BearishSun 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate vor 10 Jahren
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GUI f4b7bf3e2e WIP on Inspector foldout persistance vor 10 Jahren
Inspector bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances vor 10 Jahren
Inspectors 0b88b5cbf6 Light radius now depends on intensity (physically correct way) vor 10 Jahren
Library d13799bfd9 Current library folder now persists assembly refresh vor 10 Jahren
Properties e51cbce52c Started work on scripting vor 12 Jahren
Scene 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate vor 10 Jahren
AboutBox.cs 0ab825051b Added render target for game view vor 10 Jahren
BrowseDialog.cs d8d5034b30 Added a way to add basic 3D primitives to the scene vor 10 Jahren
BuildManager.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful vor 10 Jahren
BuildWindow.cs 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate vor 10 Jahren
CodeEditor.cs b7e345e7a0 ConsoleWindow: vor 10 Jahren
ColorPicker.cs a393b43fc3 Hooked up color picker to the color field vor 10 Jahren
DefaultSize.cs c9a85f77da Added a (working) way to specify default size for editor windows vor 10 Jahren
DialogBox.cs f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps vor 10 Jahren
DragDrop.cs cd6d63da7d Documentation vor 10 Jahren
DropDownWindow.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects vor 10 Jahren
EditorApplication.cs 8fd904479e Prefab UUID is now properly saved so that root prefab link is no longer broken on next deserialization vor 10 Jahren
EditorBuiltin.cs 839ae0f784 Better icons for the console window vor 10 Jahren
EditorInput.cs 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state vor 10 Jahren
EditorSettings.cs 6248cf4f7f Documentation vor 10 Jahren
EditorStyles.cs 56f5d5db86 About box vor 10 Jahren
EditorUtility.cs 4d598f3d9e Added a way to retrieve resource dependencies from managed code vor 10 Jahren
EditorVirtualInput.cs 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state vor 10 Jahren
EditorWindow.cs 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate vor 10 Jahren
FolderMonitor.cs 4f0d194556 Documentation vor 10 Jahren
GameWindow.cs d13799bfd9 Current library folder now persists assembly refresh vor 10 Jahren
HierarchyWindow.cs e9f413f71b Added various missing menu bar items vor 10 Jahren
ImportOptions.cs e3f01f3c80 Font importing supports multiple render styles vor 10 Jahren
LocEdString.cs 4f0d194556 Documentation vor 10 Jahren
LogWindow.cs 2d83c7c4c0 Log window properly parses and displays managed exceptions vor 10 Jahren
MBansheeEditor.csproj a689342efc WIP GUI widgets for main and custom cameras in managed code vor 10 Jahren
MenuItem.cs 4f0d194556 Documentation vor 10 Jahren
MenuItems.cs d13799bfd9 Current library folder now persists assembly refresh vor 10 Jahren
ModalWindow.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects vor 10 Jahren
OSDropTarget.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects vor 10 Jahren
PrefabUtility.cs bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances vor 10 Jahren
Program.cs 3209476868 Save project on editor exit vor 10 Jahren
ProgressBar.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save vor 10 Jahren
ProjectLibrary.cs e60129bba4 When opening windows don't activate them (helps when app is in background and progress bar opens) vor 10 Jahren
ProjectSettings.cs 6248cf4f7f Documentation vor 10 Jahren
ProjectWindow.cs 8f27ad6744 Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync vor 10 Jahren
ScriptCodeManager.cs 2d83c7c4c0 Log window properly parses and displays managed exceptions vor 10 Jahren
ScriptCompiler.cs ab1231720c Use separate debug and release assemblies when building vor 10 Jahren
Selection.cs 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties vor 10 Jahren
SettingsWindow.cs 2ef50fe6ee VS2015 available as external code editor vor 10 Jahren
ToolbarItem.cs 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice vor 10 Jahren
UndoRedo.cs e9f413f71b Added various missing menu bar items vor 10 Jahren
UnitTestTypes.cs 059d757ac5 Added a way to find scene objects by name vor 10 Jahren
UnitTests.cs a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows vor 10 Jahren