BsScriptMaterial.cpp 9.8 KB

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  1. #include "BsScriptMaterial.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsScriptShader.h"
  9. #include "BsScriptTexture2D.h"
  10. #include "BsScriptTexture3D.h"
  11. #include "BsScriptTextureCube.h"
  12. #include <BsBuiltinResources.h>
  13. namespace BansheeEngine
  14. {
  15. ScriptMaterial::ScriptMaterial(MonoObject* instance, const HMaterial& material)
  16. :TScriptResource(instance, material)
  17. {
  18. }
  19. void ScriptMaterial::initRuntimeData()
  20. {
  21. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMaterial::internal_CreateInstance);
  22. metaData.scriptClass->addInternalCall("Internal_Clone", &ScriptMaterial::internal_Clone);
  23. metaData.scriptClass->addInternalCall("Internal_GetShader", &ScriptMaterial::internal_GetShader);
  24. metaData.scriptClass->addInternalCall("Internal_SetShader", &ScriptMaterial::internal_SetShader);
  25. metaData.scriptClass->addInternalCall("Internal_SetFloat", &ScriptMaterial::internal_SetFloat);
  26. metaData.scriptClass->addInternalCall("Internal_SetVector2", &ScriptMaterial::internal_SetVector2);
  27. metaData.scriptClass->addInternalCall("Internal_SetVector3", &ScriptMaterial::internal_SetVector3);
  28. metaData.scriptClass->addInternalCall("Internal_SetVector4", &ScriptMaterial::internal_SetVector4);
  29. metaData.scriptClass->addInternalCall("Internal_SetMatrix3", &ScriptMaterial::internal_SetMatrix3);
  30. metaData.scriptClass->addInternalCall("Internal_SetMatrix4", &ScriptMaterial::internal_SetMatrix4);
  31. metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptMaterial::internal_SetColor);
  32. metaData.scriptClass->addInternalCall("Internal_SetTexture2D", &ScriptMaterial::internal_SetTexture2D);
  33. metaData.scriptClass->addInternalCall("Internal_SetTexture3D", &ScriptMaterial::internal_SetTexture3D);
  34. metaData.scriptClass->addInternalCall("Internal_SetTextureCube", &ScriptMaterial::internal_SetTextureCube);
  35. metaData.scriptClass->addInternalCall("Internal_GetFloat", &ScriptMaterial::internal_GetFloat);
  36. metaData.scriptClass->addInternalCall("Internal_GetVector2", &ScriptMaterial::internal_GetVector2);
  37. metaData.scriptClass->addInternalCall("Internal_GetVector3", &ScriptMaterial::internal_GetVector3);
  38. metaData.scriptClass->addInternalCall("Internal_GetVector4", &ScriptMaterial::internal_GetVector4);
  39. metaData.scriptClass->addInternalCall("Internal_GetMatrix3", &ScriptMaterial::internal_GetMatrix3);
  40. metaData.scriptClass->addInternalCall("Internal_GetMatrix4", &ScriptMaterial::internal_GetMatrix4);
  41. metaData.scriptClass->addInternalCall("Internal_GetColor", &ScriptMaterial::internal_GetColor);
  42. metaData.scriptClass->addInternalCall("Internal_GetTexture2D", &ScriptMaterial::internal_GetTexture2D);
  43. metaData.scriptClass->addInternalCall("Internal_GetTexture3D", &ScriptMaterial::internal_GetTexture3D);
  44. metaData.scriptClass->addInternalCall("Internal_GetTextureCube", &ScriptMaterial::internal_GetTextureCube);
  45. }
  46. void ScriptMaterial::internal_CreateInstance(MonoObject* instance, ScriptShader* shader)
  47. {
  48. HShader nativeShader;
  49. if (shader != nullptr)
  50. nativeShader = shader->getHandle();
  51. if (nativeShader == nullptr)
  52. nativeShader = BuiltinResources::instance().getDiffuseShader();
  53. HMaterial material = Material::create(nativeShader);
  54. ScriptMaterial* scriptInstance;
  55. ScriptResourceManager::instance().createScriptResource(instance, material, &scriptInstance);
  56. }
  57. MonoObject* ScriptMaterial::internal_Clone(ScriptMaterial* nativeInstance)
  58. {
  59. HMaterial clone = nativeInstance->getHandle()->clone();
  60. ScriptMaterial* scriptClone;
  61. ScriptResourceManager::instance().createScriptResource(clone, &scriptClone);
  62. return scriptClone->getManagedInstance();
  63. }
  64. MonoObject* ScriptMaterial::internal_GetShader(ScriptMaterial* nativeInstance)
  65. {
  66. HShader shader = nativeInstance->getHandle()->getShader();
  67. if (shader == nullptr)
  68. return nullptr;
  69. ScriptShader* scriptShader;
  70. ScriptResourceManager::instance().getScriptResource(shader, &scriptShader, true);
  71. return scriptShader->getManagedInstance();
  72. }
  73. void ScriptMaterial::internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader)
  74. {
  75. HShader nativeShader;
  76. if (shader != nullptr)
  77. nativeShader = shader->getHandle();
  78. if (nativeShader == nullptr)
  79. nativeShader = BuiltinResources::instance().getDiffuseShader();
  80. nativeInstance->getHandle()->setShader(nativeShader);
  81. }
  82. void ScriptMaterial::internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value)
  83. {
  84. String paramName = MonoUtil::monoToString(name);
  85. nativeInstance->getHandle()->setFloat(paramName, value);
  86. }
  87. void ScriptMaterial::internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2 value)
  88. {
  89. String paramName = MonoUtil::monoToString(name);
  90. nativeInstance->getHandle()->setVec2(paramName, value);
  91. }
  92. void ScriptMaterial::internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3 value)
