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- using System;
- namespace BansheeEngine
- {
- /// <summary>
- /// Attribute that allows Component's code to be executed while game is not running in the editor. Normally the
- /// initialize/update/destroy methods will not be running while the game is paused or not running, but this overrides
- /// that behaviour.
- /// </summary>
- [AttributeUsage(AttributeTargets.Class)]
- public sealed class RunInEditor : Attribute
- {
- }
- }
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