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BsApplication.cpp
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1b1895f796
WIP VisualStudio project syncing
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há 10 anos atrás |
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BsBuiltinResources.cpp
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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há 11 anos atrás |
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BsCamera.cpp
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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há 11 anos atrás |
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BsCameraHandler.cpp
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2026432fe7
Add core object dependencies
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há 11 anos atrás |
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BsCursor.cpp
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5251cd9fa3
More work on Material refactor. Moved template implementations to source files for better clarity.
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há 11 anos atrás |
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BsDragAndDropManager.cpp
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ae583e1ac5
WIP C# DragDropManager
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há 10 anos atrás |
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BsDrawHelper.cpp
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d9d9aeb050
Draw solid quads as two sided
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há 11 anos atrás |
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BsDrawHelperTemplate.cpp
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0dac075862
Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing
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há 11 anos atrás |
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BsGUIArea.cpp
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fc7fc179b9
More work on ColorPicker
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há 11 anos atrás |
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BsGUIButton.cpp
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17afc600a7
Massive Cm->Bs file rename
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há 11 anos atrás |
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BsGUIButtonBase.cpp
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27d362cd4c
Most GUI elements are now tintable
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há 11 anos atrás |
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BsGUIContent.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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há 11 anos atrás |
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BsGUIContextMenu.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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há 11 anos atrás |
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BsGUIDropDownBox.cpp
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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há 11 anos atrás |
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BsGUIDropDownBoxManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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há 11 anos atrás |
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BsGUIDropDownHitBox.cpp
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e9775eae14
Added GUILayoutExplicit
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há 11 anos atrás |
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BsGUIElement.cpp
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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há 11 anos atrás |
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BsGUIElementBase.cpp
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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há 11 anos atrás |
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BsGUIElementContainer.cpp
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e9775eae14
Added GUILayoutExplicit
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há 11 anos atrás |
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BsGUIHelper.cpp
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f256dad7d6
Texture refactor to comply with new CoreObject design
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há 11 anos atrás |
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BsGUIInputBox.cpp
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0155525166
Fixed a bug where min/max range in int/float fields wasn't properly applied
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há 10 anos atrás |
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BsGUIInputCaret.cpp
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d61a7ecffd
A lot more work on C# scene window
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há 11 anos atrás |
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BsGUIInputSelection.cpp
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d61a7ecffd
A lot more work on C# scene window
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há 11 anos atrás |
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BsGUIInputTool.cpp
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0155525166
Fixed a bug where min/max range in int/float fields wasn't properly applied
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há 10 anos atrás |
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BsGUILabel.cpp
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27d362cd4c
Most GUI elements are now tintable
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há 11 anos atrás |
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BsGUILayout.cpp
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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há 11 anos atrás |
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BsGUILayoutExplicit.cpp
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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há 11 anos atrás |
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BsGUILayoutOptions.cpp
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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há 11 anos atrás |
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BsGUILayoutUtility.cpp
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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há 11 anos atrás |
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BsGUILayoutX.cpp
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bf1c1e80c1
Fixed an issue with new GUILayout code
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há 11 anos atrás |
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BsGUILayoutY.cpp
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bf1c1e80c1
Fixed an issue with new GUILayout code
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há 11 anos atrás |
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BsGUIListBox.cpp
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e9775eae14
Added GUILayoutExplicit
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há 11 anos atrás |
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BsGUIManager.cpp
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1b1895f796
WIP VisualStudio project syncing
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há 10 anos atrás |
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BsGUIMaterialManager.cpp
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d61a7ecffd
A lot more work on C# scene window
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há 11 anos atrás |
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BsGUIMenu.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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há 11 anos atrás |
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BsGUIMouseEvent.cpp
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8bfe4ef813
Ported to VS2013 and removed boost completely
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há 11 anos atrás |
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BsGUIOptions.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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há 11 anos atrás |
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BsGUIProgressBar.cpp
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27d362cd4c
Most GUI elements are now tintable
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há 11 anos atrás |
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BsGUIRenderTexture.cpp
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27d362cd4c
