mType(type), mQueueIdx(queueIdx), mQueue(nullptr), mCB(nullptr), mSyncMask(0), mQueueMask(0)
  15. {
  16. UINT32 numQueues = device->getNumQueues(mType);
  17. if (numQueues == 0)
  18. {
  19. mType = GQT_GRAPHICS;
  20. numQueues = device->getNumQueues(GQT_GRAPHICS);
  21. }
  22. UINT32 physicalQueueIdx = queueIdx % numQueues;
  23. mQueue = device->getQueue(mType, physicalQueueIdx);
  24. mQueueMask = device->getQueueMask(mType, queueIdx);
  25. }
  26. VulkanTransferBuffer::~VulkanTransferBuffer()
  27. {
  28. if (mCB != nullptr)
  29. mCB->end();
  30. }
  31. void VulkanTransferBuffer::allocate()
  32. {
  33. if (mCB != nullptr)
  34. return;
  35. UINT32 queueFamily = mDevice->getQueueFamily(mType);
  36. mCB = mDevice->getCmdBufferPool().getBuffer(queueFamily, false);
  37. }
  38. void VulkanTransferBuffer::memoryBarrier(VkBuffer buffer, VkAccessFlags srcAccessFlags, VkAccessFlags dstAccessFlags,
  39. VkPipelineStageFlags srcStage, VkPipelineStageFlags dstStage)
  40. {
  41. VkBufferMemoryBarrier barrier;
  42. barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  43. barrier.pNext = nullptr;
  44. barrier.srcAccessMask = srcAccessFlags;
  45. barrier.dstAccessMask = dstAccessFlags;
  46. barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  47. barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  48. barrier.buffer = buffer;
  49. barrier.offset = 0;
  50. barrier.size = VK_WHOLE_SIZE;
  51. vkCmdPipelineBarrier(mCB->getHandle(),
  52. srcStage,
  53. dstStage,
  54. 0, 0, nullptr,
  55. 1, &barrier,
  56. 0, nullptr);
  57. }
  58. void VulkanTransferBuffer::flush(bool wait)
  59. {
  60. UINT32 syncMask = mSyncMask & ~mQueueMask; // Don't sync with itself
  61. mCB->end();
  62. mCB->submit(mQueue, mQueueIdx, syncMask);
  63. if (wait)
  64. {
  65. mQueue->waitIdle();
  66. gVulkanCBManager().refreshStates(mDevice->getIndex());
  67. }
  68. mCB = nullptr;
  69. }
  70. VulkanCommandBufferManager::VulkanCommandBufferManager(const VulkanRenderAPI& rapi)
  71. :mRapi(rapi), mDeviceData(nullptr), mNumDevices(rapi.getNumDevices())
  72. {
  73. mDeviceData = bs_newN<PerDeviceData>(mNumDevices);
  74. for (UINT32 i = 0; i < mNumDevices; i++)
  75. {
  76. SPtr<VulkanDevice> device = rapi._getDevice(i);
  77. bs_zero_out(mDeviceData[i].activeBuffers);
  78. for (UINT32 j = 0; j < GQT_COUNT; j++)
  79. {
  80. GpuQueueType queueType = (GpuQueueType)j;
  81. for (UINT32 k = 0; k < BS_MAX_QUEUES_PER_TYPE; k++)
  82. mDeviceData[i].transferBuffers[j][k] = VulkanTransferBuffer(device.get(), queueType, k);
  83. }
  84. }
  85. }
  86. VulkanCommandBufferManager::~VulkanCommandBufferManager()
  87. {
  88. bs_deleteN(mDeviceData, mNumDevices);
  89. }
  90. SPtr<CommandBuffer> VulkanCommandBufferManager::createInternal(GpuQueueType type, UINT32 deviceIdx,
  91. UINT32 queueIdx, bool secondary)
  92. {
  93. UINT32 numDevices = mRapi._getNumDevices();
  94. if(deviceIdx >= numDevices)
  95. {
  96. LOGERR("Cannot create command buffer, invalid device index: " + toString(deviceIdx) +
