BearishSun 8fcb0fe00a Added support for clearing individual color buffers when multi-rendertarget is bound il y a 10 ans
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BsLightRendering.cpp 0b88b5cbf6 Light radius now depends on intensity (physically correct way) il y a 10 ans
BsRenderBeast.cpp 3effe98d8b Fixed transparency for handle/gizmos rendering il y a 10 ans
BsRenderBeastFactory.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderBeastPlugin.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderTargets.cpp 8fcb0fe00a Added support for clearing individual color buffers when multi-rendertarget is bound il y a 10 ans
BsRenderTexturePool.cpp 71598ef68e Add "transparent" flag to shaders il y a 10 ans
BsSamplerOverrides.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsStaticRenderableHandler.cpp 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader il y a 10 ans