Most GUI elements are now tintable
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há 11 anos atrás |
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BsGUIScrollArea.cpp
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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há 11 anos atrás |
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BsGUIScrollBar.cpp
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27d362cd4c
Most GUI elements are now tintable
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há 11 anos atrás |
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BsGUIScrollBarHorz.cpp
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dd31dc8f1c
GUI slider and progress bar WIP
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há 11 anos atrás |
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BsGUIScrollBarVert.cpp
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dd31dc8f1c
GUI slider and progress bar WIP
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há 11 anos atrás |
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BsGUISkin.cpp
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17afc600a7
Massive Cm->Bs file rename
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há 11 anos atrás |
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BsGUISlider.cpp
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27d362cd4c
Most GUI elements are now tintable
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há 11 anos atrás |
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BsGUISliderHandle.cpp
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27d362cd4c
Most GUI elements are now tintable
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há 11 anos atrás |
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BsGUISpace.cpp
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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há 11 anos atrás |
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BsGUITextInputEvent.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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há 11 anos atrás |
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BsGUITexture.cpp
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27d362cd4c
Most GUI elements are now tintable
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há 11 anos atrás |
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BsGUIToggle.cpp
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e9775eae14
Added GUILayoutExplicit
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há 11 anos atrás |
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BsGUIToggleGroup.cpp
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60ee2232d7
More documentation
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há 11 anos atrás |
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BsGUIViewport.cpp
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e9775eae14
Added GUILayoutExplicit
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há 11 anos atrás |
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BsGUIWidget.cpp
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e9775eae14
Added GUILayoutExplicit
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há 11 anos atrás |
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BsImageSprite.cpp
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d61a7ecffd
A lot more work on C# scene window
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há 11 anos atrás |
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BsInputConfiguration.cpp
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a713a99a65
More documentation & input fixes
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há 11 anos atrás |
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BsOverlay.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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há 11 anos atrás |
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BsOverlayManager.cpp
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4101088f37
Massive refactor due to work on Renderer
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há 11 anos atrás |
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BsPlainText.cpp
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e366d25700
WIP VS project generation
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há 10 anos atrás |
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BsPlainTextImporter.cpp
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1b1895f796
WIP VisualStudio project syncing
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há 10 anos atrás |
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BsProfilerOverlay.cpp
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ae583e1ac5
WIP C# DragDropManager
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há 10 anos atrás |
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BsRenderQueue.cpp
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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há 11 anos atrás |
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BsRenderable.cpp
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d86ea39e25
Fixing renderable picking
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há 11 anos atrás |
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BsRenderableController.cpp
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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há 11 anos atrás |
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BsRenderableHandler.cpp
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d86ea39e25
Fixing renderable picking
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há 11 anos atrás |
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BsRenderer.cpp
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d1f2d75a79
WIP C# interface for ImportOptions complete
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há 10 anos atrás |
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BsSceneManager.cpp
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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há 11 anos atrás |
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BsScriptCode.cpp
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1b1895f796
WIP VisualStudio project syncing
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há 10 anos atrás |
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BsScriptCodeImportOptions.cpp
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1b1895f796
WIP VisualStudio project syncing
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há 10 anos atrás |
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BsScriptCodeImporter.cpp
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1b1895f796
WIP VisualStudio project syncing
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há 10 anos atrás |
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BsScriptManager.cpp
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84d73a2baa
More fixes to prevent errors at shutdown - Mostly Mono and Script related
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há 11 anos atrás |
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BsShapeMeshes2D.cpp
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0dac075862
Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing
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há 11 anos atrás |
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BsShapeMeshes3D.cpp
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450b8a27a4
Rotate handle arcs are now properly positioned
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há 11 anos atrás |
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BsSprite.cpp
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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há 11 anos atrás |
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BsSpriteTexture.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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há 11 anos atrás |
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BsTextSprite.cpp
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d61a7ecffd
A lot more work on C# scene window
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há 11 anos atrás |
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BsUpdateCallback.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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há 11 anos atrás |
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BsVirtualInput.cpp
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964e591f57
More documentation
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há 11 anos atrás |