BearishSun bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances 10 年之前
..
BsEngineScriptLibrary.cpp abac7348d8 Finishing up exposing GUI widgets to C# 10 年之前
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年之前
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 年之前
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 年之前
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) 10 年之前
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年之前
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年之前
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 年之前
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 年之前
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年之前
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 年之前
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 年之前
BsScriptAssemblyManager.cpp 5ac0a74e64 Inspector expand/collapse state is now persistent for all elements throughout a single session 10 年之前
BsScriptAsyncOp.cpp 27da749c51 More work on improving the documentation 10 年之前
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 年之前
BsScriptCamera.cpp dafc253aca Camera & Light can now be activated/deactivated 10 年之前
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 年之前
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works 10 年之前
BsScriptContextMenu.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptCursor.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptDebug.cpp dd61a6d788 Update status bar when debug log contents are removed 10 年之前
BsScriptEnginePlugin.cpp abac7348d8 Finishing up exposing GUI widgets to C# 10 年之前
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 年之前
BsScriptGUI.cpp 12f716afd9 GUI widgets will now properly update if their render target changes 10 年之前
BsScriptGUIButton.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年之前
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年之前
BsScriptGUIElement.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptGUIElementStyle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年之前
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年之前
BsScriptGUIInputBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUILabel.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUILayout.cpp e9f6e3fac3 Fixing managed GUIWidgets (WIP) 10 年之前
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 年之前
BsScriptGUIListBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIProgressBar.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIRenderTexture.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 年之前
BsScriptGUIScrollArea.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works 10 年之前
BsScriptGUISlider.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUITexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIToggle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年之前
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 年之前
BsScriptGUIWidget.cpp 12f716afd9 GUI widgets will now properly update if their render target changes 10 年之前
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年之前
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work 10 年之前
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete 10 年之前
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 年之前
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 年之前
BsScriptLight.cpp 0b88b5cbf6 Light radius now depends on intensity (physically correct way) 10 年之前
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 年之前
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptMaterial.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 年之前
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh 10 年之前
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 年之前
BsScriptObjectManager.cpp 26e67880b5 Fixing crash on shutdown due to a GUIPanel being deallocated twice 10 年之前
BsScriptPixelData.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptPixelUtility.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete 10 年之前
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 年之前
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 年之前
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 年之前
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年之前
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年之前
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 年之前
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年之前
BsScriptScene.cpp 8fd904479e Prefab UUID is now properly saved so that root prefab link is no longer broken on next deserialization 10 年之前
BsScriptSceneObject.cpp bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances 10 年之前
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete 10 年之前
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年之前
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年之前
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 年之前
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年之前
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 年之前
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 年之前
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptShader.cpp 79ac256b48 Fixed a crash when accessing a material with no shader 10 年之前
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptSpriteTexture.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete 10 年之前
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 年之前
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 年之前
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 年之前
BsScriptVirtualInput.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前