BsEditorScriptManager.cpp 3.4 KB

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  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsScriptObjectManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsScriptDragDropManager.h"
  12. #include "BsScriptProjectLibrary.h"
  13. #include "BsTime.h"
  14. #include "BsMath.h"
  15. #include "BsEditorApplication.h"
  16. namespace BansheeEngine
  17. {
  18. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  19. bool EditorScriptManager::mDebugRefresh = false;
  20. EditorScriptManager::EditorScriptManager()
  21. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  22. {
  23. loadMonoTypes();
  24. ScriptAssemblyManager::instance().loadAssemblyInfo(EDITOR_ASSEMBLY);
  25. ScriptHandleSliderManager::startUp();
  26. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  27. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  28. ScriptDragDropManager::startUp();
  29. ScriptProjectLibrary::startUp();
  30. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  31. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  32. triggerOnInitialize();
  33. // Initial update
  34. mLastUpdateTime = gTime().getTime();
  35. mUpdateMethod->invoke(nullptr, nullptr);
  36. }
  37. EditorScriptManager::~EditorScriptManager()
  38. {
  39. mOnDomainLoadConn.disconnect();
  40. mOnAssemblyRefreshDoneConn.disconnect();
  41. ScriptProjectLibrary::shutDown();
  42. ScriptDragDropManager::shutDown();
  43. ScriptHandleSliderManager::shutDown();
  44. HandleManager::shutDown();
  45. ScriptGizmoManager::shutDown();
  46. }
  47. void EditorScriptManager::update()
  48. {
  49. float curTime = gTime().getTime();
  50. float diff = curTime - mLastUpdateTime;
  51. if (diff > EDITOR_UPDATE_RATE)
  52. {
  53. mUpdateMethod->invoke(nullptr, nullptr);
  54. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  55. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  56. }
  57. if (mDebugRefresh)
  58. {
  59. ScriptObjectManager::instance().refreshAssemblies();
  60. mDebugRefresh = false;
  61. }
  62. ScriptGizmoManager::instance().update();
  63. ScriptDragDropManager::instance().update();
  64. }
  65. void EditorScriptManager::debug_refreshAssembly()
  66. {
  67. mDebugRefresh = true;
  68. }
  69. void EditorScriptManager::triggerOnInitialize()
  70. {
  71. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  72. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  73. }
  74. void EditorScriptManager::onAssemblyRefreshDone()
  75. {
  76. triggerOnInitialize();
  77. }
  78. void EditorScriptManager::loadMonoTypes()
  79. {
  80. const String editorAssemblyPath = gEditorApplication().getEditorAssemblyPath().toString();
  81. mEditorAssembly = &MonoManager::instance().loadAssembly(editorAssemblyPath, EDITOR_ASSEMBLY);
  82. // TODO - Load Editor script assembly (gEditorApplication.getEditorScriptAssemblyPath())
  83. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  84. mUpdateMethod = mProgramEdClass->getMethod("EditorUpdate");
  85. ScriptEditorWindow::clearRegisteredEditorWindow();
  86. ScriptEditorWindow::registerManagedEditorWindows();
  87. // DEBUG ONLY
  88. MonoClass* debugWindowClass = mEditorAssembly->getClass("BansheeEditor", "DebugWindow");
  89. debugWindowClass->addInternalCall("Internal_RefreshAssembly", &EditorScriptManager::debug_refreshAssembly);
  90. }
  91. }