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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- // RenderSystem implementation
- // Note that most of this class is abstract since
- // we cannot know how to implement the behaviour without
- // being aware of the 3D API. However there are a few
- // simple functions which can have a base implementation
- #include "CmRenderSystem.h"
- #include "CmCoreThreadAccessor.h"
- #include "CmViewport.h"
- #include "CmException.h"
- #include "CmRenderTarget.h"
- #include "CmRenderWindow.h"
- #include "CmPixelBuffer.h"
- #include "CmOcclusionQuery.h"
- #include "CmGpuResource.h"
- #include "CmCoreThread.h"
- #include "boost/bind.hpp"
- namespace CamelotFramework {
- static const TexturePtr sNullTexPtr;
- RenderSystem::RenderSystem()
- : mCullingMode(CULL_COUNTERCLOCKWISE)
- , mInvertVertexWinding(false)
- , mDisabledTexUnitsFrom(0)
- , mVertexProgramBound(false)
- , mGeometryProgramBound(false)
- , mFragmentProgramBound(false)
- , mClipPlanesDirty(true)
- , mCurrentCapabilities(nullptr)
- {
- }
- RenderSystem::~RenderSystem()
- {
- // Base classes need to call virtual destroy_internal method (queue it on core thread)
- cm_delete(mCurrentCapabilities);
- mCurrentCapabilities = nullptr;
- }
- RenderWindowPtr RenderSystem::initialize(const RENDER_WINDOW_DESC& primaryWindowDesc)
- {
- mPrimaryWindowDesc = primaryWindowDesc;
- MemStack::setupHeap(HID_Render);
- AsyncOp op = gCoreThread().queueReturnCommand(boost::bind(&RenderSystem::initialize_internal, this, _1), true);
- return op.getReturnValue<RenderWindowPtr>();
- }
- void RenderSystem::initialize_internal(AsyncOp& asyncOp)
- {
- THROW_IF_NOT_CORE_THREAD;
- mVertexProgramBound = false;
- mGeometryProgramBound = false;
- mFragmentProgramBound = false;
- }
- void RenderSystem::destroy_internal()
- {
- mActiveRenderTarget = nullptr;
- }
- const RenderSystemCapabilities* RenderSystem::getCapabilities(void) const
- {
- THROW_IF_NOT_CORE_THREAD;
- return mCurrentCapabilities;
- }
- const DriverVersion& RenderSystem::getDriverVersion(void) const
- {
- THROW_IF_NOT_CORE_THREAD;
- return mDriverVersion;
- }
- void RenderSystem::disableTextureUnit(GpuProgramType gptype, UINT16 texUnit)
- {
- THROW_IF_NOT_CORE_THREAD;
- setTexture(gptype, texUnit, false, sNullTexPtr);
- }
- void RenderSystem::addClipPlane (const Plane &p)
- {
- THROW_IF_NOT_CORE_THREAD;
- mClipPlanes.push_back(p);
- mClipPlanesDirty = true;
- }
- void RenderSystem::addClipPlane (float A, float B, float C, float D)
- {
- THROW_IF_NOT_CORE_THREAD;
- addClipPlane(Plane(A, B, C, D));
- }
- void RenderSystem::setClipPlanes(const PlaneList& clipPlanes)
- {
- THROW_IF_NOT_CORE_THREAD;
- if (clipPlanes != mClipPlanes)
- {
- mClipPlanes = clipPlanes;
- mClipPlanesDirty = true;
- }
- }
- void RenderSystem::resetClipPlanes()
- {
- THROW_IF_NOT_CORE_THREAD;
- if (!mClipPlanes.empty())
- {
- mClipPlanes.clear();
- mClipPlanesDirty = true;
- }
- }
- void RenderSystem::bindGpuProgram(HGpuProgram prg)
- {
- THROW_IF_NOT_CORE_THREAD;
- switch(prg->getBindingDelegate()->getType())
- {
- case GPT_VERTEX_PROGRAM:
- // mark clip planes dirty if changed (programmable can change space)
- if (!mVertexProgramBound && !mClipPlanes.empty())
- mClipPlanesDirty = true;
- mVertexProgramBound = true;
- break;
- case GPT_GEOMETRY_PROGRAM:
- mGeometryProgramBound = true;
- break;
- case GPT_FRAGMENT_PROGRAM:
- mFragmentProgramBound = true;
- break;
- }
- }
- void RenderSystem::unbindGpuProgram(GpuProgramType gptype)
- {
- THROW_IF_NOT_CORE_THREAD;
- switch(gptype)
- {
- case GPT_VERTEX_PROGRAM:
- // mark clip planes dirty if changed (programmable can change space)
- if (mVertexProgramBound && !mClipPlanes.empty())
- mClipPlanesDirty = true;
- mVertexProgramBound = false;
- break;
- case GPT_GEOMETRY_PROGRAM:
- mGeometryProgramBound = false;
- break;
- case GPT_FRAGMENT_PROGRAM:
- mFragmentProgramBound = false;
- break;
- }
- }
- bool RenderSystem::isGpuProgramBound(GpuProgramType gptype)
- {
- THROW_IF_NOT_CORE_THREAD;
- switch(gptype)
- {
- case GPT_VERTEX_PROGRAM:
- return mVertexProgramBound;
- case GPT_GEOMETRY_PROGRAM:
- return mGeometryProgramBound;
- case GPT_FRAGMENT_PROGRAM:
- return mFragmentProgramBound;
- }
- // Make compiler happy
- return false;
- }
- void RenderSystem::render(const RenderOperation& op)
- {
- THROW_IF_NOT_CORE_THREAD;
- // sort out clip planes
- // have to do it here in case of matrix issues
- if (mClipPlanesDirty)
- {
- setClipPlanesImpl(mClipPlanes);
- mClipPlanesDirty = false;
- }
- setVertexDeclaration(op.vertexData->vertexDeclaration);
- auto vertexBuffers = op.vertexData->getBuffers();
- for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
- setVertexBuffer(iter->first, iter->second);
- setDrawOperation(op.operationType);
- if (op.useIndexes)
- {
- setIndexBuffer(op.indexData->indexBuffer);
- drawIndexed(op.indexData->indexStart, op.indexData->indexCount, op.vertexData->vertexCount);
- }
- else
- draw(op.vertexData->vertexCount);
- }
- void RenderSystem::swapBuffers(RenderTargetPtr target)
- {
- THROW_IF_NOT_CORE_THREAD;
- target->swapBuffers();
- }
- void RenderSystem::writeSubresource(GpuResourcePtr resource, UINT32 subresourceIdx, const GpuResourceData& data, AsyncOp& asyncOp)
- {
- THROW_IF_NOT_CORE_THREAD;
- resource->writeSubresource(subresourceIdx, data);
- data.unlock();
- asyncOp.completeOperation();
- }
- void RenderSystem::readSubresource(GpuResourcePtr resource, UINT32 subresourceIdx, GpuResourceData& data, AsyncOp& asyncOp)
- {
- THROW_IF_NOT_CORE_THREAD;
- resource->readSubresource(subresourceIdx, data);
- data.unlock();
- asyncOp.completeOperation();
- }
- }
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