BearishSun 0b88b5cbf6 Light radius now depends on intensity (physically correct way) преди 10 години
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BsLightRendering.h 0b88b5cbf6 Light radius now depends on intensity (physically correct way) преди 10 години
BsRenderBeast.h 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader преди 10 години
BsRenderBeastFactory.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderBeastOptions.h cf708239e6 Fixed a bug with scene view where the render texture would get stretched at smaller sizes преди 10 години
BsRenderBeastPrerequisites.h fc73944aef Better renderer param buffer binding преди 10 години
BsRenderTargets.h 3effe98d8b Fixed transparency for handle/gizmos rendering преди 10 години
BsRenderTexturePool.h 71598ef68e Add "transparent" flag to shaders преди 10 години
BsSamplerOverrides.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsStaticRenderableHandler.h 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader преди 10 години