  93. {
  94. String paramName = MonoUtil::monoToString(name);
  95. nativeInstance->getHandle()->setVec3(paramName, value);
  96. }
  97. void ScriptMaterial::internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4 value)
  98. {
  99. String paramName = MonoUtil::monoToString(name);
  100. nativeInstance->getHandle()->setVec4(paramName, value);
  101. }
  102. void ScriptMaterial::internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3 value)
  103. {
  104. String paramName = MonoUtil::monoToString(name);
  105. nativeInstance->getHandle()->setMat3(paramName, value);
  106. }
  107. void ScriptMaterial::internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4 value)
  108. {
  109. String paramName = MonoUtil::monoToString(name);
  110. nativeInstance->getHandle()->setMat4(paramName, value);
  111. }
  112. void ScriptMaterial::internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color value)
  113. {
  114. String paramName = MonoUtil::monoToString(name);
  115. nativeInstance->getHandle()->setColor(paramName, value);
  116. }
  117. void ScriptMaterial::internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value)
  118. {
  119. String paramName = MonoUtil::monoToString(name);
  120. HTexture texture;
  121. if (value != nullptr)
  122. texture = value->getHandle();
  123. nativeInstance->getHandle()->setTexture(paramName, texture);
  124. }
  125. void ScriptMaterial::internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value)
  126. {
  127. String paramName = MonoUtil::monoToString(name);
  128. HTexture texture;
  129. if (value != nullptr)
  130. texture = value->getHandle();
  131. nativeInstance->getHandle()->setTexture(paramName, texture);
  132. }
  133. void ScriptMaterial::internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value)
  134. {
  135. String paramName = MonoUtil::monoToString(name);
  136. HTexture texture;
  137. if (value != nullptr)
  138. texture = value->getHandle();
  139. nativeInstance->getHandle()->setTexture(paramName, texture);
  140. }
  141. float ScriptMaterial::internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name)
  142. {
  143. String paramName = MonoUtil::monoToString(name);
  144. return nativeInstance->getHandle()->getFloat(paramName);
  145. }
  146. Vector2 ScriptMaterial::internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name)
  147. {
  148. String paramName = MonoUtil::monoToString(name);
  149. return nativeInstance->getHandle()->getVec2(paramName);
  150. }
  151. Vector3 ScriptMaterial::internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name)
  152. {
  153. String paramName = MonoUtil::monoToString(name);
  154. return nativeInstance->getHandle()->getVec3(paramName);
  155. }
  156. Vector4 ScriptMaterial::internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name)
  157. {
  158. String paramName = MonoUtil::monoToString(name);
  159. return nativeInstance->getHandle()->getVec4(paramName);
  160. }
  161. Matrix3 ScriptMaterial::internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name)
  162. {
  163. String paramName = MonoUtil::monoToString(name);
  164. return nativeInstance->getHandle()->getMat3(paramName);
  165. }
  166. Matrix4 ScriptMaterial::internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name)
  167. {
  168. String paramName = MonoUtil::monoToString(name);
  169. return nativeInstance->getHandle()->getMat4(paramName);
  170. }
  171. Color ScriptMaterial::internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name)
  172. {
  173. String paramName = MonoUtil::monoToString(name);
  174. return nativeInstance->getHandle()->getColor(paramName);
  175. }
  176. MonoObject* ScriptMaterial::internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name)
  177. {
  178. String paramName = MonoUtil::monoToString(name);
  179. HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
  180. if (texture == nullptr)
  181. return nullptr;
  182. ScriptTexture2D* scriptTexture;
  183. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  184. return scriptTexture->getManagedInstance();
  185. }
  186. MonoObject* ScriptMaterial::internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name)
  187. {
  188. String paramName = MonoUtil::monoToString(name);
  189. HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
  190. if (texture == nullptr)
  191. return nullptr;
  192. ScriptTexture3D* scriptTexture;
  193. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  194. return scriptTexture->getManagedInstance();
  195. }
  196. MonoObject* ScriptMaterial::internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name)
  197. {
  198. String paramName = MonoUtil::monoToString(name);
  199. HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
  200. if (texture == nullptr)
  201. return nullptr;
  202. ScriptTextureCube* scriptTexture;
  203. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  204. return scriptTexture->getManagedInstance();
  205. }
  206. MonoObject* ScriptMaterial::createInstance()
  207. {
  208. bool dummy = false;
  209. void* params[1];
  210. params[0] = &dummy;
  211. return metaData.scriptClass->createInstance("bool", params);
  212. }
  213. }