BearishSun f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 anni fa
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsAABox.h 3c0a5a5996 Documentation 10 anni fa
BsAny.h bd15a467f0 Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged 10 anni fa
BsAsyncOp.h 7466dd0d2f Documentation 10 anni fa
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 anni fa
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 anni fa
BsBinarySerializer.h f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 anni fa
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsCapsule.h a4c60121f4 WIP work on handles 11 anni fa
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) 10 anni fa
BsConvexVolume.h 0eecfe525d More documentation 11 anni fa
BsCrashHandler.h 3fec99f712 New crash reporting functionality tested and working 10 anni fa
BsDataStream.h 3fec99f712 New crash reporting functionality tested and working 10 anni fa
BsDebug.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 anni fa
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsDynLib.h baaa09abee Added CrashHandler (untested) 10 anni fa
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsEvent.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 anni fa
BsException.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 anni fa
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 anni fa
BsFileSystem.h d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated 10 anni fa
BsFrameAlloc.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsFwdDeclUtil.h 3c0a5a5996 Documentation 10 anni fa
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 anni fa
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsLineSegment3.h a4c60121f4 WIP work on handles 11 anni fa
BsLog.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 anni fa
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 anni fa
BsMatrix3.h 3c0a5a5996 Documentation 10 anni fa
BsMatrix4.h 6138f391bf Adding more per-object parameters for rendering 10 anni fa
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 anni fa
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite 10 anni fa
BsMemoryAllocator.h 3fec99f712 New crash reporting functionality tested and working 10 anni fa
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 anni fa
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsModule.h 3fec99f712 New crash reporting functionality tested and working 10 anni fa
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 anni fa
BsPlane.h 331d4ac2aa Frustum culling working 11 anni fa
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 anni fa
BsPlatformUtility.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 anni fa
BsPrerequisitesUtil.h 4afb3bb55a Disabled exceptions solution wide 10 anni fa
BsQuaternion.h 3c0a5a5996 Documentation 10 anni fa
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 anni fa
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables 10 anni fa
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 anni fa
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 anni fa
BsRTTIType.h d0c5ecfb11 Global frame alloc 10 anni fa
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 anni fa
BsRect2.h 896ac81f05 Documentation 10 anni fa
BsRect2I.h 896ac81f05 Documentation 10 anni fa
BsRect3.h 3c0a5a5996 Documentation 10 anni fa
BsSerializedObject.h 343aa84507 Added missing SerializedObject documentation 10 anni fa
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsSphere.h ddef406ac9 C# profiler overlay 10 anni fa
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 anni fa
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite 10 anni fa
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsString.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsStringFormat.h 3fec99f712 New crash reporting functionality tested and working 10 anni fa
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 anni fa
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 anni fa
BsTestSuite.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsThreadDefines.h 2116ef0d9f Added a simpler way to specify renderer materials 10 anni fa
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 anni fa
BsTime.h 4df779fdd5 Documentation 10 anni fa
BsTimer.h baaa09abee Added CrashHandler (untested) 10 anni fa
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 anni fa
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 anni fa
BsVector2I.h 896ac81f05 Documentation 10 anni fa
BsVector3.h a643070792 Refactored and improved FBX importer 10 anni fa
BsVector4.h 17e7648476 Work on handles: 11 anni fa
BsVectorNI.h d0793ab046 Shader default values (untested) 10 anni fa