  97. ". Valid range: [0, " + toString(numDevices) + ").");
  98. return nullptr;
  99. }
  100. SPtr<VulkanDevice> device = mRapi._getDevice(deviceIdx);
  101. CommandBuffer* buffer =
  102. new (bs_alloc<VulkanCommandBuffer>()) VulkanCommandBuffer(*device, type, deviceIdx, queueIdx, secondary);
  103. return bs_shared_ptr(buffer);
  104. }
  105. void VulkanCommandBufferManager::setActiveBuffer(GpuQueueType type, UINT32 deviceIdx, UINT32 queueIdx,
  106. VulkanCmdBuffer* buffer)
  107. {
  108. assert(deviceIdx < mNumDevices);
  109. assert(buffer->isSubmitted());
  110. UINT32 idx = CommandSyncMask::getGlobalQueueIdx(type, queueIdx);
  111. mDeviceData[deviceIdx].activeBuffers[idx] = buffer;
  112. }
  113. void VulkanCommandBufferManager::getSyncSemaphores(UINT32 deviceIdx, UINT32 syncMask, VkSemaphore* semaphores,
  114. UINT32& count)
  115. {
  116. assert(deviceIdx < mNumDevices);
  117. const PerDeviceData& deviceData = mDeviceData[deviceIdx];
  118. UINT32 semaphoreIdx = 0;
  119. for (UINT32 i = 0; i < BS_MAX_UNIQUE_QUEUES; i++)
  120. {
  121. if (deviceData.activeBuffers[i] == nullptr)
  122. continue;
  123. if ((syncMask & (1 << i)) == 0) // We don't care about the command buffer
  124. continue;
  125. assert(deviceData.activeBuffers[i]->isSubmitted()); // It shouldn't be here if it wasn't submitted
  126. semaphores[semaphoreIdx++] = deviceData.activeBuffers[i]->getSemaphore();
  127. }
  128. count = semaphoreIdx;
  129. }
  130. void VulkanCommandBufferManager::refreshStates(UINT32 deviceIdx)
  131. {
  132. assert(deviceIdx < mNumDevices);
  133. PerDeviceData& deviceData = mDeviceData[deviceIdx];
  134. UINT32 semaphoreIdx = 0;
  135. for (UINT32 i = 0; i < BS_MAX_UNIQUE_QUEUES; i++)
  136. {
  137. if (deviceData.activeBuffers[i] == nullptr)
  138. continue;
  139. VulkanCmdBuffer* cmdBuffer = deviceData.activeBuffers[i];
  140. cmdBuffer->refreshFenceStatus();
  141. if (!cmdBuffer->isSubmitted())
  142. deviceData.activeBuffers[i] = nullptr;
  143. }
  144. }
  145. VulkanTransferBuffer* VulkanCommandBufferManager::getTransferBuffer(UINT32 deviceIdx, GpuQueueType type,
  146. UINT32 queueIdx)
  147. {
  148. assert(deviceIdx < mNumDevices);
  149. PerDeviceData& deviceData = mDeviceData[deviceIdx];
  150. VulkanTransferBuffer* transferBuffer = &deviceData.transferBuffers[type][queueIdx];
  151. transferBuffer->allocate();
  152. return transferBuffer;
  153. }
  154. void VulkanCommandBufferManager::flushTransferBuffers(UINT32 deviceIdx)
  155. {
  156. assert(deviceIdx < mNumDevices);
  157. PerDeviceData& deviceData = mDeviceData[deviceIdx];
  158. for (UINT32 i = 0; i < GQT_COUNT; i++)
  159. {
  160. for (UINT32 j = 0; j < BS_MAX_QUEUES_PER_TYPE; j++)
  161. deviceData.transferBuffers[i][j].flush(false);
  162. }
  163. }
  164. VulkanCommandBufferManager& gVulkanCBManager()
  165. {
  166. return static_cast<VulkanCommandBufferManager&>(CommandBufferManager::instance());
  167. }
  168. }